Dungeon Sprint DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12154326911447300439 0 choicnc the Gusty (level 1, -2/16 HPs) Began as an Octopode Air Elementalist on Apr 5, 2026. Was an Initiate of Vehumet. Slain by a tarantella (18 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:01 (107 turns). choicnc the Gusty (Octopode Air Elementalist) Turns: 107, Time: 00:01:01 Health: -2/16 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 9/9 EV: 4 Int: 35 God: Vehumet [......] Gold: 0 SH: 25 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) a - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (100%) i - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . (50%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) e - +6 ring of intelligence rCorr + (50%) d - +6 ring of intelligence SInv . (no ring) Will +.... (no ring) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no teleportation @: berserking, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 0.0 Fighting * Level 2.0 Dodging - Level 2.6 Stealth + Level 0.0 Shields * Level 2.0 Spellcasting * Level 1.0 Conjurations * Level 3.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 68% 1d7 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 56% 1d2 26% 1 Static Discharge Conj/Air 34% 3-5/arc 32% 2 Swiftness Air 24% N/A 38% 3 Airstrike Air 12% 2d(2-18) 80% 4 Inventory: Hand Weapons a - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. o - a +5 quick blade Armour i - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. j - a +3 buckler k - a +3 kite shield l - a +3 tower shield m - an orb of guile n - an orb of mayhem Jewellery b - a +6 ring of dexterity c - a +6 ring of dexterity d - a +6 ring of intelligence (worn) e - a +6 ring of intelligence (worn) f - a +6 ring of strength g - a +6 ring of strength h - a ring of flight Wands f - a wand of mindburst (7) c - a wand of iceblast (7) b - a wand of quicksilver (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions g - 8 potions of magic b - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 2 potions of berserk rage d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.[.=.▓ ▓.....▓ ▓.☼s..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a tarantella. Message History Unknown command. Unknown command. You finish putting on the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}. Unknown command. Okay, then. Okay, then. There is a transporter here. You start resting. Magic restored. You start resting. Magic restored. Welcome to arena 1. You enter the transporter and appear at another place. You encounter a scorpion simulacrum and a tarantella. Found the ring "Ujorgh" {EV+5 Dex+4} and a +0 robe. Found a transporter. The tarantella's many legs skitter faintly. Unknown command. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the tarantella's attack. SHROANNG! Unknown command. You sock the scorpion simulacrum! The scorpion simulacrum vaporises! Vehumet accepts your kill. The tarantella touches you!! Ouch! That really hurt! You die... Action || total ---------------------------++------- Attack: Normal || 1 Melee: Bo || 1 Drink: Berserk rage || 1 Armour: None || 1 Block: Kite shield || 1 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | choicnc the Octopode Air Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {valour} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 16 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 16 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 28 | D | Became a worshipper of Vehumet 28 | D | Offered knowledge of Poisonous Vapours by Vehumet. 105 | D | Entered arena 2. 105 | D | Found a transporter. 105 | D | Encountered a tarantella 107 | D | Slain by a tarantella Vanquished Creatures A scorpion simulacrum (D) 1 creature vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 103 | 103 | 0 | 47 | 0 | 1 | 103.0 | Dungeon | 103 | 103 | 0 | 47 | 0 | 1 | 103.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 103 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 20 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 20 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------