choicnc the Dungeon (1, 15, D) a +4 triple sword of distortion a +0 antimagic arbalest a +0 plate armour an orc corpse (1, 33, D) a staff of alchemy (unseen) (1, 34, D) a ring of positive energy (2, 14, D) a +5 rapier of venom (2, 15, D) a +0 battleaxe (2, 19, D) a +0 halberd a +1 leather armour of cold resistance an orc corpse (2, 33, D) the air staff of Makhleb's Esteem {rElec rN+ Will+ Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Air: It increases the power of your Air spells. (unseen) (2, 34, D) the +4 ring mail of Good Intentions {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +1 whip of venom (3, 16, D) 4 large rocks a stone giant corpse (3, 33, D) the conjuration staff "Ufackixt" {Will- Int+5 Conj} [staff of conjuration] Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (unseen) (3, 34, D) the +11 halberd of the Blessed Realm {venom, rPois rC+ rN++ Str-2 Int+3} rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +1 ring mail of Syndicalism {*Silence rF+ rN+} *Silence: It may silence you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (4, 15, D) a +2 robe of cold resistance (4, 16, D) a +1 vampiric bardiche a +0 chain mail of archery a +0 longbow of freezing (4, 17, D) a +0 great sword a +0 chain mail (4, 18, D) 4 large rocks a stone giant corpse (4, 33, D) a staff of necromancy (unseen) (4, 34, D) the +6 rapier "Xinaraj" {freeze, +Blink Str+2} +Blink: It lets you blink. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (5, 14, D) a +0 robe (5, 15, D) a parchment of Alistair's Walking Alembic (5, 16, D) the +4 pair of boots of Defiance {Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a moth of wrath corpse (5, 18, D) a moth of wrath corpse (5, 33, D) the +6 halberd of Moahav {venom, rN+ Str+3 Int+3 Stlth+} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (5, 34, D) the +2 triple sword "Moitsiac" {venom, *Corrode rN++ Int+4} *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (6, 14, D) a staff of fire (6, 15, D) a +1 demon whip of flaming a +0 robe of willpower (6, 16, D) a +0 vampiric demon whip a moth of wrath corpse (6, 17, D) 3 large rocks (6, 18, D) a moth of wrath corpse (6, 33, D) a phantom mirror (6, 34, D) a maw talisman (7, 14, D) a +0 dagger (7, 15, D) a +0 long sword a +0 arbalest a +0 plate armour a +2 helmet of sniping an orc corpse (7, 16, D) a +0 dagger a +1 robe a staff of necromancy an orc corpse (7, 17, D) a +0 dire flail a +4 plate armour of willpower an orc corpse (7, 18, D) a +0 long sword a +0 plate armour (7, 19, D) a +0 great sword a +0 chain mail (7, 22, D) a +0 great sword of holy wrath a +2 plate armour of cold resistance an orc corpse (7, 33, D) the amulet of Mekhlyll {Will+ Regen+ MP+7 Str+2 Dex+2} [amulet of regeneration] Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (unseen) (7, 34, D) a +0 rapier of holy wrath (unseen) (8, 14, D) a +2 chain mail of poison resistance (8, 15, D) a +1 scale mail of fire resistance (8, 16, D) 6 large rocks a +2 trident of flaming (8, 17, D) a +2 demon whip of venom a +0 chain mail a +1 battleaxe a +3 plate armour an orc corpse (8, 18, D) a +0 long sword a +0 plate armour an orc corpse (8, 33, D) a +1 robe of positive energy (8, 34, D) a +3 scale mail of archery (9, 16, D) a +1 halberd of venom (9, 17, D) a +0 dagger a +2 robe (9, 18, D) a juggernaut corpse a moth of wrath corpse (9, 33, D) the +3 rapier of the Equinox {elec, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (9, 34, D) a +2 plate armour of death (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 6, D) a ring of flight (10, 15, D) a +0 great sword a +0 arbalest a +0 chain mail an orc corpse (10, 16, D) a +0 dagger a +2 robe a +0 hand axe of freezing an orc corpse (10, 17, D) a +0 great sword a +0 plate armour 3 large rocks an orc corpse (10, 33, D) a staff of necromancy (unseen) (10, 34, D) a +2 scale mail of willpower (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (11, 15, D) a +0 dire flail (11, 17, D) 3 large rocks a stone giant corpse (11, 33, D) the +8 shortbow of Infinity {freeze, rElec rC+ rN+++ Str-5} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). It cannot be enchanted further. (unseen) (11, 34, D) a staff of alchemy (unseen) (12, 16, D) the +4 robe of the Akabeko {Str+2 Int+6 SInv} Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. (12, 33, D) a +2 pair of gloves of hurling (12, 34, D) the +8 shortbow "Ceont" {drain, *Slow rN+ Dex+3} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (13, 33, D) a +3 vampiric eveningstar (unseen) (13, 34, D) a ring of protection from cold (19, 0, D) a +0 morningstar a +0 robe (19, 1, D) a +2 flail of freezing a +0 robe a parchment of Maxwell's Capacitive Coupling (19, 16, D) a +2 scale mail of death (19, 17, D) the +6 quarterstaff "Fuschut" {freeze, Will+++ rCorr Str-3 Int-5} Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (19, 32, D) a +0 dagger (19, 33, D) the +6 falchion of Festooned Prudence {drain, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (19, 34, D) a +3 flail of protection a +0 robe (20, 1, D) a parchment of Mephitic Cloud (20, 16, D) a +2 robe (20, 17, D) a +2 ring mail of willpower (20, 32, D) a +0 hand axe of venom (20, 33, D) a +4 rapier of protection (21, 0, D) a +0 hand axe the +12 partisan of Bankruptcy {flame, rElec rF- Str+2 Dex+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (21, 1, D) a +1 antimagic lajatang (21, 16, D) a +0 battleaxe (21, 17, D) a parchment of Conjure Ball Lightning (21, 18, D) a +2 robe of resistance (21, 33, D) a +0 flail a +0 robe a +0 trident a +0 shortbow a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (21, 34, D) the air staff "Padats" {rElec Int+9 Dex-3 Air} [staff of air] rElec: It insulates you from electricity. Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). Air: It increases the power of your Air spells. (21, 35, D) a guardian serpent corpse (skeletalised by now) (22, 0, D) the +2 hand axe of Diet Blood {drain, rElec Str+3 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (22, 3, D) a +0 trident (22, 16, D) a +1 long sword of freezing (22, 17, D) a +2 partisan of freezing (22, 21, D) a +0 mace (22, 33, D) a +0 spear a +0 robe a +0 spear a +0 robe an amulet of reflection a +0 halberd a +0 shortbow a +0 robe a parchment of Rending Blade a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (22, 34, D) a +0 glaive of freezing (22, 35, D) a +0 hand axe (still there?) a +1 tower shield of reflection (still there?) a salamander corpse (skeletalised by now) (still there?) (23, 0, D) a +0 battleaxe a +0 robe a +0 antimagic battleaxe (23, 1, D) a +0 dagger a +0 robe (23, 7, D) a +2 great mace a +0 chain mail (23, 16, D) the +5 ring mail of Leapfrog {Regen+ Stlth+} Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. (23, 17, D) a staff of alchemy (23, 18, D) a +0 glaive (still there?) a +6 hand axe of freezing (still there?) (23, 19, D) a +1 battleaxe of draining a +0 plate armour (23, 20, D) a +0 great mace a +0 chain mail a +3 heavy battleaxe a +0 plate armour (23, 32, D) a staff of cold the +4 spear of Wariness {drain, rF+ Dex+4 SInv} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +3 hand axe of flaming a +2 quarterstaff of draining a +1 rapier of electrocution a +0 scimitar of venom a +1 short sword of electrocution (23, 33, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (23, 34, D) a phial of floods (23, 35, D) a salamander corpse (skeletalised by now) (24, 0, D) a parchment of Splinterfrost Shell (24, 1, D) a +3 falchion of holy wrath (24, 3, D) a +0 scimitar (24, 17, D) the +0 pair of gloves "Faf Bie" {rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a cognitogaunt corpse (skeletalised by now) (24, 18, D) a +1 sling of flaming (24, 20, D) a +0 halberd a +0 chain mail a +0 war axe a +0 plate armour (24, 32, D) a +0 scimitar (24, 33, D) the +7 dagger of Kytuifum {devious, Will+ Dex+3 SInv} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe a staff of air (24, 34, D) a +0 hand axe (still there?) a +0 longbow (still there?) a +0 partisan of entangling (still there?) (24, 35, D) a +0 long sword a +0 robe a +0 quarterstaff a +0 robe a naga corpse (skeletalised by now) (24, 36, D) a salamander corpse (skeletalised by now) (25, 0, D) a +0 robe (25, 2, D) a +0 broad axe a +0 plate armour (25, 16, D) a +0 mace the +9 double sword of Crystal {valour, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (25, 17, D) the +9 glaive of the Equator {freeze, Bane Fly rCorr Dex+3} Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (25, 18, D) a +0 dagger a +0 robe (25, 20, D) a +1 vampiric war axe (25, 32, D) a +1 shortbow of draining (25, 33, D) a +0 halberd of venom (25, 34, D) a staff of cold (unseen) (26, 1, D) a +2 dagger of speed (26, 16, D) a parchment of Maxwell's Capacitive Coupling (26, 17, D) a +0 dagger a +0 robe the +9 mace "Qyerched" {drain, rF++ Stlth+} rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (26, 32, D) a +0 longbow a +0 halberd a +0 robe a parchment of Bombard a naga corpse (skeletalised by now) (26, 33, D) a +0 club a +0 robe a +5 ring of evasion a naga corpse (skeletalised by now) (26, 34, D) a +4 long sword of holy wrath (27, 0, D) a +4 short sword of speed (27, 16, D) a parchment of Mephitic Cloud (27, 17, D) a staff of necromancy (27, 19, D) a +1 dagger of venom a +0 robe (27, 32, D) a +0 arbalest a +0 dire flail a naga corpse (skeletalised by now) (27, 33, D) the +7 rapier "Tishrik" {drain, Will- Str+3 SInv} Will-: It decreases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. a salamander corpse (skeletalised by now) (27, 34, D) a +0 trident a salamander corpse (skeletalised by now) (27, 35, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (27, 36, D) a shock serpent corpse (skeletalised by now) (28, 0, D) a +0 mace a +2 glaive of entangling (28, 1, D) a +3 halberd a +0 robe a staff of alchemy (28, 19, D) a +2 bardiche a +0 chain mail (28, 32, D) a +0 spear a +0 trident (28, 33, D) a +0 broad axe a +0 robe of resistance the +5 glaive of Domination {freeze, rF- rC+ Str+4 Dex-2} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a naga corpse (skeletalised by now) (29, 0, D) a +0 barding of flying (29, 1, D) the +2 dagger "Teeq" {pain, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (29, 16, D) a parchment of Mercury Arrow (29, 32, D) a +0 robe (29, 33, D) a staff of conjuration (34, 28, D) a +1 chain mail of resonance (35, 15, D) a +2 orcbow of flaming (35, 29, D) the +1 orcbow of Beij {heavy, rPois rN+ Int+4} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (36, 14, D) a staff of conjuration (36, 15, D) a +2 arbalest of flaming (36, 29, D) a +4 great sword of protection (37, 0, D) a +0 battleaxe (37, 1, D) a parchment of Conjure Ball Lightning (37, 14, D) a +2 chain mail of fire resistance (37, 15, D) a +4 mace of protection (37, 29, D) a parchment of Magnavolt (38, 1, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (38, 5, D) a +0 giant club (38, 15, D) a staff of alchemy (38, 28, D) a +1 plate armour of fire resistance (39, 1, D) a +2 mace of holy wrath (39, 6, D) a +0 arbalest (still there?) a +5 long sword of freezing (still there?) a +0 chain mail (still there?) (39, 14, D) a +2 heavy quarterstaff (39, 15, D) a ring of poison resistance (39, 28, D) a +2 leather armour of poison resistance (39, 29, D) +2 fire dragon scales (40, 0, D) a +0 helmet of ice (40, 1, D) the +6 shortbow "Idghitemo" {speed, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (40, 7, D) a +0 dagger a +0 robe (41, 1, D) a +5 hand axe of sundering (41, 6, D) a +0 glaive (still there?) a +0 chain mail (still there?) the ring "Duerem" {rC+ Dex+3 Slay+4} (still there?) [ring of slaying] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (41, 14, D) the +10 war axe of Squeaky Action {protect, Bane rPois Str+5} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (41, 15, D) a ring of poison resistance (41, 29, D) a +4 chain mail of cold resistance (42, 0, D) a +0 chain mail (42, 1, D) a +2 partisan of protection (42, 5, D) a +0 halberd a +0 plate armour (42, 8, D) a +0 long sword a +0 arbalest a +0 plate armour a +0 long sword a +2 scale mail of resonance an orc corpse (skeletalised by now) (42, 14, D) a staff of earth (42, 15, D) a +4 flail of protection (unseen) (42, 28, D) the +2 sling "Buxoner" {flame, Fly rN++ Dex+4} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (42, 29, D) the +2 great sword "Doonuv" {spect, rN++ Int+2} rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (43, 6, D) a +0 battleaxe a +0 plate armour a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (43, 14, D) a +1 war axe of flaming (43, 15, D) the +3 short sword "Dogufima" {flame, rF+ rN+ Str-4 Dex+4} rF+: It protects you from fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (43, 28, D) a staff of necromancy (43, 29, D) a staff of fire (44, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (44, 5, D) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (44, 6, D) a +0 morningstar a +0 plate armour an orc corpse (skeletalised by now) (44, 10, D) a +0 scimitar a +0 robe (44, 28, D) the conjuration staff of Kuer {Will+ Int+3 Conj} [staff of conjuration] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (48, 41, D) a +0 troll leather armour a troll corpse (skeletalised by now) (49, 1, D) the earth staff of Regicide {rPois rC+ Int+2 Dex-2 Earth} [staff of earth] rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Earth: It increases the power of your Earth spells. (49, 37, D) a +1 cloak of stealth (49, 39, D) a +0 giant club an ogre corpse (skeletalised by now) (49, 44, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (50, 0, D) the +2 helmet "Tuguunkitso" {rElec rPois rN+ Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 1, D) a +2 ring mail of willpower (50, 14, D) a +3 spear a +0 robe (50, 24, D) a staff of air (50, 25, D) a +3 trident of venom (50, 28, D) a +3 rapier of draining a +0 robe (50, 37, D) a +2 ring mail of fire resistance (50, 39, D) a +0 troll leather armour a troll corpse (skeletalised by now) (50, 43, D) a troll corpse (skeletalised by now) (51, 0, D) a +0 halberd (51, 12, D) a staff of earth (51, 13, D) the +1 pair of boots of Negligence {+Blink} +Blink: It lets you blink. It cannot be enchanted further. (51, 16, D) a +0 great sword a +0 robe (51, 24, D) a parchment of Sphinx Sisters (51, 37, D) a staff of air (51, 38, D) a +0 giant club (51, 39, D) a troll corpse (skeletalised by now) (51, 42, D) 3 large rocks (51, 43, D) 2 large rocks a stone giant corpse (skeletalised by now) (52, 1, D) the fortress talisman of the Skies Above {rC- rN+ Int+9 Dex-5} [fortress talisman] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+9: It affects your intelligence (+9). Dex-5: It affects your dexterity (-5). (52, 12, D) a +0 robe (52, 13, D) a staff of fire (52, 15, D) a +1 battleaxe a +0 chain mail (52, 24, D) a +1 great sword of venom (52, 25, D) the +1 war axe of Distant Worlds {pain, *Corrode rF++ Str+4} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (52, 27, D) a very ugly thing corpse (skeletalised by now) (52, 36, D) a +0 spear of venom (53, 0, D) the +2 robe "Jocorer" {rElec Will+ Int+4 Stlth-} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (53, 1, D) the +8 orcbow of the Fortifying Priest {heavy, *Slow rPois rCorr Dex+6} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (53, 15, D) a +0 long sword a +0 robe (53, 16, D) a staff of necromancy the +1 robe of Jolirauf {Harm rN+ Dex+3} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (53, 17, D) a +0 hand axe a +0 glaive (53, 25, D) a +4 heavy sling (53, 27, D) a glowing shapeshifter corpse (skeletalised by now) (53, 36, D) the +8 great mace "Impbane" {spect, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (53, 37, D) a +3 war axe of pain (54, 0, D) the +3 dagger "Killer Klown's Death" {antimagic, rPois Str-3 Int+4} rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 scale mail of Fon Hafepn {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (54, 1, D) a staff of earth (54, 2, D) a +0 glaive (54, 13, D) a staff of conjuration (54, 24, D) a staff of alchemy (54, 25, D) a parchment of Awaken Armour (55, 3, D) a black mamba corpse (skeletalised by now) (55, 13, D) a +3 mace of draining (55, 25, D) a +3 demon blade of draining a +0 robe a kobold corpse (skeletalised by now) (56, 8, D) a +0 glaive a +3 morningstar of concussion a +0 robe a +0 trident a naga corpse (skeletalised by now) (56, 9, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (56, 24, D) a glowing shapeshifter corpse (skeletalised by now) (56, 25, D) a +3 demon blade of draining a +0 robe (57, 7, D) a black mamba corpse (skeletalised by now) (57, 8, D) a guardian serpent corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (59, 36, D) a +0 great sword of electrocution (60, 30, D) 4 large rocks (60, 36, D) the +2 chain mail of the World {rPois Slay+3} rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (61, 0, D) a ball python corpse (skeletalised by now) (61, 4, D) an adder corpse (skeletalised by now) (61, 9, D) a +0 flail (61, 36, D) the +4 scimitar of the Original Sin {drain, ^Drain rElec rN+++ Str-2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. (61, 37, D) a parchment of Fulminant Prism (62, 3, D) a +0 dire flail (62, 10, D) a +0 dagger a +0 robe (62, 11, D) a +0 whip an orc corpse (skeletalised by now) (62, 16, D) a +1 war axe of electrocution (62, 21, D) a basilisk corpse (skeletalised by now) (62, 26, D) a +0 flail of holy wrath (62, 27, D) a +0 arbalest a +0 flail of protection a yaktaur corpse (skeletalised by now) (62, 28, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 29, D) 2 large rocks (62, 30, D) 4 large rocks a cyclops corpse (skeletalised by now) (62, 37, D) +1 swamp dragon scales (63, 0, D) a ball python corpse (skeletalised by now) (63, 9, D) a +0 dagger a +0 robe (63, 17, D) a +2 scale mail of archery (63, 26, D) a +1 chain mail of command (63, 42, D) a +1 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (64, 17, D) a +7 shortbow (64, 19, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (64, 22, D) a basilisk corpse (skeletalised by now) (64, 29, D) 4 large rocks (65, 26, D) a +0 shortbow a centaur corpse (skeletalised by now) (65, 42, D) a +2 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (66, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (67, 3, D) an adder corpse (skeletalised by now) (68, 4, D) an adder corpse (skeletalised by now) (69, 36, D) a parchment of Tukima's Dance (69, 41, D) a +0 short sword a draconian corpse (skeletalised by now) (70, 36, D) a +2 antimagic halberd (70, 37, D) a +3 heavy shortbow (70, 40, D) a +0 long sword a +0 club (70, 41, D) a +0 whip a +0 trident a draconian corpse (skeletalised by now) (71, 17, D) a +2 spectral lajatang (unseen) (71, 32, D) a water moccasin corpse (skeletalised by now) (71, 36, D) a staff of cold (71, 37, D) a parchment of Sticky Flame (71, 40, D) a +0 dagger (71, 41, D) a +0 partisan (71, 42, D) a +0 flail a draconian corpse (skeletalised by now) (72, 8, D) the +12 crystal plate armour "Ivoas" {rF+ rC++ Str+3} rF+: It protects you from fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 21, D) a +0 halberd (72, 23, D) a +0 hand axe a +0 robe (72, 26, D) a +1 chain mail of willpower (72, 28, D) a wyvern corpse (skeletalised by now) (72, 31, D) a komodo dragon corpse (skeletalised by now) (72, 32, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a staff of fire (72, 43, D) a +0 hand axe a draconian corpse (skeletalised by now) (73, 2, D) a +0 dagger a +0 ring mail of fire resistance (73, 16, D) a parchment of Platinum Paragon (73, 26, D) a staff of fire (73, 30, D) a basilisk corpse (skeletalised by now) (73, 37, D) a +1 heavy mace