Dungeon Sprint DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 3855480876046742229 105696 choicnc the Ruinous (level 16, -1/86 HPs) Began as an Octopode Alchemist on Apr 5, 2026. Was the Champion of Vehumet. Killed by divine providence ... invoked by a smoke demon (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:27:52 (2585 turns). choicnc the Ruinous (Octopode Alchemist) Turns: 2585, Time: 00:27:53 Health: -1/86 AC: 6 Str: 14 XL: 16 Next: 42% Magic: 43/43 EV: 12 Int: 44 God: Vehumet [******] Gold: 0 SH: 30 Dex: 13 Spells: 5/50 levels left rFire + . . (50%) a - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold + + + (20%) b - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + + + (0%) w - melded +0 hat {Ice} rPois + (33%) z - amulet "Nouw" {rElec rPois rC++ RegenMP+ Dex-3} rElec + (33%) m - ring of see invisible rCorr + (50%) o - ring of Fueqayke {rN+ Wiz Str+2} SInv + f - +6 ring of intelligence Will ++... g - +6 ring of intelligence Stlth ++ B - +6 ring of intelligence HPRegen 0.00/turn k - ring "Moifogae" {Fly Dex+3} MPRegen 1.34/turn v - ring of poison resistance Z - ring of Zofy {Fly rF+ rN+} W - hive talisman of the Lost Path {Harm rC+++ Str+3 Int-3} %: no teleportation, harm (+30% outgoing, +20% incoming), wizardry (x1) @: on fire, hive-form, sick, on swarm cooldown, flying, glowing, studying 6 skills A: hive swarm, hive regen, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were in the Dungeon. You worshipped Vehumet. Vehumet was exalted by your worship. You were a living hive. You visited 1 branch Innate Abilities, Weirdness & Mutations You are a living hive. When at low health, angry bees swarm out to defend you. You regenerate HP and MP more quickly. Your helmet is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 13.7 Dodging - Level 2.6 Stealth - Level 13.4 Shields + Level 17.5 Spellcasting + Level 23.8 Conjurations + Level 23.7 Air Magic - Level 10.7 Earth Magic - Level 11.5 Alchemy - Level 7.3 Evocations - Level 18.3 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 0% 1 b - Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 c - Olgreb's Toxic Radia Alch 96% N/A 1% 4 d - Fulminant Prism Conj/Alch 57% 3d24 0% 4 e - Iskenderun's Mystic Conj/Tloc 97% 2d19 (+2d11% 4 f - Chain Lightning Conj/Air 64% 3d85 1% 9 g - Magnavolt Erth/Air 56% 4d20 1% 7 h - Irradiate Conj/Alch 57% 3d30 0% 5 i - Fulsome Fusillade Conj/Alch 57% (3-5)d19 1% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fire Storm Conj/Fire 48% 8d12 58% 9 Shatter Erth 46% 3d36* 71% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Airstrike Air 64% 2d(10-26) 0% 4 Summon Small Mammal Summ 100% N/A 1% 1 Lesser Beckoning Tloc 76% N/A 1% 2 Passwall Erth 93% N/A 1% 3 Teleport Other Tloc 38% N/A 1% 3 Tukima's Dance Hex 38% N/A 1% 3 Forge Lightning Spire Air/Frge 97% 3d12 1% 4 Leda's Liquefaction Alch/Erth 47% N/A 1% 4 Rending Blade Conj/Frge 97% 2d(14+9*) 1% 4 Sticky Flame Fire/Alch 73% 2d12 1% 4 Alistair's Walking Alem Alch/Frge 73% N/A 1% 5 Fireball Conj/Fire 48% 3d19 1% 5 Cause Fear Hex 19% N/A 4% 4 Dimensional Bullseye Hex/Tloc 19% N/A 4% 4 Dispel Undead Necr 38% 3d16 4% 4 Hoarfrost Cannonade Ice/Frge 19% 3d6/3d13 14% 5 Conjure Ball Lightning Conj/Air 64% 3x3d23 0% 6 Bombard Conj/Erth 56% 9d9 1% 6 Lehudib's Crystal Spear Conj/Erth 56% 10d13 1% 8 Maxwell's Capacitive Co Air 64% ∞ 1% 8 Sculpt Simulacrum Ice/Alch 36% N/A 8% 6 Forge Monarch Bomb Fire/Frge 19% 4d9 56% 6 Forge Phalanx Beetle Frge 19% N/A 56% 6 Gell's Gavotte Tloc 19% 2d(19-29) 56% 6 Summon Cactus Giant Summ 19% N/A 56% 6 Haunt Necr/Summ 19% N/A 98% 7 Malign Gateway Summ/Tloc 19% N/A 98% 7 Sphinx Sisters Hex/Summ 19% N/A 98% 7 Splinterfrost Shell Ice/Frge 19% 6d9 98% 7 Infestation Necr 19% N/A 100% 8 Summon Horrible Things Summ 19% N/A 100% 8 Death's Door Necr 19% N/A 100% 9 Dragon's Call Summ 19% N/A 100% 9 Platinum Paragon Frge 19% 4d13 100% 9 Inventory: Hand Weapons a - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. p - a +3 war axe of distortion Q - the +7 dagger of the Alligator {drain, rElec rF+ Dex+2} (You found it in the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. U - the +5 glaive of the Guard {elec, spectral} (You found it in the Dungeon) It cannot be enchanted further. X - the +4 short sword "Killer Klown's Death" {freeze, rF++ rC+} (You found it in the Dungeon) rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. Armour b - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. w - a +0 hat of ice (melded) A - a +0 buckler of fire resistance Magical Staves n - the earth staff of the Hierophant {rC- Str+4 Stlth+ Forge Earth} (You found it in the Dungeon) [staff of earth] rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. Jewellery c - a +6 ring of dexterity d - a +6 ring of dexterity e - a +6 ring of dexterity f - a +6 ring of intelligence (worn) g - a +6 ring of intelligence (worn) h - a +6 ring of strength i - a +6 ring of strength j - an amulet of reflection k - the ring "Moifogae" (worn) {Fly Dex+3} (You found it in the Dungeon) [ring of flight] Fly: It grants you flight. Dex+3: It affects your dexterity (+3). l - the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (You found it in the Dungeon) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). m - a ring of see invisible (worn) o - the ring of Fueqayke (worn) {rN+ Wiz Str+2} (You found it in the Dungeon) [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). u - a ring of protection from fire v - a ring of poison resistance (worn) x - a ring of protection from fire z - the amulet "Nouw" (worn) {rElec rPois rC++ RegenMP+ Dex-3} (You found it in the Dungeon) [amulet of magic regeneration] rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. RegenMP+: It increases your rate of magic regeneration. Dex-3: It affects your dexterity (-3). B - a +6 ring of intelligence (worn) C - a +6 ring of dexterity D - a +6 ring of strength E - the ring "Caguamp" {*Slow rF+ rC++ Slay+2 Stlth-} (You found it in the Dungeon) [ring of protection from fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC++: It greatly protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth-: It makes you less stealthy. F - a +6 ring of strength G - a ring of protection from fire H - the amulet of Suedgh {Dissipate *Slow rF++ Regen+ SInv} (You took it off a naga warrior in the Dungeon) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. I - a ring of magical power J - an amulet of guardian spirit K - a +6 ring of strength L - a ring of positive energy M - an amulet of faith N - a +5 ring of evasion O - a +6 ring of intelligence P - a ring of willpower R - the amulet of the Ban {Chemistry rF+ Regen+ Slay+3} (You found it in the Dungeon) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). S - a ring of wizardry T - the amulet "Imeizec" {Chemistry rF+ rN+ Int+3 Slay+2} (You found it in the Dungeon) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). V - a ring of protection from cold Y - a ring of willpower Z - the ring of Zofy (worn) {Fly rF+ rN+} (You found it in the Dungeon) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. Talismans W - the hive talisman of the Lost Path (worn) {Harm rC+++ Str+3 Int-3} (You acquired it in the Dungeon) [hive talisman] Harm: It increases damage dealt and taken. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Wands b - a wand of quicksilver (3) Scrolls b - 2 scrolls of blinking x - 3 scrolls of amnesia g - 8 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear W - 3 scrolls of brand weapon Potions g - 8 potions of magic b - 8 potions of curing w - 14 potions of heal wounds h - 5 potions of haste B - 2 potions of berserk rage d - 2 potions of brilliance i - a potion of invisibility r - 4 potions of resistance E - a potion of experience m - 4 potions of might Miscellaneous g - a +2 box of beasts h - a +2 lightning rod (4/4) i - a +2 condenser vane j - a +4 phantom mirror k - a +5 phial of floods Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu .|||DXxXw)|)[X. ▓..)))))) 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