choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 3, D) a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 mace of venom (61, 8, D) a +3 spectral giant club (61, 16, D) a +2 scale mail of command (62, -1, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 0, D) a +2 great sword of holy wrath (62, 2, D) a +0 shortbow a +0 shortbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (62, 16, D) the ring "Tohiseh" {rElec AC+4 Int+8 Dex-3 Stlth-} [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). Stlth-: It makes you less stealthy. (unseen) (62, 17, D) the +0 mace "Lus Pite" {protect, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 0, D) a +4 shortbow a centaur corpse (skeletalised by now) (63, 8, D) a +2 troll leather armour a ball python corpse (skeletalised by now) (63, 16, D) a parchment of Maxwell's Capacitive Coupling (63, 17, D) a parchment of Ozocubu's Refrigeration (63, 20, D) a rime drake corpse (64, 12, D) a water moccasin corpse (skeletalised by now) (64, 16, D) a staff of cold (unseen) (64, 17, D) a parchment of Manifold Assault (68, 4, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (69, 0, D) a +2 plate armour of cold resistance (70, 1, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (70, 8, D) a +6 heavy battleaxe (71, 8, D) a +4 chain mail of poison resistance (71, 19, D) 4 large rocks a +0 orcbow a wind drake corpse a centaur corpse (71, 26, D) a +2 pair of boots of stealth (72, 8, D) a +0 orcbow of flaming (72, 9, D) an amulet of guardian spirit (72, 12, D) a hell hound corpse (skeletalised by now) (72, 16, D) a +0 orcbow a centaur corpse (72, 17, D) a staff of earth (72, 29, D) a shapeshifter corpse a shapeshifter corpse (72, 32, D) a shapeshifter corpse (73, 16, D) the +3 orcbow of Wuygguaff {freeze, rPois rF- rN++ rCorr} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (73, 27, D) a +4 orcbow of electrocution (74, 20, D) a +0 shortbow a wind drake corpse a centaur corpse (75, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now)