Dungeon Sprint DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 244180879851516120 1 choicnc the Apothecary (level 1, -8/16 HPs) Began as an Octopode Alchemist on Apr 5, 2026. Was an Initiate of Vehumet. Mangled by a merfolk ... wielding a +0 trident of flaming (24 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:57 (85 turns). choicnc the Apothecary (Octopode Alchemist) Turns: 85, Time: 00:00:58 Health: -8/16 AC: 1 Str: 7 XL: 1 Next: 20% Magic: 3/3 EV: 4 Int: 17 God: Vehumet [......] Gold: 0 SH: 25 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) j - +6 shillelagh "Devastator" {shatter} rCold + . . (50%) i - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . (50%) (no helmet) rPois . (100%) (no amulet) rElec + (33%) m - ring of the Open Hand {rElec rC+} rCorr + (50%) (no ring) SInv . (no ring) Will +.... (no ring) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: berserking, invisible, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.1 Dodging - Level 2.6 Stealth + Level 0.2 Shields + Level 2.1 Spellcasting * Level 1.4 Conjurations * Level 0.6 Air Magic * Level 3.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 56% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 24% 1d4 65% 1 Mercury Arrow Conj/Alch 20% 2d6 65% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 92% 3 Olgreb's Toxic Radiance Alch 13% N/A 98% 4 Sticky Flame Fire/Alch 7% 2d4 100% 4 Inventory: Hand Weapons h - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. j - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) It cannot be enchanted further. k - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. Armour i - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. l - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). n - an orb of stardust Jewellery a - a ring of flight b - a +6 ring of dexterity c - a +6 ring of dexterity d - a +6 ring of intelligence e - a +6 ring of intelligence f - a +6 ring of strength g - a +6 ring of strength m - the ring of the Open Hand (worn) {rElec rC+} (You found it in the Dungeon) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Wands f - a wand of mindburst (7) c - a wand of iceblast (6) b - a wand of light (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions g - 8 potions of magic b - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 2 potions of berserk rage d - 2 potions of brilliance i - a potion of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.[[).▓.....▓ ▓...m.▓.†...▓ ▓.m...▓.....▓ ▓..m..▓.....▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Message History You encounter 3 merfolk. A merfolk is wielding a +0 trident of flaming. Found three items. Found a transporter. The merfolk shouts! Unknown command. Casting: Poisonous Vapours (safe; 56% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line The mass of ice explodes! The iceblast engulfs the merfolk! The merfolk is lightly wounded. The merfolk shouts! The iceblast engulfs the merfolk! The merfolk is moderately wounded. The iceblast engulfs the merfolk! The merfolk is moderately wounded. Casting: Poisonous Vapours (safe; 56% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, Dir - look around, f - activate Confirm quaff: a merfolk, wielding a +0 trident (moderately wounded, will become unable to see you) You fade into invisibility! Unknown command. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk hits you from afar with a +0 trident of flaming!! Ouch! That really hurt! You die... Action || total ---------------------------++------- Attack: Normal || 2 Melee: Shillelagh || 2 Evoke: Wand of iceblast || 1 Drink: Invisibility || 1 Berserk rage || 1 Armour: None || 5 Block: Kite shield || 4 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | choicnc the Octopode Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {valour} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 11 | D | Identified the eel talisman of the Endless Expanse {rC+ | Int-2 Dex+7} 16 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 16 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 18 | D | Got the +6 shillelagh "Devastator" {shatter} 18 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 18 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 30 | D | Became a worshipper of Vehumet 30 | D | Offered knowledge of Magic Dart by Vehumet. 56 | D | Entered arena 2. 56 | D | Found a transporter. 62 | D | Got the ring of the Open Hand {rElec rC+} 82 | D | Entered arena 3. 82 | D | Found a transporter. 82 | D | Encountered a merfolk 82 | D | Encountered a merfolk 82 | D | Encountered a merfolk 85 | D | Mangled by a merfolk Vanquished Creatures 2 ball pythons (D) 2 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 84 | 84 | 0 | 13 | 0 | 1 | 84.0 | Dungeon | 84 | 84 | 0 | 13 | 0 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 84 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 2 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 2 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------