choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a +1 leather armour of positive energy (60, 37, D) a wellspring talisman (61, 0, D) a +0 leather armour of fire resistance (61, 8, D) the +4 chain mail of Ottuer {rElec rN+ Int+8 Dex-5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (61, 29, D) a culicivora corpse (61, 37, D) a staff of fire (unseen) (61, 41, D) a water moccasin corpse (62, 0, D) a +1 dagger of venom (62, 1, D) a +2 plate armour of fire resistance (62, 8, D) a +1 halberd of venom (62, 17, D) a +3 spectral quarterstaff (62, 26, D) a scorpion corpse (62, 27, D) the +3 leather armour of the Frog {Harm Str-3 Int+4} Harm: It increases damage dealt and taken. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (62, 37, D) the alchemy staff "Qukucs" {rPois rF++ Alch} [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. Alch: It increases the power of your Alchemy spells. (unseen) (63, 17, D) a +5 shortbow of freezing (63, 27, D) a culicivora corpse (63, 29, D) a tarantella corpse (63, 37, D) a +0 flail of draining (unseen) (63, 42, D) a black mamba corpse (64, 16, D) a +1 cloak of corrosion resistance (64, 17, D) a +4 spear of venom (64, 27, D) a +2 plate armour of fire resistance (67, 30, D) a jumping spider corpse (69, 0, D) a ring of flight (70, 9, D) +2 fire dragon scales (70, 11, D) a +0 mace a +1 robe of cold resistance a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (70, 36, D) the +2 pair of gloves "Abbeucw" {Regen+ Int+3 Dex+2} Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 8, D) a +0 dagger a +0 robe a +1 plate armour of poison resistance the human corpse of Jessica (skeletalised by now) (71, 10, D) a +0 dagger a +0 robe a +2 quarterstaff of chaos a +0 cloak of willpower the elf corpse of Dowan (skeletalised by now) the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 16, D) a parchment of Conjure Ball Lightning (71, 17, D) a +0 scale mail of willpower (71, 18, D) a +0 spear (71, 37, D) the conjuration staff of Moaneste {Str+2 Conj} [staff of conjuration] Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. (71, 38, D) a steam dragon corpse (72, 18, D) a +0 scimitar a naga corpse (skeletalised by now) (72, 19, D) a +0 spear a +0 robe (72, 40, D) a steam dragon corpse (73, 16, D) an adder corpse (skeletalised by now) (73, 17, D) a ball python corpse (skeletalised by now) (73, 30, D) a rime drake corpse (skeletalised by now) (73, 37, D) a +2 mace of protection (unseen) (73, 38, D) a wyvern corpse (73, 39, D) a swamp drake corpse (73, 40, D) a rime drake corpse (73, 41, D) a swamp drake corpse (74, 39, D) a rime drake corpse