Dungeon Sprint DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16341723552952381222 0 choicnc the Apothecary (level 1, 0/16 HPs) Began as an Octopode Alchemist on Apr 5, 2026. Was an Initiate of Vehumet. Slain by a scorpion (7 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:29 (44 turns). choicnc the Apothecary (Octopode Alchemist) Turns: 44, Time: 00:00:30 Health: 0/16 AC: 1 Str: 19 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 29 God: Vehumet [......] Gold: 0 SH: 0 Dex: 24 Spells: 3/4 levels left rFire . . . (100%) k - +6 shillelagh "Devastator" {shatter} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - +6 ring of dexterity rCorr . (100%) c - +6 ring of dexterity SInv . d - +6 ring of intelligence Will ..... e - +6 ring of intelligence Stlth f - +6 ring of strength HPRegen 0.22/turn g - +6 ring of strength MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: berserking, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.0 Dodging - Level 2.6 Stealth + Level 0.0 Shields + Level 2.0 Spellcasting * Level 1.0 Conjurations * Level 0.0 Air Magic * Level 3.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 48% 1d2 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 9% 1 Mercury Arrow Conj/Alch 30% 2d7 5% 2 Mephitic Cloud Conj/Alch/Air 11% N/A 14% 3 Olgreb's Toxic Radiance Alch 21% N/A 22% 4 Sticky Flame Fire/Alch 12% 2d5 41% 4 Inventory: Hand Weapons h - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. j - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) It cannot be enchanted further. k - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) It cannot be enchanted further. Armour i - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. l - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery b - a +6 ring of dexterity (worn) c - a +6 ring of dexterity (worn) d - a +6 ring of intelligence (worn) e - a +6 ring of intelligence (worn) f - a +6 ring of strength (worn) g - a +6 ring of strength (worn) Wands f - a wand of mindburst (7) b - a wand of light (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions g - 8 potions of magic b - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 2 potions of berserk rage d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.=.%.▓ ▓.s○..▓ ▓.@...▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see a scorpion. Message History You feel clever. e - a +6 ring of intelligence (worn) You feel stronger. f - a +6 ring of strength (worn) You feel stronger. g - a +6 ring of strength (worn) Okay, then. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. You encounter a scorpion and a scorpion simulacrum. Found a spider talisman and a +4 ring of protection. Found a transporter. Unknown command. Time to lay down the shillelagh law. k - the +6 shillelagh "Devastator" (weapon) {shatter} Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The scorpion simulacrum hits you. The scorpion simulacrum freezes you. * * * LOW HITPOINT WARNING * * * You sock the scorpion simulacrum! The scorpion shudders. The scorpion is severely wounded. The scorpion simulacrum vaporises! Vehumet accepts your kill. The scorpion stings you! You die... Action || total ---------------------------++------- Attack: Normal || 1 Melee: Shillelagh || 1 Drink: Berserk rage || 1 Armour: None || 2 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | choicnc the Octopode Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {valour} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 12 | D | Became a worshipper of Vehumet 12 | D | Offered knowledge of Kinetic Grapnel by Vehumet. 20 | D | Identified the spider talisman of a Million Servitors | {rPois rN+ Int+4} 25 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 25 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 27 | D | Got the +11 Singing Sword {sonic wave} 27 | D | Got the +6 shillelagh "Devastator" {shatter} 27 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 40 | D | Entered arena 2. 40 | D | Found a transporter. 40 | D | Encountered a scorpion 44 | D | Slain by a scorpion Vanquished Creatures A scorpion simulacrum (D) 1 creature vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 40 | 40 | 0 | 0 | 0 | 1 | 40.0 | Dungeon | 40 | 40 | 0 | 0 | 0 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 40 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 20 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 20 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------