choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Qacweton {Will+ Dex+4} [serpent talisman] Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). an eel talisman a lupine talisman an inkwell talisman the quill talisman of Entitlement {+Blink Fly rN+} [quill talisman] +Blink: It lets you blink. Fly: It grants you flight. rN+: It protects you from negative energy. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 16, D) a box of beasts (62, 1, D) a +0 mace a +0 club (62, 2, D) a +0 flail a +0 club a draconian corpse (skeletalised by now) (62, 13, D) a polar bear corpse (skeletalised by now) (62, 16, D) a scroll of brand weapon (62, 17, D) a staff of conjuration (unseen) (63, 0, D) a +3 ring mail of willpower (63, 16, D) the fire staff "Xiaq" {rF+ Forge Fire} [staff of fire] rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (63, 17, D) a Gell's gravitambourine (1/2) (64, 11, D) a polar bear corpse (skeletalised by now) (64, 16, D) a +0 trident of venom (unseen) (64, 17, D) a +1 falchion of protection (unseen) (67, 0, D) a scarf of shadows (68, 0, D) a +1 orcbow of freezing (70, 9, D) a +0 scimitar of flaming (71, 12, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (71, 26, D) a +2 short sword of electrocution (71, 31, D) a shapeshifter corpse (72, 16, D) a +2 heavy mace (72, 17, D) a +0 battleaxe a staff of air (72, 19, D) a +0 trident (72, 22, D) a water moccasin corpse (skeletalised by now) (72, 26, D) a +1 chain mail of command (72, 28, D) an ugly thing corpse (73, 16, D) a +6 war axe of flaming (73, 19, D) a ball python corpse (skeletalised by now) (73, 26, D) the +2 cloak "Qioryaj Sio" {SInv} SInv: It lets you see invisible. It cannot be enchanted further. (74, 10, D) a +0 long sword a +0 robe