Dungeon Sprint DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10909614002557975013 47 choicnc the Apothecary (level 3, -9/31 HPs) Began as an Octopode Alchemist on Apr 5, 2026. Was an Initiate of Vehumet. Mangled by a two-headed ogre ... wielding a +0 giant club (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:37 (90 turns). choicnc the Apothecary (Octopode Alchemist) Turns: 90, Time: 00:00:38 Health: -9/31 AC: 1 Str: 7 XL: 3 Next: 70% Magic: 7/7 EV: 4 Int: 19 God: Vehumet [......] Gold: 0 SH: 25 Dex: 12 Spells: 6/7 levels left rFire . . . (100%) k - +6 shillelagh "Devastator" {shatter} rCold . . . (100%) i - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . (50%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr + (50%) (no ring) SInv . (no ring) Will +.... (no ring) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no teleportation @: berserking, invisible, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 3.0 Dodging - Level 2.6 Stealth + Level 2.0 Shields + Level 2.8 Spellcasting * Level 3.2 Conjurations * Level 3.0 Air Magic * Level 4.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 68% 1d3 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 32% 2x1d5 52% 1 Mercury Arrow Conj/Alch 36% 2d7 32% 2 Mephitic Cloud Conj/Alch/Air 16% N/A 58% 3 Olgreb's Toxic Radiance Alch 21% N/A 83% 4 Vampiric Draining Necr 2% 2d6 98% 3 Sticky Flame Fire/Alch 11% 2d5 99% 4 Inventory: Hand Weapons h - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. j - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) It cannot be enchanted further. k - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) It cannot be enchanted further. l - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. Armour i - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. Jewellery a - a ring of flight b - a +6 ring of dexterity c - a +6 ring of dexterity d - a +6 ring of intelligence e - a +6 ring of intelligence f - a +6 ring of strength g - a +6 ring of strength Wands f - a wand of mindburst (7) c - a wand of iceblast (7) b - a wand of quicksilver (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions g - 8 potions of magic b - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 2 potions of berserk rage d - 2 potions of brilliance i - a potion of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.:}[.▓.....▓ ▓...OO▓.).).▓ ▓...T@▓..)..▓ ▓.....▓.....▓ ▓.....▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a two-headed ogre (unable to see you), a troll (unable to see you) and an ogre (unable to see you). Message History There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. You encounter a troll, an ogre and a two-headed ogre. Found three items. Found a transporter. Unknown command. The two-headed ogre shouts in stereo! The ogre shouts! The troll shouts! Press: ? - help, Dir - look around, f - activate Confirm quaff: an ogre, wielding a +0 giant spiked club (will become unable to see you) You fade into invisibility! You block the two-headed ogre's attack. PTOANNNG! You block the two-headed ogre's attack. GONNNNG! You block the ogre's attack. PTOANNNG! Unknown command. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the troll's attack. GONNNNG! You block the troll's attack. PANG! You block the troll's attack. PTOANNNG! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 1 2 | 2.0 Conjurations | 2 3 | 3.2 Air Magic | 2 3 | 3.0 Alchemy | 4 | 4.8 Dodging | 3 | 3.0 Stealth | | 2.6 Spellcasting | | 2.8 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Shillelagh || 3 Drink: Invisibility || 1 Berserk rage || 1 Stab: Sleeping || 1 Armour: None || 2 Block: Kite shield || 9 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | choicnc the Octopode Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {valour} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Banished a spatial maelstrom 1 | D | Banished a spatial maelstrom 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 3 | D | Banished a spatial maelstrom 13 | D | Became a worshipper of Vehumet 13 | D | Offered knowledge of Foxfire by Vehumet. 26 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 26 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 28 | D | Got the +11 Singing Sword {sonic wave} 28 | D | Got the +6 shillelagh "Devastator" {shatter} 28 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 32 | D | Banished a spatial maelstrom 41 | D | Entered arena 2. 41 | D | Found a transporter. 41 | D | Encountered an orc wizard 41 | D | Encountered an orc wizard 44 | D | Killed an orc wizard 45 | D | Reached skill level 1 in Shields 45 | D | Reached skill level 2 in Conjurations 45 | D | Reached skill level 2 in Air Magic 45 | D | Reached skill level 4 in Alchemy 45 | D | Reached XP level 2. HP: 17/17 MP: 3/5 45 | D | Reached XP level 3. HP: 21/21 MP: 3/6 48 | D | Reached skill level 3 in Dodging 48 | D | Reached skill level 2 in Shields 48 | D | Reached skill level 3 in Conjurations 48 | D | Reached skill level 3 in Air Magic 85 | D | Entered arena 3. 85 | D | Found a transporter. 85 | D | Encountered a troll 85 | D | Encountered an ogre 85 | D | Encountered a two-headed ogre 90 | D | Mangled by a two-headed ogre Vanquished Creatures 2 orc wizards (D) 2 creatures vanquished. Vanquished Creatures (others) 4 spatial maelstroms (D) 4 creatures vanquished. Grand Total: 6 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 28 | 0 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 28 | 0 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 90 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 68 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 68 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------