choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 3, D) a ring of flight (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (62, 4, D) a tarantella corpse a tarantella corpse (62, 9, D) a lupine talisman (63, 0, D) a +3 heavy scimitar (67, 0, D) a +1 orcbow of freezing (69, 0, D) a +0 shortbow of freezing (69, 22, D) a +0 shortbow a +0 ring mail an elf corpse (70, 8, D) a staff of conjuration (70, 10, D) a shapeshifter corpse (70, 12, D) a shapeshifter corpse a shapeshifter corpse (70, 21, D) a +1 heavy hand axe (unseen) (70, 23, D) a +0 long sword a +0 robe (71, 8, D) a staff of conjuration (71, 16, D) a parchment of Petrify (71, 17, D) the ring "Emiqaz" {EV+5 Str-3 Int+7} [ring of evasion] EV+5: It affects your evasion (+5). Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). (unseen) (72, 8, D) a +2 pair of gloves of strength a shapeshifter corpse (72, 9, D) a +1 short sword of speed (72, 16, D) a +1 mace of draining (unseen) (72, 17, D) the ring of Woaxe {Str+9 SInv Stlth+} [ring of strength] Str+9: It affects your strength (+9). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (72, 21, D) a +0 dagger a +0 leather armour (73, 1, D) a +2 trident of entangling (73, 16, D) the +8 battleaxe of Peace {venom, rF+ rN+++ rCorr Dex-3} rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (73, 17, D) a +4 devious rapier (unseen) (73, 22, D) a +0 scimitar a +0 shortbow a +0 ring mail an elf corpse