choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (36, 1, D) a +7 orcbow of draining (unseen) (37, 1, D) a staff of alchemy (unseen) (37, 6, D) a wind drake corpse (38, 1, D) the +8 double sword "Ogre's Bane" {freeze, *Rage rElec Str+4 Dex+6} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (38, 5, D) a wind drake corpse (39, 1, D) a staff of cold (unseen) (39, 5, D) a +0 robe a spriggan corpse (40, 1, D) a box of beasts (41, 1, D) a +2 leather armour of fire resistance (41, 5, D) a +0 robe a spriggan corpse (42, 1, D) a +1 chain mail of willpower (49, 12, D) the +1 helmet "Poetsaff" {Regen+ Dex+5} Regen+: It increases your rate of health regeneration. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (49, 37, D) a staff of conjuration (50, 1, D) the +0 scale mail of Patterns {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (50, 12, D) a +6 ring of strength (50, 25, D) a +0 rapier of holy wrath (50, 37, D) a +4 heavy war axe (50, 40, D) a +0 club (51, 0, D) the +2 cloak of the Eagle {-Tele rElec rPois rCorr} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (51, 1, D) a +0 arbalest of freezing (51, 12, D) a staff of cold (51, 13, D) a +7 flail of venom (51, 25, D) a staff of cold (51, 37, D) a +6 ring of strength (51, 39, D) a +0 halberd a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 40, D) a +0 halberd a naga corpse (skeletalised by now) (52, 0, D) a +1 long sword of freezing (52, 12, D) a staff of air (52, 36, D) a staff of fire (52, 37, D) a water moccasin corpse (skeletalised by now) (52, 39, D) a ball python corpse (skeletalised by now) (52, 40, D) a +0 hand axe an amulet of chemistry a naga corpse (skeletalised by now) (53, 0, D) a +0 pair of gloves of parrying (53, 1, D) a +1 rapier of speed (53, 13, D) a +2 short sword of venom (53, 25, D) a +2 giant club (53, 36, D) a +2 trident of venom (54, 0, D) a +3 long sword of protection (54, 1, D) a +6 ring of dexterity (54, 13, D) a +2 whip of pain (54, 25, D) a staff of cold (54, 33, D) a +0 shortbow a centaur skeleton (55, 0, D) the +3 mace of the Chickpea {venom, rN+ rCorr Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (55, 12, D) a +2 dagger of electrocution (55, 26, D) a staff of earth a +4 arbalest (55, 33, D) a +0 arbalest an amulet of chemistry a +0 arbalest a yaktaur skeleton (57, 28, D) 4 large rocks a stone giant skeleton (57, 30, D) a +0 longbow a +0 leather armour 3 large rocks a +0 arbalest a +0 arbalest an elf skeleton a yaktaur skeleton (57, 31, D) 4 large rocks (57, 32, D) a staff of necromancy a +0 orcbow (57, 33, D) a +3 spear of flaming 2 silver javelins a +0 leather armour (59, 37, D) a +3 sling of freezing (60, 22, D) a +0 short sword a +0 arbalest a +0 chain mail (60, 36, D) a +0 long sword (60, 37, D) a +2 spear of venom (61, 8, D) a +3 scimitar of freezing (61, 16, D) an amulet of faith a parchment of Stone Arrow (61, 20, D) a +0 trident a +0 leather armour (61, 36, D) a +0 buckler (61, 37, D) a +1 orcbow of freezing a +2 long sword of flaming a +0 robe an elf corpse (skeletalised by now) (61, 39, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (61, 42, D) a +0 short sword a +0 leather armour a +0 long sword a +0 ring mail a ring of protection from fire an elf corpse (skeletalised by now) (61, 43, D) a +0 short sword a +0 short sword a +0 leather armour (62, 8, D) a +0 long sword of valour (62, 16, D) a +6 ring of strength a +6 ring of dexterity (62, 17, D) a +1 heavy war axe (62, 19, D) a +0 flail (62, 22, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (62, 27, D) a +1 demon trident of electrocution (62, 37, D) a +2 heavy mace (62, 41, D) a +0 short sword a +0 ring mail (62, 43, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (63, 2, D) a +0 long sword (63, 8, D) a staff of cold (63, 19, D) a +0 hand axe a +0 leather armour (63, 22, D) a +0 dagger a +0 scale mail (63, 26, D) a +2 robe of cold resistance (64, 19, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (64, 27, D) a parchment of Detonation Catalyst (65, 26, D) a +2 robe of willpower (65, 39, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (65, 40, D) a +0 robe (67, 0, D) a +1 plate armour of cold resistance (67, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (67, 3, D) a +0 short sword (68, 0, D) a +4 morningstar of concussion (69, 1, D) a +0 morningstar an orc corpse (skeletalised by now) (69, 36, D) the +1 ring mail of the Ecumenical Temple {+Inv rF++ Str-3 Int+2} +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (70, 9, D) an adder corpse (skeletalised by now) (70, 12, D) an adder corpse (skeletalised by now) (71, 17, D) a +4 orcbow of freezing (71, 19, D) a +0 quarterstaff a +0 robe (71, 27, D) the +2 cloak of Zisoerph {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 36, D) a +3 halberd of distortion (72, 17, D) the +2 chain mail "Ilamealotz" {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (72, 19, D) a +0 dagger a +0 robe a wolf corpse (skeletalised by now) (72, 22, D) a +2 spectral quarterstaff a +0 robe (72, 26, D) the +7 plate armour of Duty {Bane Harm rPois} Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. rPois: It protects you from poison. It cannot be enchanted further. (72, 32, D) a wind drake corpse (skeletalised by now) (72, 37, D) a +6 ring of dexterity (73, 16, D) the +8 falchion of Starshine {drain, rC+ Dex-4 SInv} rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (73, 19, D) a black bear corpse (skeletalised by now) (73, 26, D) a staff of conjuration (73, 30, D) a +0 trident a boomerang a +0 shortbow a centaur corpse (skeletalised by now) (73, 36, D) a +2 long sword of electrocution (73, 37, D) a +3 quarterstaff of rebuke (74, 3, D) a hell hound corpse (skeletalised by now) (74, 29, D) a +2 heavy trident (unseen) (75, 22, D) a +0 spear a +0 buckler (75, 28, D) a +2 trident of venom (still there?) 2 throwing nets (still there?)