choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 37, D) the +0 falchion "Bishax" {flame, rPois Str+6} rPois: It protects you from poison. Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (60, 37, D) a +2 spectral quarterstaff (unseen) (60, 42, D) a +1 demon trident of pain (still there?) a +0 chain mail (still there?) (61, 0, D) a staff of necromancy (unseen) (61, 8, D) the +3 hand axe "Juops" {reap, Will+ Int-4 Dex+6} Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (61, 16, D) a +1 whip of pain (61, 37, D) a +0 crystal plate armour (61, 42, D) a +0 demon trident of flaming (still there?) a +0 plate armour (still there?) (62, 1, D) a staff of conjuration (62, 8, D) a staff of conjuration (62, 9, D) a +1 falchion of electrocution (62, 16, D) a +1 crystal plate armour (62, 19, D) a +0 whip a +0 short sword a naga corpse a naga corpse (62, 27, D) a +2 heavy triple sword (62, 37, D) a ring of poison resistance (63, 8, D) a +5 plate armour of ponderousness (63, 17, D) a +3 sling of draining a ball python corpse (63, 26, D) a staff of alchemy (63, 37, D) a parchment of Shatter (64, 18, D) a +0 scimitar a naga corpse (64, 26, D) the +10 orcbow "Hawnosm" {chaos, rPois Will+ Str-4 Int+3} rPois: It protects you from poison. Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 27, D) a +0 war axe of flaming (66, 3, D) an adder corpse (skeletalised by now) (67, 0, D) the +0 plate armour of Vaseih {rPois Will+ Regen+ Dex-3} rPois: It protects you from poison. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (68, 0, D) a ring of flight (70, 9, D) a staff of earth (70, 37, D) a +6 ring of strength (70, 40, D) a +0 dagger a +0 robe an orc corpse (71, 8, D) the +4 trident of the Ageless Realms {flame, *Rage rF+ Str+3 Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 16, D) a staff of necromancy (71, 17, D) a +2 war axe of venom (71, 36, D) the +5 plate armour of the Exiled Invaders {rF- Regen+ rCorr Dex+4} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (71, 37, D) a staff of air (71, 39, D) a +0 glaive a +0 plate armour an orc corpse (71, 40, D) a +0 dagger a +0 robe an orc corpse (71, 41, D) a +0 club a +0 leather armour (72, 8, D) a staff of necromancy (72, 16, D) a +2 mace of holy wrath (72, 17, D) a +0 animal skin (72, 27, D) a parchment of Metabolic Englaciation (72, 29, D) a wolf corpse (72, 31, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (72, 32, D) a +3 spectral quarterstaff a +0 robe a spriggan corpse (72, 36, D) the +11 great sword of Imuakk {heavy, Bane rN+ Will+} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (72, 40, D) a +0 dagger a +0 robe an orc corpse (73, 26, D) a staff of necromancy (73, 38, D) a +0 dagger a +0 robe (73, 39, D) a +0 falchion a +0 scale mail (73, 40, D) a +0 dagger a +0 robe (74, 40, D) a +0 club an orc corpse (75, 1, D) a staff of conjuration