choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 0, D) a parchment of Maxwell's Capacitive Coupling (19, 1, D) a +6 ring of intelligence (20, 0, D) a ring of resist corrosion (20, 1, D) a +2 cloak of willpower (unseen) (21, 0, D) a +6 heavy orcbow (unseen) (21, 1, D) a staff of fire (unseen) (22, 0, D) a +1 cloak of corrosion resistance (unseen) (22, 1, D) a parchment of Spellspark Servitor (23, 0, D) a staff of cold (unseen) (23, 1, D) a parchment of Mephitic Cloud (24, 0, D) a +0 halberd of flaming (unseen) (24, 1, D) a +0 pair of gloves of hurling (25, 0, D) the +10 shortbow "Cikhaa" {freeze, +Blink Fly Will+} +Blink: It lets you blink. Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (25, 1, D) the +3 leather armour "Fomacly" {^Contam Str+3 Dex+3} ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (26, 0, D) a parchment of Alistair's Walking Alembic (26, 1, D) a +4 bardiche of venom (unseen) (27, 0, D) a +4 heavy battleaxe (unseen) (27, 1, D) a +1 great sword of draining (unseen) (28, 0, D) a staff of cold (unseen) (28, 1, D) a manual of Summonings (28, 3, D) a +0 scimitar of flaming (still there?) a +0 chain mail (still there?) (29, 0, D) a +0 great mace of flaming (still there?) a +0 plate armour (still there?) a +2 long sword (still there?) a +0 chain mail (still there?) an amulet of dissipation (still there?) (29, 1, D) the +9 glaive of Certain Death {freeze, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (29, 2, D) a +5 long sword (still there?) a +0 plate armour (still there?) a human corpse (still there?) (29, 3, D) a +4 demon blade (still there?) a +0 chain mail (still there?) (30, 0, D) a +3 great mace of flaming (still there?) a +0 plate armour (still there?) a human corpse (still there?) (34, 28, D) the +4 chain mail of the Old and Reckless {Death, rPois rF- Will+++ Stlth-} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. (35, 14, D) a +3 war axe (unseen) (35, 28, D) a parchment of Cause Fear (36, 0, D) a parchment of Alistair's Intoxication (36, 1, D) a staff of air (36, 15, D) a staff of air (36, 28, D) a staff of earth (36, 29, D) a staff of necromancy (37, 0, D) the +1 chain mail "Nesudie" {rElec rPois rC- Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (37, 14, D) a +0 ring mail of cold resistance (37, 20, D) a +0 flail (37, 28, D) the necromancy staff of Liklean {rN+ Necro Alch} [staff of necromancy] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (37, 29, D) a staff of air (38, 0, D) a +1 dagger of electrocution (38, 1, D) a +5 battleaxe of venom (38, 14, D) a staff of alchemy (38, 15, D) a +2 eveningstar of distortion (38, 19, D) a +2 trident of freezing (unseen) (38, 20, D) a +0 battleaxe of flaming (still there?) a +0 plate armour (still there?) (38, 28, D) a +0 lajatang of rebuke (38, 29, D) a +7 heavy sling (39, 0, D) a +3 shortbow of freezing (39, 1, D) a +4 plate armour of cold resistance (39, 14, D) the +0 sling "Jyidem" {heavy, rF- Str-4 Dex+5 Stlth+} rF-: It makes you vulnerable to fire. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (39, 15, D) an amulet of the acrobat (39, 18, D) a +0 dire flail a +0 scimitar (39, 20, D) a +0 battleaxe a +0 plate armour an orc corpse (39, 21, D) a +0 shortbow (39, 28, D) the +7 quarterstaff "Uciar" {heavy, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (39, 29, D) a staff of cold (39, 32, D) a yak corpse (39, 33, D) a water moccasin corpse (40, 1, D) a staff of alchemy (40, 15, D) a +3 leather armour of poison resistance (40, 21, D) a +0 scimitar a +0 war axe (40, 28, D) a +2 heavy sling (40, 31, D) a yak corpse (40, 32, D) a mountainshell corpse a cane toad corpse (40, 33, D) a yak corpse a cane toad corpse (41, 1, D) a +0 flail of protection (41, 15, D) a +1 morningstar of protection (unseen) (41, 28, D) a staff of conjuration (unseen) (41, 32, D) a wyvern corpse (42, 0, D) a +2 rapier of speed (42, 1, D) a +2 falchion of flaming (42, 15, D) a staff of cold (unseen) (42, 28, D) a +0 chain mail of willpower (42, 29, D) a staff of fire (unseen) (43, 15, D) a +0 pair of boots of flying (43, 28, D) a ring of resist corrosion (43, 29, D) a +0 spear of venom (unseen) (44, 28, D) a +2 chain mail of willpower (49, 0, D) a staff of alchemy (49, 4, D) a +0 whip (49, 36, D) a ring of see invisible (50, 1, D) the +4 scale mail of Yesterday {Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (50, 5, D) a guardian serpent corpse (skeletalised by now) (50, 12, D) a +0 mace of draining (50, 13, D) the +11 dagger "Yfot" {venom, Will++ Str+3 Int+2} Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (50, 24, D) a +2 leather armour of fire resistance (51, 4, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (51, 12, D) a staff of earth (51, 13, D) the +10 sling "Vimudar" {chaos, Fly Dex+4} Fly: It grants you flight. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (51, 19, D) an ice dragon corpse (skeletalised by now) (51, 20, D) a +2 battleaxe of freezing (unseen) (51, 36, D) a +4 vampiric whip (51, 39, D) a +0 heavy flail a +0 scale mail the human corpse of Terence (skeletalised by now) (51, 40, D) a +0 scimitar a +0 scale mail a +0 club a +0 robe the human corpse of Harold (skeletalised by now) the human corpse of Jessica (skeletalised by now) (52, 1, D) +2 golden dragon scales (unseen) (52, 4, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (52, 5, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (52, 12, D) a staff of alchemy (52, 13, D) a staff of cold (unseen) (52, 25, D) a +2 scale mail of cold resistance (52, 36, D) the +1 dire flail of Izamell {protect, *Noise rElec rF+++} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. It cannot be enchanted further. (52, 39, D) a +0 flail of protection a +0 chain mail the human corpse of Edmund (skeletalised by now) (53, 1, D) a +1 robe of fire resistance (unseen) (53, 4, D) an adder corpse (skeletalised by now) (53, 12, D) a staff of air (53, 18, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (53, 19, D) a +2 battleaxe of freezing (53, 29, D) a +0 hand axe (53, 31, D) a +0 war axe (53, 32, D) a +0 dagger a +0 robe (53, 36, D) a +1 scale mail of willpower (53, 37, D) a staff of conjuration (54, 1, D) a +6 ring of dexterity (54, 12, D) a +1 plate armour of willpower (54, 24, D) the +6 chain mail "Zuxt" {rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (54, 25, D) a staff of earth (54, 28, D) a +4 hand axe of electrocution a +0 robe (55, 1, D) a ring of flight (55, 12, D) the +8 hand axe "Ykles" {heavy, rElec Int-3 SInv} rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (55, 13, D) a +2 scale mail of death (55, 29, D) a +0 glaive (still there?) the +0 ring mail "Oruatain" {rElec rF- Str+3 Stlth+} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 shortbow of flaming (still there?) a +0 dagger (still there?) a +0 robe (still there?) (55, 33, D) a +0 dagger the +5 leather armour of the Tanner {rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. a human corpse (skeletalised by now) (59, 36, D) a +2 plate armour of cold resistance (59, 37, D) a +2 arbalest of freezing (60, 21, D) a +0 great mace a +0 ring mail (60, 36, D) the +2 arbalest of Xatil {flame, Will+ SInv Stlth+} Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (60, 37, D) the +0 war axe "Quhud" {sunder, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (61, 8, D) a +0 hand axe of sundering (unseen) (61, 16, D) a staff of alchemy (61, 21, D) a +1 battleaxe a +0 plate armour (61, 26, D) a +7 short sword of venom (unseen) (61, 37, D) a +6 ring of dexterity (62, 0, D) a +0 animal skin (62, 1, D) a +2 dagger of holy wrath (62, 8, D) a +2 dagger of venom (62, 9, D) a +2 mace of holy wrath (unseen) (62, 20, D) a +0 arbalest (62, 26, D) the necromancy staff of Dishonour {rPois rN+ Will- Str-4 Int+8 Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str-4: It affects your strength (-4). Int+8: It affects your intelligence (+8). Necro: It increases the power of your Necromancy spells. (unseen) (62, 27, D) a parchment of Inner Flame (62, 36, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (63, 4, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (63, 16, D) a staff of alchemy (63, 20, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (63, 22, D) a +0 war axe a +0 chain mail a +0 tower shield a human corpse (skeletalised by now) (63, 26, D) the +9 partisan "Liwneuri" {pain, *Noise Str+2 Stlth+} *Noise: It may make a loud noise when swung. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 27, D) a +2 antimagic broad axe (unseen) (63, 37, D) a staff of conjuration (64, 4, D) a shapeshifter corpse (skeletalised by now) (64, 10, D) a +0 war axe (64, 17, D) a +0 chain mail of fire resistance (64, 19, D) a +0 arbalest (still there?) a +1 arbalest of flaming (still there?) a yaktaur corpse (skeletalised by now) (still there?) (64, 26, D) a sack of spiders (64, 27, D) a staff of cold (unseen) (65, 26, D) a +2 devious dagger (unseen) (66, 3, D) a +0 club (67, 0, D) a +1 shortbow of freezing (unseen) (67, 2, D) a +2 heavy flail a +0 flail a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 38, D) a +0 mace a +0 leather armour (69, 39, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 40, D) a +0 mace (70, 36, D) a +1 antimagic sling (70, 37, D) a staff of conjuration (71, 8, D) a +0 flail of draining (71, 10, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (71, 11, D) a +0 short sword a +0 robe (71, 26, D) a +0 vampiric hand axe (71, 36, D) a +2 long sword of electrocution (71, 39, D) a +0 club (71, 40, D) a +0 war axe a +0 chain mail a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (72, 9, D) a +4 partisan of flaming (72, 17, D) the +5 ring mail "Goudol" {rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 26, D) the +8 chain mail of Moudut {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 27, D) a +2 robe (72, 29, D) a shapeshifter corpse (skeletalised by now) (72, 31, D) an ugly thing corpse (skeletalised by now) (72, 37, D) a ring of see invisible (72, 39, D) a +0 dagger an orc corpse (skeletalised by now) (72, 40, D) a +0 mace an orc corpse (skeletalised by now) (73, 1, D) a +2 vampiric glaive (73, 26, D) a staff of air (73, 27, D) the +6 lajatang "Arcanum" {speed, *Corrode rPois rF++} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. (73, 36, D) a +1 scale mail of fire resistance (73, 37, D) a staff of cold (73, 40, D) a +0 dagger a +0 robe (75, 1, D) a +4 heavy quarterstaff (unseen)