choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +2 leather armour of fire resistance (61, 1, D) a +0 dagger a +0 robe (61, 26, D) a ring of willpower (62, 0, D) a +1 devious short sword (62, 8, D) a +2 scale mail of poison resistance (62, 9, D) a +2 ring mail of cold resistance (62, 17, D) a +0 spear of venom (62, 26, D) a staff of fire (unseen) (62, 27, D) a parchment of Diamond Sawblades (62, 31, D) a hell hog corpse (63, 8, D) a +0 antimagic arbalest (63, 26, D) a ring of wizardry (63, 27, D) a tin of tremorstones (2/2) (63, 31, D) a hell hog corpse (64, 16, D) a +1 helmet of intelligence (64, 17, D) a staff of earth (64, 26, D) the +4 flail "Fotihot" {heavy, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (64, 27, D) a +2 dagger of protection (unseen) (64, 31, D) a +4 scimitar of flaming (65, 26, D) a +6 whip of distortion (unseen) (67, 0, D) the +5 flail of Expedience {heavy, rElec rPois rF++ Will-} rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Will-: It decreases your willpower. It cannot be enchanted further. (67, 3, D) a +0 short sword an orc corpse (skeletalised by now) (68, 3, D) a +0 dagger a +0 flail an orc corpse (skeletalised by now) (68, 12, D) a river rat corpse (skeletalised by now) (69, 0, D) a +3 morningstar of draining (70, 8, D) a +0 robe (70, 9, D) a +1 arbalest of flaming (70, 12, D) a bullfrog corpse (skeletalised by now) (70, 13, D) an iguana corpse (skeletalised by now) (71, 17, D) a +0 executioner's axe of flaming (71, 27, D) a +4 chain mail of poison resistance (71, 29, D) a +0 war axe (72, 8, D) a +6 spear of entangling (72, 26, D) a +4 sling of flaming (72, 27, D) a staff of earth (72, 28, D) a +0 club a +0 leather armour (73, 1, D) the necromancy staff "Ixkopsegh" {rN+ Dex+6 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Necro: It increases the power of your Necromancy spells. (73, 16, D) a +2 heavy executioner's axe (73, 27, D) a +2 devious dagger (73, 28, D) a +0 whip a +0 leather armour a +0 dagger a +0 robe an orc corpse (74, 27, D) a +0 whip an orc corpse (74, 28, D) a +0 hand axe a +0 arbalest a +0 plate armour (75, 20, D) an ugly thing corpse (skeletalised by now) (75, 22, D) a shapeshifter corpse (skeletalised by now)