choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 3, D) a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a staff of necromancy (61, 8, D) a staff of conjuration (61, 16, D) a staff of earth (61, 26, D) a ring of see invisible (62, 9, D) a ring of flight (62, 16, D) a +2 scimitar of protection (62, 17, D) a +2 robe (62, 20, D) a +5 heavy battleaxe a +0 robe (62, 21, D) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (62, 26, D) a +2 spectral giant spiked club (62, 27, D) 4 scrolls of enchant weapon (63, 0, D) a +1 war axe of sundering (63, 8, D) a +4 shortbow of draining (63, 17, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (63, 19, D) a +0 dagger a +0 robe (63, 21, D) a +5 flail of protection a +0 leather armour a +1 dagger of speed a +0 robe a +0 short sword a +0 chain mail the human corpse of Edmund the elf corpse of Duvessa (63, 26, D) the ring "Ufimp" {rPois rN++ Stlth+} [ring of poison resistance] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (63, 27, D) a parchment of Alistair's Intoxication (64, 16, D) the +2 shortbow "Ikluypro" {elec, Will+} Will+: It increases your willpower. It cannot be enchanted further. (64, 17, D) an amulet of wildshape (64, 20, D) a +2 scythe of venom a +0 robe (64, 26, D) a +1 devious short sword (unseen) (64, 27, D) the +9 rapier of Gravity {venom, rF++ Int+3} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (65, 26, D) a parchment of Olgreb's Toxic Radiance (66, 2, D) a +0 arbalest a +0 barding a yaktaur corpse (skeletalised by now) (67, 0, D) a +3 heavy morningstar (68, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (68, 11, D) a +0 short sword a +0 robe (69, 0, D) a +0 orcbow the +2 leather armour of the Pleiades {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (70, 9, D) the +4 sling of Hasheij {flame, *Slow rElec rN+ Will+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (70, 12, D) a +1 devious dagger (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (71, 8, D) a staff of necromancy (71, 12, D) a wolf corpse (71, 18, D) a +0 club a +0 leather armour an orc corpse (71, 19, D) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc corpse an orc corpse (71, 26, D) a +3 quarterstaff of rebuke (71, 29, D) a +0 glaive (72, 8, D) a +2 hand axe of draining (72, 17, D) a +0 hand axe an orc corpse (72, 18, D) a +0 club an orc corpse (72, 26, D) a +1 leather armour of cold resistance (72, 27, D) a +1 great mace of venom (73, 17, D) a +6 short sword of speed (73, 19, D) a +0 dagger a +0 robe (73, 27, D) a +1 spear of venom (unseen) (74, 3, D) a water moccasin corpse (skeletalised by now)