choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 4, D) a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 1, D) a +6 short sword of holy wrath (unseen) (19, 33, D) an amulet of faith (20, 0, D) a +2 triple crossbow of flaming (20, 12, D) a +5 long sword of flaming a +3 chain mail of cold resistance a +4 great mace a +0 plate armour a human corpse (skeletalised by now) (20, 13, D) a +4 scimitar (still there?) a +0 chain mail (still there?) a +2 broad axe of pain (still there?) a +0 plate armour (still there?) (20, 16, D) a +0 leather armour of positive energy (20, 17, D) a +1 crystal plate armour (20, 33, D) a +5 ring of evasion (21, 1, D) a +2 pair of gloves of dexterity (21, 11, D) a +3 halberd (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (21, 12, D) a +2 scimitar a +0 chain mail (21, 13, D) a +4 glaive of flaming (still there?) a +0 plate armour (still there?) (21, 16, D) a +4 heavy morningstar (21, 33, D) a lightning rod (4/4) (21, 34, D) a parchment of Call Canine Familiar (22, 10, D) a +1 great sword of distortion a +0 chain mail a ring of see invisible (22, 11, D) a +5 war axe of flaming a +0 plate armour (22, 17, D) a +2 ring mail of poison resistance (22, 33, D) the +10 chain mail of Awe {*Slow rElec Regen+ Slay+5} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (22, 34, D) a staff of cold (unseen) (23, 1, D) a +2 leather armour of poison resistance (23, 10, D) a +0 long sword a +0 chain mail (23, 11, D) a +2 heavy halberd (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (23, 16, D) a +2 great sword of valour (23, 17, D) a +2 spectral quarterstaff (23, 32, D) the +1 robe "Duhiyr" {rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (23, 33, D) a +2 short sword of venom (unseen) (23, 34, D) a parchment of Alistair's Walking Alembic (24, 1, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (unseen) (24, 18, D) the +0 helmet "Feham Kou" {Harm Dex+2} Harm: It increases damage dealt and taken. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (24, 32, D) a +0 kite shield of reflection (still there?) a +2 heavy partisan (still there?) (24, 33, D) the +9 scimitar of the Eel {holy, rF- Dex+3} rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (24, 34, D) the +11 halberd of Wu Jian's Displeasure {flame, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (25, 0, D) a staff of air (25, 1, D) a +3 halberd of entangling (unseen) (25, 17, D) the +2 leather armour of Disemasm {Str+9} Str+9: It affects your strength (+9). It cannot be enchanted further. (25, 18, D) a +2 ring mail of fire resistance (25, 32, D) a box of beasts (25, 33, D) a staff of conjuration (unseen) (25, 34, D) a phial of floods (inert) (26, 0, D) a +0 demon blade of draining (26, 1, D) the +0 bardiche "Syos" {vamp, rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (26, 16, D) the +0 pair of boots of Jigsaw {Rampage rF- rCorr SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (26, 32, D) a +0 dagger (26, 33, D) a staff of earth (unseen) (26, 34, D) a parchment of Enfeeble (26, 41, D) a +0 giant club a +0 robe a wand of polymorph (8) the ogre corpse of Erolcha (27, 0, D) the scarf of the Morning Star {Repulsion, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (27, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (27, 16, D) a +1 mace of protection (27, 17, D) a +3 trident of venom (27, 32, D) a parchment of Volatile Blastmotes (27, 33, D) a +0 ring mail of cold resistance (27, 34, D) a +6 ring of dexterity (28, 0, D) a parchment of Plasma Beam (28, 1, D) a +2 dagger of flaming (28, 16, D) a +7 whip of electrocution (28, 17, D) a staff of alchemy (28, 32, D) a ring of poison resistance (28, 33, D) a parchment of Alistair's Intoxication (29, 0, D) a +7 short sword of venom (29, 1, D) a +1 shortbow of flaming (29, 17, D) the +5 scale mail of the Unstoppable Knaves {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (29, 32, D) a +0 flail of protection (unseen) (29, 33, D) the amulet of Dyelanur {Faith rPois Regen+ rCorr Int-5} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (unseen) (34, 28, D) a +1 morningstar of protection (unseen) (35, 0, D) a +0 quarterstaff of rebuke (unseen) (35, 14, D) an amulet of wildshape (35, 29, D) a +2 great mace of draining (unseen) (36, 0, D) the +4 triple crossbow of Infinite Pain {drain, *Corrode rPois Str+4} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (36, 1, D) a +2 whip of flaming (unseen) (36, 14, D) the fire staff "Iqazir" {rF+ rN+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (36, 15, D) a +2 heavy mace (36, 28, D) a +7 orcbow (36, 29, D) the blade talisman "Ryeteajing" {Dex+3} [blade talisman] Dex+3: It affects your dexterity (+3). (37, 0, D) a staff of fire (unseen) (37, 1, D) the +2 spear of the Eight Defenders {freeze, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (37, 14, D) a +1 scale mail of fire resistance (37, 28, D) the +8 flail "Koibrisk" {protect, rElec Will+ Str-2 Int+5} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (38, 0, D) a +4 vampiric bardiche (38, 1, D) a +0 whip of electrocution (38, 14, D) the earth staff of Jadi Uqu {rF++ Int-3 Dex+2 Earth} [staff of earth] rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (38, 15, D) a +3 dire flail of protection (38, 28, D) the +9 orcbow of the Puffin {drain, rElec rPois rF- Will-} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. It cannot be enchanted further. (38, 29, D) a staff of necromancy (39, 1, D) a parchment of Lee's Rapid Deconstruction (39, 7, D) a +1 long sword of draining (still there?) a +0 plate armour (still there?) (39, 14, D) a +1 heavy sling (39, 28, D) a +4 hand axe of freezing (39, 29, D) a +2 glaive of venom (39, 36, D) a basilisk corpse (skeletalised by now) a wolf corpse (skeletalised by now) (40, 7, D) a +2 battleaxe of flaming a +0 plate armour (40, 9, D) a +0 broad axe of draining a +0 chain mail a human corpse (skeletalised by now) (40, 14, D) a +10 plate armour of ponderousness (40, 28, D) a +2 ring mail of willpower (40, 29, D) a +2 vampiric war axe (unseen) (40, 33, D) a blink frog corpse (skeletalised by now) (40, 36, D) a water moccasin corpse (skeletalised by now) (41, 0, D) the +1 falchion of Vice {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (41, 1, D) a +2 long sword of flaming (41, 8, D) a +3 demon whip of flaming a +0 chain mail a human corpse (skeletalised by now) (41, 29, D) a +2 plate armour of fire resistance (41, 35, D) a bullfrog corpse (skeletalised by now) a rime drake corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (41, 36, D) a water moccasin corpse (skeletalised by now) a blink frog corpse (skeletalised by now) a raven corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (41, 37, D) a wyvern corpse (skeletalised by now) (42, 15, D) a +2 arbalest of flaming (42, 28, D) a +2 shortbow of flaming (42, 33, D) a bullfrog corpse (skeletalised by now) (43, 14, D) a staff of conjuration (43, 15, D) the +2 flail of Infinity {concuss, rN+ Will+ Str-3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str-3: It affects your strength (-3). It cannot be enchanted further. (43, 29, D) the +8 ring mail of the Nuckelavee {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (49, 1, D) a +1 war axe of distortion (unseen) (49, 12, D) a +2 hand axe of freezing (49, 37, D) a +3 plate armour of death (49, 41, D) a +0 robe (50, 1, D) a +2 robe (50, 12, D) a +4 hand axe of freezing (50, 13, D) a staff of necromancy (50, 24, D) a staff of necromancy (51, 1, D) a staff of air (51, 5, D) a +2 spear of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) a +6 ring of dexterity (still there?) (51, 7, D) the +0 orcbow "Spiderbane" {speed, rC+ Str-5 Stlth+} (still there?) rC+: It protects you from cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 trident (still there?) a +0 robe (still there?) a +3 great sword of holy wrath (still there?) 2 javelins (still there?) a +1 leather armour of fire resistance (still there?) a wind drake corpse (skeletalised by now) (still there?) (51, 24, D) a ring of flight (51, 25, D) a +1 battleaxe of freezing (51, 36, D) an eel talisman (51, 37, D) a staff of fire (51, 42, D) a +0 robe (52, 0, D) a staff of necromancy (52, 6, D) a +2 spear of flaming 3 silver javelins a +0 leather armour a +1 demon trident of venom a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (52, 7, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (52, 12, D) a +2 dagger of venom (52, 13, D) a +0 great mace of concussion (52, 19, D) a +5 war axe of draining (still there?) a +0 plate armour (still there?) (52, 25, D) a staff of conjuration (52, 37, D) a +1 quarterstaff of speed (52, 38, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (52, 39, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 40, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 41, D) a +0 robe a spriggan corpse (skeletalised by now) (53, 0, D) a +2 spear of venom (53, 1, D) a +0 barding of flying (53, 6, D) a +2 trident of entangling (still there?) a +0 robe (still there?) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 7, D) a +3 trident of freezing a +2 leather armour of fire resistance a merfolk corpse (skeletalised by now) (53, 13, D) the +9 rapier of the Dripping Toad {freeze, Str+4 Dex+4 SInv} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (53, 24, D) a +2 buckler of reflection (53, 25, D) a +1 chain mail of willpower (53, 26, D) an eel talisman (53, 36, D) a +2 robe of positive energy (54, 0, D) the cold staff of Valiance {rC+ Hexes Ice} [staff of cold] rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (54, 1, D) a +1 mace of draining (54, 12, D) a staff of earth (54, 13, D) a staff of necromancy (54, 25, D) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (54, 36, D) a parchment of Ignite Poison (55, 1, D) a staff of conjuration (55, 13, D) a +2 chain mail of fire resistance (55, 21, D) a +3 partisan of distortion a +0 chain mail a +0 buckler of reflection (55, 24, D) a +1 pair of boots of flying (56, 21, D) a +2 heavy battleaxe a +0 plate armour a +1 war axe of flaming a +0 plate armour a human corpse (skeletalised by now) (57, 19, D) a +4 demon trident of draining a +0 chain mail a +1 great sword of flaming a fire giant corpse (skeletalised by now) (59, 37, D) a +4 heavy halberd (60, 36, D) the +12 hand axe "Lifebane" {heavy, ^Contam Str+3 Int+6 Stlth+} ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (60, 37, D) the +2 hand axe of the Kidney {sunder, Fly Will+ Str+2} Fly: It grants you flight. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. a mountainshell corpse (skeletalised by now) (61, 8, D) a ring of flight (61, 36, D) a +0 flail of holy wrath (62, 0, D) a +7 war axe of venom (62, 1, D) a +3 spear of freezing (62, 2, D) a +3 long sword a +0 robe (62, 9, D) a +4 great sword of electrocution (62, 16, D) a staff of fire (62, 17, D) a ring of see invisible a staff of cold (62, 19, D) a +0 spear a +0 buckler (62, 26, D) the +3 mace of Supt {speed, rF++ Will+ Int+7} rF++: It greatly protects you from fire. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (62, 31, D) a +0 club (62, 32, D) a +0 battleaxe (62, 36, D) a +5 orcbow of freezing (62, 37, D) a staff of necromancy (63, 8, D) a +3 leather armour of poison resistance (63, 16, D) a +2 pair of gloves of hurling (63, 17, D) a +7 heavy spear (63, 21, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (63, 27, D) the fire staff of Righteous Fury {*Corrode rElec rF+ rN+ Fire Alch} [staff of fire] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (63, 31, D) a +1 short sword of speed (63, 32, D) a +0 dagger a +0 club a +0 long sword a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (63, 36, D) a +1 partisan of venom (63, 37, D) a +1 rapier of holy wrath (63, 40, D) 2 large rocks (64, 16, D) the +8 battleaxe of Anger {freeze, rC- Will+ Int+4} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (64, 19, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (64, 32, D) a +0 dagger a draconian corpse (skeletalised by now) (67, 0, D) a +2 great sword of electrocution (68, 0, D) a +1 heavy halberd (68, 12, D) a +0 dagger a +0 robe (70, 8, D) a +6 war axe of freezing (70, 12, D) a +0 dagger a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 29, D) a +5 halberd of entangling (unseen) (70, 36, D) the +1 mace of Kaomeocit {speed, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (70, 37, D) a +2 dagger of speed (71, 8, D) a staff of necromancy (71, 12, D) a +0 dagger a +0 robe (71, 20, D) a +0 long sword a +0 scale mail (71, 21, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (71, 26, D) a +2 longbow of flaming (71, 29, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (71, 36, D) the +5 chain mail of the Holding Gods {rCorr Str+3 Dex+2} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 8, D) a +4 ring mail of willpower (72, 17, D) a +1 orcbow of flaming (72, 21, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 22, D) a +1 war axe of electrocution (72, 26, D) a +1 dagger of venom (72, 27, D) a +5 broad axe of electrocution (72, 29, D) a +0 long sword a +0 leather armour (72, 36, D) the +1 ring mail of Lugonu's Displeasure {Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 37, D) a +0 rapier of flaming (73, 2, D) a +0 club a +0 robe (73, 17, D) a +1 plate armour of cold resistance (73, 26, D) a staff of earth (73, 27, D) a +1 helmet of sniping (73, 36, D) a +2 flail of protection (73, 37, D) a +1 vampiric morningstar (74, 2, D) a +0 scythe a +0 robe (74, 23, D) a +0 short sword a +0 robe (74, 25, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (75, 1, D) a +0 scale mail of fire resistance