choicnc the Dungeon (0, 51, D) a staff of fire (1, 34, D) a +0 scimitar (1, 50, D) a +0 scale mail (2, 32, D) the +1 ring mail of the Great Game {Regen+ Dex+2} Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (2, 50, D) a staff of alchemy (unseen) (2, 52, D) a +0 partisan (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of air (unseen) (3, 16, D) a staff of cold (3, 32, D) a +0 short sword (3, 33, D) a staff of cold (3, 51, D) a +0 long sword (3, 52, D) the +10 long sword of Floods {freeze, +Blink rF+ Str+5} +Blink: It lets you blink. rF+: It protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 33, D) a tin of tremorstones (2/2) (4, 34, D) a staff of air (4, 50, D) a +0 war axe (5, 15, D) a +2 leather armour of cold resistance (5, 16, D) a staff of cold (6, 14, D) a +3 great sword of protection (6, 15, D) a staff of fire (unseen) (6, 16, D) a +0 vampiric morningstar (6, 32, D) a +0 war axe (6, 33, D) a +2 whip of distortion (6, 34, D) a staff of alchemy (6, 50, D) a +2 robe (6, 51, D) a +4 eveningstar of protection (7, 14, D) a +4 dagger of venom (7, 15, D) a +0 hand cannon of freezing (7, 16, D) the +5 battleaxe of Dividends {protect, rC+ rN+ Stlth+} rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (7, 17, D) a +0 broad axe (7, 32, D) a parchment of Death Channel (7, 33, D) a +1 heavy morningstar (7, 34, D) a +1 chain mail of willpower (7, 51, D) a +4 ring of protection (7, 52, D) a parchment of Infestation (8, 16, D) a staff of conjuration (8, 17, D) a ring of resist corrosion an amulet of magic regeneration an amulet of chemistry an amulet of faith a ring of magical power a staff of air an amulet of guardian spirit a +6 ring of intelligence (8, 32, D) a staff of necromancy (8, 34, D) a +0 devious rapier (8, 50, D) a staff of air (8, 51, D) a +3 morningstar of draining (8, 52, D) a +2 spectral quarterstaff (8, 60, D) a +0 arbalest (9, 3, D) a ring of flight (9, 15, D) a ring of willpower (9, 16, D) the +0 helmet of Gozag's Approval {Snipe, +Inv rElec Int-3 Dex-2} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (9, 32, D) the cold staff of Gozag, Destroying {rC+ Int+3 Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (9, 34, D) the +4 battleaxe "Senyec Wiuh" {venom, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (9, 50, D) a +1 short sword of venom (9, 51, D) a +1 long sword of holy wrath (9, 52, D) a staff of air (9, 62, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (9, 63, D) 4 large rocks (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 32, D) a +0 scimitar (10, 33, D) a +4 broad axe of venom (10, 50, D) a +2 shortbow of flaming (10, 51, D) the +4 dagger of a treasure trove {heavy, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 60, D) a +3 long sword of flaming a +0 war axe a +0 ring mail (10, 61, D) the +10 hand axe "Dyihennu" {holy, +Blink rElec Str+5 Int-3} (still there?) +Blink: It lets you blink. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +0 arbalest (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (11, 14, D) a +4 arbalest of draining (unseen) (11, 15, D) a +0 robe (11, 16, D) a +1 scale mail of poison resistance (11, 19, D) the +9 whip of Vuptoese {drain, rElec rPois Str-4} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-4: It affects your strength (-4). It cannot be enchanted further. (11, 20, D) a +0 dire flail (11, 32, D) a +2 hand axe of freezing (11, 33, D) a staff of alchemy (11, 34, D) a staff of necromancy (11, 45, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (11, 51, D) the +0 robe of Jion {rF- Str+7} rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). It cannot be enchanted further. (11, 52, D) a +4 long sword of valour (11, 58, D) an iron dragon corpse (skeletalised by now) (11, 60, D) 6 large rocks (still there?) a +4 dagger of venom (still there?) a +2 plate armour of fire resistance (still there?) a human corpse (skeletalised by now) (still there?) (11, 65, D) a +0 partisan a +0 arbalest 5 large rocks (12, 14, D) the +6 hand axe "Akirhium" {sunder, rN++ Will- Dex+3} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (12, 15, D) a +0 hand axe of flaming (unseen) (12, 16, D) a granite talisman (12, 20, D) a +2 heavy shortbow the +8 chain mail "Bocin" {rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (12, 32, D) a staff of cold (12, 33, D) a staff of alchemy (12, 39, D) a +0 scimitar of holy wrath a green draconian corpse (skeletalised by now) (12, 40, D) a +0 hand axe (12, 42, D) a +0 great mace a +2 cloak of stealth (12, 44, D) a +0 dire flail a +0 rapier a +0 cloak a +0 battleaxe a yellow draconian corpse (skeletalised by now) (12, 50, D) a parchment of Summon Seismosaurus Egg (12, 51, D) a parchment of Rending Blade (12, 52, D) the +4 hand axe of World Downfall {heavy, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (12, 54, D) a +3 bardiche of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (12, 56, D) a +0 broad axe a +0 chain mail (12, 57, D) a +1 war axe (still there?) a +0 chain mail (still there?) (12, 58, D) a +1 war axe a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (12, 60, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (12, 61, D) a +0 dire flail a +0 leather armour (12, 63, D) a +0 war axe a +0 war axe a +0 ring mail a goblin corpse (skeletalised by now) (12, 64, D) a +0 great sword a +0 plate armour (12, 65, D) 7 large rocks (12, 66, D) a +1 scimitar of venom (still there?) a +1 heavy arbalest (still there?) (13, 19, D) a +0 halberd (13, 20, D) a +0 flail (13, 32, D) a +0 rapier of speed (13, 33, D) the +3 glaive "Kannuddu" {spect, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (13, 34, D) a staff of earth (unseen) (13, 39, D) a +0 hand axe a +0 cloak a white draconian corpse (skeletalised by now) (13, 40, D) a +0 long sword a +0 cloak a +0 kite shield (13, 41, D) a +1 heavy sling (still there?) a +0 hand axe (still there?) a +0 short sword (still there?) (13, 42, D) a +0 dagger a +0 cloak (13, 43, D) a +0 dagger of venom a +0 cloak of corrosion resistance a +0 great sword a +0 cloak a +6 falchion of holy wrath a white draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (13, 44, D) a +3 trident a +0 hand axe a +2 kite shield of fire resistance a +0 short sword a +1 quarterstaff of speed a red draconian corpse (skeletalised by now) (13, 45, D) a +0 scimitar a purple draconian corpse (skeletalised by now) (13, 51, D) a +0 dagger of speed (unseen) (13, 52, D) the +9 great sword "Maepneit" {holy, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (13, 57, D) a +0 dire flail a +0 plate armour (13, 58, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (13, 61, D) a +0 arbalest a +0 barding the cold staff "Hepnefos" {rElec rC+ Forge Tloc Ice Air} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. a +2 heavy war axe a +3 long sword of protection the +3 leather armour "Earthly Heaven" {rF+ Str+7} rF+: It protects you from fire. Str+7: It affects your strength (+7). It cannot be enchanted further. a yaktaur corpse (skeletalised by now) a goblin corpse (skeletalised by now) (13, 62, D) a +0 dire flail a +0 ring mail a human corpse (skeletalised by now) (13, 63, D) a +0 dire flail a +0 plate armour (13, 64, D) a +1 war axe of electrocution a +0 chain mail a +2 great mace of venom a +0 chain mail a +0 great mace the +1 arbalest "Aghyniv" {holy, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 chain mail (14, 21, D) a +0 hand axe (14, 38, D) a +0 war axe (14, 40, D) a +1 long sword of protection (still there?) a +0 cloak (still there?) (14, 41, D) a +0 scimitar (14, 42, D) a +0 long sword a +0 cloak of stealth (14, 43, D) a +3 long sword of flaming a +0 long sword a +2 cloak a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (14, 44, D) a +0 battleaxe a +0 cloak a purple draconian corpse (skeletalised by now) (14, 45, D) a +0 dire flail the ring of Jeleomai {Fly rElec rC+ Will- Int+4} [ring of protection from cold] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). a +0 glaive a yellow draconian corpse (skeletalised by now) (14, 51, D) a +0 leather armour of cold resistance (14, 52, D) a +2 vampiric scimitar (unseen) (14, 60, D) an iron dragon corpse (skeletalised by now) (14, 64, D) a +0 battleaxe a +0 chain mail a +0 long sword a +0 chain mail a ring of flight (15, 38, D) a +0 long sword a black draconian corpse (skeletalised by now) (15, 40, D) a +0 war axe a +0 cloak a +0 kite shield a black draconian corpse (skeletalised by now) (15, 42, D) a +0 dagger a +0 cloak a red draconian corpse (skeletalised by now) (15, 43, D) a +0 halberd a +0 flail a white draconian corpse (skeletalised by now) (15, 44, D) a +0 war axe a +0 trident (15, 46, D) a +0 mace a green draconian corpse (skeletalised by now) (18, 48, D) a +0 long sword (18, 50, D) a +0 short sword (19, 0, D) a +1 ring mail of positive energy (19, 16, D) the +7 hand axe of the Howling Gods {distort, ^Contam rElec Str+3 SInv} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (19, 17, D) a +2 robe (19, 32, D) a +1 plate armour of cold resistance (19, 33, D) a +1 rapier of venom (unseen) (19, 48, D) a +2 spear of venom (unseen) (19, 49, D) a +0 robe (20, 0, D) a +3 giant club (20, 1, D) the alchemy staff of Inflation {rElec rPois rC+ rCorr Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. (20, 17, D) a +1 partisan of protection (20, 32, D) a staff of alchemy (20, 33, D) the +4 glaive of Poug {spect, +Blink Str+5 Dex+4} +Blink: It lets you blink. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (20, 48, D) a +0 long sword (20, 49, D) a +0 scimitar (20, 50, D) a +0 scimitar (21, 1, D) a +1 spectral lajatang (21, 17, D) the fire staff of Tupron {rF+ Fire Ice} [staff of fire] rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (21, 33, D) the +2 shortbow of Youthful Indiscretion {heavy, Fly rPois rF- SInv} Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. It cannot be enchanted further. (21, 48, D) a phantom mirror (21, 49, D) a +0 long sword (22, 0, D) a +3 leather armour of willpower (22, 1, D) a +2 short sword of draining (22, 17, D) the +4 long sword of Execution {speed, Str+3 Int-4 SInv} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. (22, 23, D) a +0 longbow (still there?) a +2 spectral quarterstaff (still there?) (22, 32, D) the +1 rapier of Leucwuq {freeze, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (22, 49, D) a +0 short sword (22, 50, D) a +6 ring of dexterity (23, 1, D) the +1 orcbow "Soumik" {heavy, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. It cannot be enchanted further. (23, 18, D) a staff of cold (unseen) (23, 23, D) a +0 spear 3 javelins a +0 leather armour (23, 32, D) a manual of Armour (23, 33, D) a +1 orcbow of freezing (unseen) (23, 34, D) a +1 partisan of freezing (23, 48, D) a +1 whip of electrocution (23, 49, D) a staff of conjuration (23, 50, D) a +0 scimitar a +0 robe a ring of wizardry an elf corpse (skeletalised by now) (24, 16, D) a +0 robe (24, 17, D) a parchment of Chain Lightning (24, 18, D) a +3 dagger of venom (unseen) (24, 22, D) a snapping turtle corpse (skeletalised by now) (24, 23, D) a +0 trident (still there?) a +0 leather armour (still there?) a +6 ring of strength (still there?) a +1 rapier of flaming (still there?) a +0 robe (still there?) a ring of poison resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (24, 33, D) a +1 leather armour of willpower (24, 34, D) the +9 shortbow "Ecvohonu" {elec, rElec rF++} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. It cannot be enchanted further. (24, 48, D) a staff of cold (25, 0, D) the earth staff of Spores {rElec Necro Earth} [staff of earth] rElec: It insulates you from electricity. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (25, 1, D) a +6 flail of protection (25, 5, D) a +0 flail a +0 robe (25, 17, D) the air staff "Ufomeob" {*Slow rElec rCorr Dex+3 Necro Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (25, 18, D) the +11 triple crossbow "Keradiva" {flame, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (25, 22, D) a +0 trident a +0 robe a +2 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (25, 23, D) a +3 spear of freezing 2 javelins the +4 scale mail "Biojach" {rF+ Str+4 Dex+2 Slay+2} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +0 cloak an alligator snapping turtle corpse (skeletalised by now) (25, 24, D) a +0 cloak (25, 25, D) a +0 trident of protection (still there?) a +0 leather armour (still there?) (25, 32, D) a +1 heavy battleaxe (25, 33, D) a +2 leather armour of fire resistance (25, 34, D) a staff of cold (25, 48, D) a +0 dagger (25, 50, D) the +5 plate armour of Midsummer {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (26, 1, D) a +1 leather armour of fire resistance (26, 6, D) a +0 dagger a +0 robe a +0 flail a +0 robe a human corpse (skeletalised by now) (26, 22, D) a +0 cloak a +0 spear 3 javelins a +3 scale mail of poison resistance a sphinx marauder corpse (skeletalised by now) a manticore corpse (skeletalised by now) (26, 23, D) a +3 shortbow of electrocution (still there?) a +0 rapier (still there?) a +0 robe (still there?) a harpy corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (26, 24, D) a +0 spear 3 javelins a +0 leather armour (26, 32, D) the +5 dire flail "Zuequt" {drain, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (26, 34, D) the +4 plate armour of the Armadillo {*Slow *Silence +Blink Slay+4} *Slow: It may slow you when you take damage. *Silence: It may silence you when you take damage. +Blink: It lets you blink. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. (26, 48, D) a +0 dagger (26, 49, D) a +0 quarterstaff of rebuke (26, 50, D) a staff of fire (27, 1, D) a +2 chain mail of archery (27, 6, D) a +0 robe (27, 16, D) the +0 scale mail of Fortification {*Corrode Dex+5} *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (27, 17, D) a +3 whip of electrocution (27, 22, D) a +2 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) the ring "Raesuc" {rN+ SInv} (still there?) [ring of positive energy] rN+: It protects you from negative energy. SInv: It lets you see invisible. a merfolk corpse (skeletalised by now) (still there?) (27, 23, D) a manticore corpse (skeletalised by now) (27, 32, D) a +0 falchion of flaming (unseen) (27, 33, D) a +2 chain mail of willpower (27, 34, D) a +1 long sword of venom (unseen) (27, 48, D) a staff of alchemy (27, 49, D) a +1 heavy hand axe (27, 50, D) the +12 whip of Malum In Se {holy, Bane *Noise Str+8 Int+5} Bane: It inflicts you with a random bane when you equip it. *Noise: It may make a loud noise when swung. Str+8: It affects your strength (+8). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (28, 0, D) a +6 ring of strength (28, 3, D) a +1 spear (still there?) a +0 robe (still there?) (28, 5, D) a +0 hand axe (28, 16, D) a staff of air (28, 17, D) a +0 leather armour (28, 33, D) the fire staff "Rugih" {rF+ rC+ Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (28, 49, D) a +0 leather armour (28, 50, D) a staff of air (29, 0, D) the +0 ring mail "Teceudou" {rPois Str+5 Int-4} rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (29, 1, D) a +3 heavy flail (29, 2, D) a +0 long sword a +0 dagger a +0 robe a human corpse (skeletalised by now) (29, 16, D) the +1 shortbow of Raulozag {drain, Will- rCorr Dex+5} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (29, 17, D) the necromancy staff "Ophuudu" {rElec rN+ Necro Earth} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (29, 32, D) a +2 cloak of poison resistance (29, 33, D) a +3 hand axe of distortion (unseen) (29, 41, D) a hell hog corpse (skeletalised by now) (29, 43, D) a raiju corpse (skeletalised by now) (29, 48, D) a staff of alchemy (29, 49, D) a +0 short sword (29, 50, D) a ring of see invisible (29, 56, D) the +8 short sword "Angoku Malo" {freeze, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. a +0 robe (30, 2, D) a +0 flail (30, 4, D) a +0 long sword a +0 robe a +0 dagger a +0 robe (30, 5, D) a +0 flail (30, 39, D) a +1 demon blade of draining (still there?) a +0 scale mail (still there?) a demonspawn corpse (skeletalised by now) (still there?) (30, 42, D) a cognitogaunt corpse (skeletalised by now) (30, 49, D) a +2 ring mail of cold resistance (30, 50, D) a +4 kite shield a +3 buckler a +2 pair of boots of flying (30, 54, D) a +0 longbow a +0 leather armour an elf skeleton (31, 48, D) a +3 heavy morningstar (31, 49, D) a parchment of Iskenderun's Battlesphere (31, 50, D) a +2 scale mail of willpower (31, 52, D) a +0 longbow a +0 leather armour (31, 59, D) a +0 long sword a +0 robe the +4 whip "Kewocw" {freeze, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 robe an elf corpse (skeletalised by now) an orc corpse (skeletalised by now) (31, 60, D) a +0 long sword a +0 robe of willpower (32, 48, D) a +0 dagger (32, 57, D) a +5 antimagic dire flail (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (32, 59, D) a +1 halberd of pain a +0 robe (32, 60, D) a +2 lajatang of venom a +0 leather armour a +0 long sword a +0 robe an elf corpse (skeletalised by now) (32, 61, D) a +0 short sword a +0 shortbow a +0 leather armour an amulet of wildshape a +0 rapier a +0 rapier a +0 leather armour a ring of willpower an elf corpse (skeletalised by now) (33, 48, D) a +0 leather armour (33, 49, D) a +0 hand axe of flaming (33, 54, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +4 hand axe of venom (still there?) (33, 55, D) a +2 halberd of venom (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (33, 56, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (33, 57, D) a +0 longbow a +0 leather armour (33, 59, D) a +5 heavy mace (unseen) (33, 60, D) a +0 morningstar of holy wrath (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (33, 61, D) a +0 longbow a +0 leather armour (33, 62, D) a +3 heavy broad axe (still there?) a +0 robe (still there?) (34, 48, D) a staff of conjuration (34, 50, D) the +1 plate armour of Impressiveness {rF++ Regen+ Slay-5} rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. (34, 53, D) a +0 longbow a +0 leather armour an elf skeleton (34, 54, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 long sword of holy wrath (still there?) a +2 leather armour of fire resistance (still there?) a +1 battleaxe of distortion (still there?) a +0 hand axe of flaming (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) (34, 55, D) a +3 hand axe of draining a +0 longbow a +1 leather armour of poison resistance a +0 battleaxe of sundering (34, 56, D) a +0 short sword a +0 shortbow a +0 leather armour (34, 57, D) a +0 long sword a +0 robe (34, 58, D) a +2 heavy hand axe (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (34, 59, D) a +6 vampiric demon blade (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) (34, 61, D) a +2 long sword of holy wrath (still there?) a +0 ring mail (still there?) the +12 spear of Disorder {flame, Int-5 Dex+4 Stlth+} (still there?) Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (still there?) a +0 buckler (still there?) (35, 14, D) a +3 chain mail of poison resistance (35, 15, D) +0 storm dragon scales (35, 28, D) a +3 mace of protection (35, 53, D) a +0 dagger (still there?) a +0 longbow (still there?) a +2 leather armour of cold resistance (still there?) a +1 orcbow of draining (still there?) a +0 robe (still there?) a +2 dagger of venom (still there?) a +0 scale mail (still there?) (35, 54, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (35, 55, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the ring of Saremm {Str+4 Int+3 Slay+4 Stlth+} (still there?) [ring of slaying] Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. an elf skeleton (still there?) (36, 0, D) a +1 demon whip of electrocution (36, 14, D) a +1 antimagic quarterstaff (36, 28, D) a +3 plate armour of poison resistance (37, 0, D) a +1 heavy morningstar (37, 1, D) a +0 short sword of speed (unseen) (37, 14, D) the +0 falchion "Cesalo" {venom, rF+ rC- rN+ Dex+4} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (37, 15, D) the earth staff of the Vase {Str+3 Dex+2 Earth} [staff of earth] Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (unseen) (37, 28, D) a +1 helmet of intelligence (38, 0, D) a staff of conjuration (38, 1, D) a +1 heavy glaive (unseen) (38, 15, D) a +3 falchion of holy wrath (38, 22, D) a +0 whip a +0 robe a +0 hand axe a ball python corpse (skeletalised by now) (38, 28, D) a staff of cold (38, 42, D) a +3 vampiric scythe (unseen) (38, 50, D) a staff of earth (unseen) (39, 0, D) a staff of conjuration (39, 15, D) a ring of poison resistance (39, 20, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (39, 21, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (39, 22, D) a +0 hand axe (still there?) a +0 kite shield of cold resistance (still there?) a water moccasin corpse (skeletalised by now) (still there?) (39, 28, D) a +6 ring of dexterity (39, 49, D) a scarf of resistance (39, 50, D) a staff of necromancy (40, 0, D) a staff of fire (40, 14, D) a +4 chain mail of ponderousness (40, 15, D) a +0 whip of venom (unseen) (40, 20, D) an anaconda corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (40, 21, D) a +0 battleaxe a naga corpse (skeletalised by now) (40, 22, D) a ball python corpse (skeletalised by now) (40, 29, D) a +2 war axe of electrocution (41, 0, D) a +2 leather armour of fire resistance (41, 14, D) a staff of alchemy (41, 15, D) a staff of earth (unseen) (41, 28, D) a staff of necromancy (41, 29, D) a +5 short sword of protection (41, 49, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (41, 50, D) a +0 dagger (42, 1, D) a staff of earth (unseen) (42, 14, D) a staff of fire (42, 28, D) an amulet of faith (42, 29, D) a +0 heavy shortbow (43, 15, D) a +0 shortbow of flaming (unseen) (43, 29, D) a +4 falchion of flaming (43, 49, D) a parchment of Summon Cactus Giant (44, 28, D) a +1 long sword of holy wrath (44, 50, D) a staff of conjuration (44, 51, D) the +9 falchion of the Screaming Skink {freeze, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (45, 48, D) a Gell's gravitambourine (2/2) (45, 51, D) the +2 rapier of the Establishment {devious, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (46, 50, D) a parchment of Hoarfrost Cannonade (46, 51, D) the +8 dagger "Zutisut" {heavy, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (46, 58, D) a +1 orcbow of flaming (still there?) a +2 partisan of protection (still there?) a +0 robe (still there?) (46, 64, D) a +0 war axe (47, 48, D) a +0 dagger (47, 49, D) a +0 robe (47, 51, D) the +1 chain mail of the Protecting Gods {Command, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (47, 59, D) a +2 short sword of speed (still there?) a +2 robe (still there?) a +6 ring of strength (still there?) (47, 64, D) a +2 heavy great sword a +0 plate armour a +0 flail (47, 65, D) a +0 short sword (48, 49, D) a +0 dagger (48, 50, D) a +2 great mace of distortion (48, 51, D) the +0 robe of the Devil's Advocate {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (48, 59, D) a +0 halberd (48, 64, D) a +0 scimitar the +6 scale mail of Existentialism {+Blink Slay+5} +Blink: It lets you blink. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (49, 37, D) a staff of cold (49, 48, D) a staff of conjuration (49, 49, D) +1 ice dragon scales (49, 50, D) a +2 chain mail of fire resistance (49, 56, D) a +3 great sword (still there?) a +0 plate armour (still there?) (49, 58, D) a +6 orcbow a +0 dagger a +0 robe (49, 59, D) a +1 sling of flaming (still there?) a +0 robe (still there?) a ring of protection from cold (still there?) (50, 0, D) a +2 ring mail of cold resistance (50, 1, D) a staff of necromancy (50, 36, D) a staff of earth (50, 37, D) the +4 scale mail "Tumnukk" {rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (50, 55, D) a +1 great mace of protection a +0 plate armour (50, 56, D) a +0 great mace a +0 plate armour (50, 58, D) a +7 demon blade of electrocution a +0 plate armour (50, 60, D) a +1 dagger of flaming a +0 robe the +7 falchion "Veotaces" {spect, +Blink rN++} +Blink: It lets you blink. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +0 chain mail (50, 66, D) a +2 demon whip of electrocution (still there?) a +0 robe (still there?) (51, 8, D) a +0 demon whip (51, 12, D) a ring of poison resistance (51, 13, D) the +0 shortbow of the Scorpion {heavy, Fly rPois Str+4 Int-4} Fly: It grants you flight. rPois: It protects you from poison. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (51, 25, D) a +0 helmet of light (51, 29, D) a +0 dire flail a +0 short sword a +0 scimitar (51, 36, D) a staff of earth (51, 49, D) +0 ice dragon scales (51, 50, D) a +1 scale mail of archery (51, 56, D) a +3 battleaxe a +0 chain mail (51, 58, D) a +0 dire flail (still there?) a +0 heavy great sword (still there?) a +0 plate armour (still there?) the ring of Potod {Wiz Stlth+} (still there?) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. a +0 mace (still there?) a +0 broad axe (still there?) a +2 plate armour of fire resistance (still there?) (51, 59, D) a +1 heavy war axe (52, 1, D) a +6 ring of strength (52, 6, D) a +4 great sword of protection (still there?) a +3 arbalest of flaming (still there?) a +1 plate armour of resonance (still there?) (52, 13, D) a +0 pair of gloves of infusion (52, 24, D) the +9 plate armour "Riblept" {Harm MP+4 Dex+2} Harm: It increases damage dealt and taken. MP+4: It affects your magic capacity (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (52, 25, D) the necromancy staff of Dithmenos's Grace {rPois rN++ Str+6 Necro} [staff of necromancy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). Necro: It increases the power of your Necromancy spells. (unseen) (52, 28, D) a +0 halberd (52, 29, D) a +0 short sword a +0 dire flail a yellow draconian corpse (skeletalised by now) (52, 30, D) a +0 scimitar (52, 36, D) a +2 quick blade of protection (52, 37, D) a +5 falchion of draining (52, 48, D) a +0 hand axe (52, 49, D) a staff of fire (52, 50, D) a +0 scimitar of protection (52, 57, D) a +2 great sword (still there?) a +0 chain mail (still there?) (52, 58, D) a +0 trident of venom (still there?) a +0 robe (still there?) a +1 heavy arbalest (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) (52, 59, D) a +3 war axe (still there?) a +0 plate armour (still there?) a +0 short sword of distortion (still there?) (52, 62, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) a staff of cold (still there?) a +0 robe of willpower (still there?) an amulet of the acrobat (still there?) (52, 63, D) a staff of fire (still there?) a +2 robe (still there?) the ring of Exug {Wiz Slay+3 SInv} (still there?) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. a +0 scimitar (still there?) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} (still there?) Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. a +0 battleaxe (still there?) (52, 64, D) a cognitogaunt corpse (skeletalised by now) (53, 0, D) a +2 robe of positive energy (53, 6, D) a +0 quarterstaff a +2 leather armour of willpower (53, 13, D) a +2 longbow of freezing (unseen) (53, 25, D) the ring "Karaedof" {Fly rCorr Stlth+} [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (53, 29, D) a +0 cloak (53, 36, D) the scarf "Nisaeh" {+Inv, Int-2 Dex+4 Slay+4} Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (53, 37, D) a +2 sling of flaming (53, 40, D) a +0 giant club a +0 robe a +0 sling a +0 quarterstaff a +0 ring mail a wand of warping (11) a +0 dagger a +2 robe of cold resistance the ogre corpse of Erolcha (skeletalised by now) the elf corpse of Dowan (skeletalised by now) (53, 41, D) a +0 flail of protection a +0 leather armour (53, 58, D) a +0 robe (53, 59, D) a +3 scimitar of protection (still there?) a +0 robe (still there?) (53, 62, D) a +2 great sword (still there?) a +0 plate armour (still there?) (53, 63, D) a +2 battleaxe of electrocution (still there?) a +1 scale mail of cold resistance (still there?) (54, 0, D) a +1 pair of boots of rampaging (54, 12, D) a ring of poison resistance (54, 13, D) a +2 trident of entangling (unseen) (54, 25, D) the +9 falchion "Egg" {freeze, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (54, 36, D) a +2 morningstar of concussion (54, 40, D) a +2 vampiric demon trident a +0 plate armour a +0 tower shield the human corpse of Louise (skeletalised by now) (54, 41, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (54, 49, D) a phantom mirror (54, 50, D) a Gell's gravitambourine (2/2) (54, 62, D) the +12 falchion of Guile {elec, *Rage rCorr Str+4 Int+2} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 robe (still there?) (55, 0, D) a +0 pair of boots of flying (55, 1, D) a +0 pair of gloves of dexterity (55, 12, D) a staff of air (unseen) (55, 13, D) a staff of air (unseen) (55, 24, D) a wellspring talisman (57, 43, D) a +0 war axe a white draconian corpse (skeletalised by now) (58, 42, D) a +0 battleaxe (58, 47, D) a staff of earth (unseen) (58, 48, D) a +1 hand axe of flaming (unseen) (58, 49, D) a +2 chain mail of poison resistance (59, 37, D) a +2 orcbow of flaming (59, 42, D) a +0 partisan (59, 43, D) a +0 cloak a green draconian corpse (skeletalised by now) (59, 47, D) a staff of necromancy (unseen) (59, 48, D) a +5 heavy quarterstaff (unseen) (59, 49, D) the +6 morningstar of Putrescence {holy, rC+ Str+5 Dex+3} rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (60, 36, D) a +0 great sword of holy wrath (60, 42, D) a +0 short sword a black draconian corpse (skeletalised by now) (60, 43, D) a +0 war axe (still there?) a +3 antimagic great mace (still there?) a +0 cloak (still there?) a purple draconian corpse (skeletalised by now) (still there?) (60, 47, D) the conjuration staff of Resourcefulness {^Fragile rElec rF- Stlth+ Conj} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (60, 48, D) a staff of air (unseen) (61, 16, D) a +0 antimagic dagger (unseen) (61, 26, D) a +2 robe (61, 37, D) a staff of earth (61, 41, D) a +0 flail a +0 short sword a +0 dagger a +0 cloak (61, 47, D) a staff of necromancy (61, 48, D) a +1 morningstar of protection (61, 49, D) a manual of Fighting (62, 7, D) a staff of air (62, 8, D) a +2 robe (62, 36, D) a staff of alchemy (62, 37, D) a staff of cold (62, 47, D) a +1 vampiric scimitar (62, 48, D) the +4 halberd "Olocetac" {elec, Bane Str+2 SInv} Bane: It inflicts you with a random bane when you equip it. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (62, 49, D) a +0 pair of boots of earth (63, 2, D) a +0 hand axe (63, 8, D) a staff of fire (63, 16, D) the +6 quarterstaff of the Keeping Gods {chaos, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 17, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of dexterity (63, 27, D) a +0 ring mail of fire resistance (63, 29, D) a +0 glaive a hell hound corpse (skeletalised by now) (63, 30, D) a +0 battleaxe (63, 37, D) a +2 robe of positive energy (63, 48, D) a +0 chain mail of resonance (63, 49, D) a +0 dire flail (63, 50, D) the conjuration staff of Massacring {rPois rC- Conj Ice} [staff of conjuration] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (64, 16, D) a +2 pair of boots of earth (64, 17, D) a +3 orcbow of flaming (unseen) (64, 26, D) a staff of fire (64, 27, D) a +6 ring of dexterity (64, 47, D) a staff of necromancy (64, 48, D) a +0 pair of boots of rampaging (64, 50, D) a +0 scale mail (65, 26, D) a +2 plate armour of cold resistance (65, 47, D) a staff of air (65, 48, D) a staff of conjuration (65, 49, D) a +0 scale mail (65, 50, D) a +0 leather armour (66, 49, D) the +5 arbalest of False Hope {flame, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (66, 50, D) the +1 orcbow of Uschoam {elec, rElec rC+ rN+} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (67, 47, D) the +5 mace of Watchfulness {speed, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (67, 48, D) a +4 scale mail of death (67, 49, D) an orb of guile (67, 50, D) a +2 mace of protection (67, 54, D) a cognitogaunt skeleton (68, 48, D) a +2 pair of boots of stealth (68, 49, D) a Gell's gravitambourine (2/2) (68, 50, D) the +0 pair of gloves "Hofiaph" {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (69, 0, D) the +0 plate armour of Divine Intervention {Dex+6 SInv Stlth-} Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (69, 36, D) a +2 spear of freezing (69, 48, D) a +1 pair of boots of flying (69, 49, D) a staff of fire (unseen) (70, 9, D) a +1 short sword of speed (70, 37, D) a staff of fire (70, 40, D) an ugly thing corpse (skeletalised by now) (70, 48, D) a +2 heavy halberd (unseen) (71, 8, D) a +0 spear of flaming (71, 16, D) the +6 scale mail of Puuteust {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 18, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (71, 19, D) a +1 war axe of electrocution (71, 20, D) a +0 scimitar a +0 leather armour (71, 27, D) the cold staff of Jukais {rC+ Str+3 Dex+6 Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. (71, 36, D) a staff of conjuration (71, 48, D) the +6 broad axe "Emiwas" {spect, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (71, 49, D) a +2 war axe of electrocution (unseen) (71, 58, D) a +0 glaive a +1 chain mail of command a demonspawn corpse (skeletalised by now) (72, 8, D) the +8 battleaxe "Comethy" {venom, rC+ rN+ Int+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 9, D) a +0 heavy shortbow (72, 17, D) a +3 leather armour of fire resistance (72, 26, D) a staff of conjuration (72, 27, D) a +2 sling of freezing (72, 36, D) the +3 flail of Gloom {drain, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (72, 48, D) a +4 hand axe of draining (unseen) (72, 49, D) the +0 orcbow "Impbane" {holy, rPois rN+ rCorr Str+5} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (73, 16, D) a staff of conjuration (73, 17, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (73, 36, D) a +3 heavy battleaxe (73, 47, D) a staff of conjuration (73, 48, D) a +2 pair of boots of stealth (73, 49, D) a +8 chain mail of ponderousness (73, 53, D) a +3 partisan of flaming (still there?) a +10 plate armour of ponderousness (still there?) an amulet of chemistry (still there?) a raiju skeleton (still there?) (73, 57, D) a cognitogaunt corpse (skeletalised by now) (74, 47, D) a ring of magical power (74, 48, D) a +1 heavy great sword (74, 49, D) a +1 whip of electrocution (74, 53, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) a ring of willpower (still there?) (74, 54, D) a +0 great sword of electrocution (still there?) a +2 plate armour of poison resistance (still there?) an amulet of dissipation (still there?) (75, 48, D) the +5 mace of Abuse {elec, rElec rPois Str+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (75, 49, D) a +1 scale mail of fire resistance (75, 56, D) a +0 demon trident a +0 plate armour a +0 buckler a +5 ring of evasion (76, 47, D) a +6 ring of strength a ring of protection from fire (76, 56, D) a +2 demon whip of draining a +0 chain mail a +0 kite shield a ring of protection from fire a demonspawn skeleton