cikandin Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -2, D:1) a +2 dagger of venom a goblin skeleton (16, -10, D:1) a +0 club (19, 3, D:1) a rat skeleton (22, 21, D:1) 5 large rocks (24, -7, D:1) a staff of cold (27, -8, D:1) a quokka skeleton (28, -8, D:1) a +0 club a goblin skeleton (38, 34, D:1) a +0 sling (40, 34, D:1) a +0 dagger a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, -10, D:1) a +0 club a ball python skeleton (41, -9, D:1) a +0 club a hobgoblin skeleton (42, 24, D:1) a frilled lizard skeleton (46, -11, D:1) a +1 dagger of protection a goblin skeleton (47, -11, D:1) a +0 short sword a kobold skeleton (50, 13, D:1) a rat skeleton (52, 10, D:1) a +0 ring mail Level 2 of the Dungeon (4, 17, D:2) a parchment of Blink (4, 18, D:2) a +0 ring mail (19, -21, D:2) a ball python skeleton (20, -26, D:2) a +1 dagger of venom a goblin skeleton (26, 7, D:2) a +0 ring mail (31, -26, D:2) a +0 mace (45, -26, D:2) a bat corpse (skeletalised by now) (45, -5, D:2) a bat corpse (skeletalised by now) (52, -21, D:2) a +0 hand axe (52, -20, D:2) a +0 leather armour Level 3 of the Dungeon (2, -4, D:3) a +0 whip