cikandin Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (3, -33, D:1) a +0 scale mail (6, -20, D:1) a +2 dagger of venom (7, -22, D:1) a +0 whip a kobold corpse (skeletalised by now) (10, -19, D:1) a bat corpse (skeletalised by now) (10, -13, D:1) a rat corpse (skeletalised by now) (11, -15, D:1) a frilled lizard corpse (skeletalised by now) (13, 2, D:1) an inkwell talisman (17, -26, D:1) a bat corpse (skeletalised by now) (18, 7, D:1) a hobgoblin skeleton (22, -14, D:1) a +0 dagger (24, 2, D:1) a bat skeleton (28, -29, D:1) a ball python corpse (skeletalised by now) (28, -27, D:1) a +0 club (36, 7, D:1) a staff of necromancy (37, -5, D:1) a hobgoblin skeleton (39, 3, D:1) a +0 short sword 5 stones a +0 club a kobold corpse (skeletalised by now) (40, -5, D:1) a goblin skeleton (45, -8, D:1) a bat corpse (skeletalised by now) (46, -11, D:1) a +0 dagger a +0 short sword a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) a kobold corpse (skeletalised by now) (49, -3, D:1) 2 flux baubles (51, -2, D:1) a +0 war axe Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (1, 3, D:2) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (3, 34, D:2) a +0 great mace (4, 39, D:2) a rat corpse (skeletalised by now) (16, 13, D:2) a +0 whip (19, 13, D:2) a +0 ring mail (22, 47, D:2) a +0 ring mail (24, 37, D:2) a +0 club (31, 18, D:2) a +0 club (33, 20, D:2) a rat skeleton (37, 11, D:2) a hobgoblin corpse (skeletalised by now) (42, 11, D:2) a rat corpse (skeletalised by now) (44, 4, D:2) a +0 leather armour (44, 41, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (12, -12, D:3) a +0 short sword 4 stones (13, 13, D:3) a +0 club a goblin corpse (skeletalised by now) (17, -13, D:3) an adder corpse (skeletalised by now) (19, -16, D:3) a +0 short sword a kobold corpse (skeletalised by now) (19, 11, D:3) a +0 flail (35, -8, D:3) an adder corpse (skeletalised by now) (35, 6, D:3) a +0 ring mail (46, 0, D:3) a jackal skeleton (48, -1, D:3) an orc skeleton (49, 11, D:3) a +0 hand axe (50, 0, D:3) a jackal skeleton (50, 12, D:3) an adder skeleton (54, -12, D:3) a +0 robe (58, 7, D:3) a +0 chain mail (60, -11, D:3) a +0 dagger a +0 robe (60, -10, D:3) a +0 robe a +0 dagger (61, -10, D:3) a +0 scale mail a +0 hand axe (67, 2, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (3, 14, D:4) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (15, 4, D:4) a +0 dagger (22, 7, D:4) a +0 flail an orc skeleton (23, 8, D:4) a +0 robe a +0 dagger a +0 dagger a goblin skeleton an orc skeleton (23, 9, D:4) a +0 mace a +0 scale mail a +0 mace a +0 robe a +0 dagger (23, 24, D:4) the +0 ring mail of Lugonu's Generosity {*Slow rCorr Str+2 Dex+6} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (24, 10, D:4) a +0 dagger a hobgoblin skeleton a kobold skeleton (29, 14, D:4) a +0 robe (31, -1, D:4) a +0 pair of gloves (31, 23, D:4) a +0 club a +0 sling (35, -4, D:4) an iguana skeleton (35, -3, D:4) a +0 chain mail a +0 trident an orc skeleton (37, -5, D:4) a +0 robe a +2 heavy scythe the human skeleton of Sigmund (45, 29, D:4) a +0 chain mail (49, 39, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 7, D:5) a +0 giant spiked club an ogre skeleton (1, 9, D:5) a +2 short sword of speed a +0 leather armour the elf skeleton of Duvessa (3, 8, D:5) a +0 dagger a +0 robe the elf skeleton of Dowan (12, 51, D:5) a +2 heavy spear (12, 52, D:5) a +0 whip (12, 53, D:5) a +0 halberd (13, 4, D:5) a +0 whip (15, 41, D:5) an orb of energy (15, 49, D:5) a +0 club (39, 52, D:5) a +0 whip a +0 club a +0 leather armour a +0 club (54, 37, D:5) a +1 trident of protection a +0 helmet Level 6 of the Dungeon (4, -42, D:6) a +0 dagger (14, -30, D:6) a +0 robe a +0 dagger (17, -3, D:6) a parchment of Sandblast (23, -46, D:6) a +0 giant club (27, -17, D:6) a +3 trident of draining a +0 robe an orb of guile (34, -13, D:6) a +0 orcbow (43, -37, D:6) a +0 whip 3 poisoned darts (44, -37, D:6) a +0 dagger 2 stones (45, -37, D:6) a +0 dagger (46, -37, D:6) a +0 dagger 3 stones a +0 club (46, -36, D:6) a +2 short sword of holy wrath a stone (46, -35, D:6) a +0 club 8 poisoned darts (47, -28, D:6) a +0 falchion (58, -19, D:6) 3 large rocks (60, -30, D:6) a +0 flail a +0 robe (62, -33, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 heavy war axe (7, -2, D:7) a +0 falchion a +0 leather armour (8, -3, D:7) a +0 hand axe a +0 leather armour (9, -3, D:7) a +0 dagger a +0 robe (16, 21, D:7) a bullfrog skeleton (19, 19, D:7) a wyvern skeleton (27, -8, D:7) a +0 war axe (27, 11, D:7) a +0 giant club an ogre skeleton (29, 2, D:7) a +0 dagger Level 8 of the Dungeon (11, -8, D:8) a +0 scale mail (16, -23, D:8) a +0 glaive a +0 plate armour (17, -22, D:8) a +0 dagger a +0 chain mail (17, -21, D:8) a +0 short sword a +0 ring mail (19, -21, D:8) a +0 flail a +0 leather armour (29, 9, D:8) a +0 sling (39, -13, D:8) a +0 dagger a +0 robe (48, -24, D:8) a spore talisman (48, -19, D:8) a +0 dagger a +0 robe (48, -15, D:8) a +0 short sword (50, -19, D:8) a +2 dagger of draining a +0 scale mail (50, -18, D:8) a +1 hand axe of electrocution (51, -2, D:8) a +0 spear (51, 2, D:8) a +0 dagger (55, -23, D:8) a staff of earth Level 9 of the Dungeon (0, 0, D:9) a +0 falchion a +0 ring mail (0, 3, D:9) a +2 mace of holy wrath a +0 leather armour (1, 3, D:9) a +0 scimitar a +0 orcbow a +0 plate armour (4, 19, D:9) a +0 executioner's axe a +0 pair of gloves (4, 32, D:9) a +0 spear (5, 41, D:9) a +0 leather armour (10, -5, D:9) a +0 falchion a +0 leather armour (24, 6, D:9) a +0 shortbow (39, 10, D:9) a +0 orcbow a +2 dagger of speed a +0 robe (39, 12, D:9) a +0 flail a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) the quill talisman of Circular Logic {Harm +Inv rPois} [quill talisman] Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rPois: It protects you from poison. (3, -9, D:10) a +0 mace (8, -7, D:10) a +0 halberd (9, -8, D:10) a +0 scimitar a +0 mace (10, -9, D:10) a +0 hand axe a +0 battleaxe (14, 10, D:10) a +0 orcbow (15, -6, D:10) a +3 whip (15, -4, D:10) a +0 falchion a +0 scale mail (15, -3, D:10) a +0 flail (18, -10, D:10) a +0 hand axe of flaming (27, 20, D:10) a +0 ring mail (28, 14, D:10) a +0 robe a +0 whip a +0 robe a +0 whip (29, 13, D:10) a +0 ring mail a +0 dagger (30, 16, D:10) a +0 battleaxe (37, -3, D:10) a +0 hat of intelligence the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. the +7 morningstar of the Exiled Invaders {elec, rElec rF++ rN++} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +0 long sword of draining the +1 chain mail of the Forest {Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (38, -12, D:10) a +0 long sword a +0 robe a +0 dagger a +0 robe (38, 10, D:10) 5 large rocks (40, 7, D:10) a +3 mace a +0 robe a +0 long sword a +0 robe (41, 6, D:10) a +0 robe (50, -22, D:10) a +0 arbalest Level 11 of the Dungeon (0, 0, D:11) 5 gold pieces (1, -3, D:11) a scroll of revelation (1, -2, D:11) 13 gold pieces a +0 spear a +0 robe (7, -1, D:11) a parchment of Frozen Ramparts the Ecumenical Temple Level 1 of the Lair of Beasts (40, 16, Lair:1) a scroll of teleportation (41, 12, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 3, Lair:2) a +0 broad axe