cikandin Level 1 of the Dungeon (4, -4, D:1) 11 gold pieces (7, -4, D:1) a gnoll skeleton (7, 4, D:1) a gnoll skeleton (13, -5, D:1) a +0 dagger a goblin skeleton (15, -7, D:1) a +0 club (16, -9, D:1) a +0 dagger a stone (20, -20, D:1) a +0 pair of boots (20, -12, D:1) a +0 spear (28, -7, D:1) a +0 short sword (31, -9, D:1) a +0 club (33, -22, D:1) 2 curare-tipped darts (37, -8, D:1) a +0 robe (39, -4, D:1) a +0 club a goblin skeleton (39, -1, D:1) a +0 club (40, 2, D:1) a +0 dagger (43, 2, D:1) a +0 short sword (45, 2, D:1) a +2 vampiric whip (46, -12, D:1) a +0 scale mail (48, -38, D:1) a +0 ring mail (51, -20, D:1) a ball python skeleton Level 2 of the Dungeon (5, -4, D:2) a quokka corpse (skeletalised by now) (5, -3, D:2) a +0 dagger (19, -4, D:2) a +0 short sword (20, -2, D:2) a bat corpse (skeletalised by now) (21, -17, D:2) a rat corpse (skeletalised by now) (22, -19, D:2) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (31, -6, D:2) a +0 mace (41, -9, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +0 robe of the Moneychanger {rElec Str+8 Int-3 Dex+2} rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (14, 0, D:3) a +0 dagger 2 stones (15, 24, D:3) a +0 short sword an orc skeleton (15, 26, D:3) a +0 flail a +0 leather armour a +0 club an orc skeleton (16, 22, D:3) a +0 dagger (16, 23, D:3) a +0 flail a +0 leather armour an orc skeleton (18, 19, D:3) a kobold skeleton (27, 34, D:3) 2 poisoned darts (30, 41, D:3) a bat corpse (skeletalised by now) (49, 31, D:3) a +0 mace (63, 27, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (2, -1, D:4) a ball python corpse (10, -25, D:4) a +0 club (11, -21, D:4) a +2 buckler (13, -21, D:4) a +0 mace (14, -20, D:4) a +0 dagger a goblin corpse (28, 0, D:4) a +0 leather armour (29, 9, D:4) a +0 chain mail