cikandin Level 1 of the Dungeon (4, -4, D:1) 11 gold pieces (7, -4, D:1) a gnoll skeleton (7, 4, D:1) a gnoll skeleton (12, -32, D:1) a frilled lizard corpse (skeletalised by now) (18, -9, D:1) a +0 dagger a goblin skeleton (19, -12, D:1) a +0 short sword (19, -11, D:1) a bat skeleton (20, -12, D:1) a +0 spear (20, -10, D:1) a +0 dagger a stone (20, -7, D:1) a +0 club a goblin skeleton (21, -10, D:1) a +0 club a goblin skeleton (37, -8, D:1) a +0 robe (39, -4, D:1) a +0 club (39, 0, D:1) a +0 club (39, 1, D:1) a +0 dagger a kobold skeleton (43, 2, D:1) a +0 short sword (46, -12, D:1) a +0 scale mail (48, -38, D:1) a +0 ring mail (51, -30, D:1) a ball python skeleton Level 2 of the Dungeon (2, -1, D:2) a rat corpse (skeletalised by now) (4, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (19, -4, D:2) a +0 short sword (19, -2, D:2) a bat skeleton (21, -17, D:2) a rat corpse (skeletalised by now) (22, -19, D:2) a hobgoblin corpse (skeletalised by now) (31, -6, D:2) a +0 mace (39, -8, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +0 robe of the Moneychanger {rElec Str+8 Int-3 Dex+2} rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (13, 19, D:3) a +4 whip (14, 1, D:3) a +0 dagger 2 stones (16, 22, D:3) a +0 dagger (21, 31, D:3) a +0 flail a +0 leather armour a +0 club an orc corpse (skeletalised by now) (22, 31, D:3) a +0 short sword a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (27, 34, D:3) 2 poisoned darts (33, 44, D:3) a bat corpse (46, 37, D:3) a +0 falchion (49, 31, D:3) a +0 mace (63, 27, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (2, 25, D:4) a scroll of enchant armour (3, 13, D:4) a curare-tipped dart a +0 short sword a +0 leather armour (4, 2, D:4) an adder corpse (6, 23, D:4) a parchment of Jinxbite (8, 16, D:4) 17 gold pieces