cikandin Level 1 of the Dungeon (0, 0, D:1) a quill talisman (4, -1, D:1) a +0 robe (5, -3, D:1) a +0 dagger a goblin skeleton (8, 20, D:1) a rat skeleton (10, 6, D:1) a frilled lizard skeleton (18, 20, D:1) a potion of curing (19, -9, D:1) a +0 dagger a goblin skeleton (19, 8, D:1) a +0 leather armour (20, 5, D:1) a ball python corpse (skeletalised by now) (27, 17, D:1) a +0 club a goblin skeleton (27, 19, D:1) a frilled lizard skeleton (30, -5, D:1) a +0 club (31, -7, D:1) a +0 club (34, -8, D:1) a +0 mace (47, 7, D:1) a bat skeleton (49, -2, D:1) a hobgoblin skeleton (51, -11, D:1) a parchment of Launch Clockwork Bee (54, 38, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (1, -11, D:2) a rat corpse (skeletalised by now) (5, -33, D:2) a scroll of identify (8, -26, D:2) a scroll of identify (13, -22, D:2) a +0 spear (13, -16, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 flail a +0 club a gnoll corpse (skeletalised by now) a kobold corpse (skeletalised by now) (6, 10, D:3) a +0 whip a kobold skeleton (7, 15, D:3) a +0 robe (9, 17, D:3) a +0 whip a gnoll corpse (skeletalised by now) (14, 18, D:3) a +0 flail a +0 whip an inkwell talisman (15, 18, D:3) a +0 spear a gnoll skeleton (17, 19, D:3) a +0 short sword (21, 13, D:3) the +10 falchion of Qucol {venom, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (31, 3, D:3) a +0 short sword (36, 13, D:3) a +0 long sword (41, 29, D:3) a +0 short sword (50, 14, D:3) a +0 short sword a kobold corpse (63, 6, D:3) a +0 morningstar an orc corpse (63, 8, D:3) a +0 club a +0 dagger a +0 robe an orc corpse (64, 1, D:3) a +0 chain mail