cikandin Level 1 of the Dungeon [Shop] Doudghori's Book Shop a parchment of Jinxbite (75 gold) a parchment of Eringya's Surprising Crocodile (169 gold) a parchment of Grave Claw (75 gold) a parchment of Shock (52 gold) a parchment of Martyr's Knell (169 gold) a parchment of Summon Forest (239 gold) a parchment of Alistair's Intoxication (239 gold) a parchment of Infestation (543 gold) a parchment of Nazja's Percussive Tempering (239 gold) a parchment of Gloom (114 gold) (2, 1, D:1) a +0 ring mail (12, 40, D:1) a +0 club (14, -13, D:1) a +0 club (15, 2, D:1) a +0 falchion (16, -5, D:1) a +0 short sword (18, 40, D:1) a +0 club a goblin corpse (skeletalised by now) (19, 0, D:1) a +0 spear (20, 0, D:1) a +0 club a bat skeleton (25, 2, D:1) a +0 dagger a goblin skeleton (26, 11, D:1) a +0 dagger a quokka skeleton a kobold skeleton (26, 32, D:1) a +0 mace (36, -4, D:1) a +0 dagger (36, 19, D:1) a frilled lizard skeleton (42, 0, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Wuweczuch's Weapon Emporium a +0 spear (39 gold) a +2 war axe of freezing (237 gold) a +0 war axe of flaming (107 gold) a +0 dagger (26 gold) a +0 hand axe (39 gold) a +0 quarterstaff (65 gold) the +3 arbalest of the Lurker {freeze, Int+6} (625 gold) Int+6: It affects your intelligence (+6). It can be maximally enchanted to +9. a +0 long sword (45 gold) a +0 short sword (39 gold) (0, 0, D:2) a +0 whip a +0 whip (5, -18, D:2) a hobgoblin corpse (5, -17, D:2) a +0 dagger a kobold corpse (5, 11, D:2) a +0 robe (6, -15, D:2) a +0 club 4 stones (7, 9, D:2) a +0 robe (9, 20, D:2) a +0 whip (10, 15, D:2) a quokka corpse (skeletalised by now) (12, 13, D:2) a parchment of Awaken Armour (14, -4, D:2) the +10 mace of Hepliaklqana's Favour {flame, *Noise rPois rC+ Str+3} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (16, 0, D:2) an orb of pyromania (18, 0, D:2) a bat corpse (skeletalised by now) (22, 0, D:2) a frilled lizard skeleton (28, 0, D:2) a frilled lizard corpse (skeletalised by now) (31, -6, D:2) a +0 robe (34, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (34, 1, D:2) a rat corpse (skeletalised by now) (45, 3, D:2) a +0 robe (45, 4, D:2) a +0 scale mail Level 3 of the Dungeon (0, 1, D:3) 7 gold pieces (4, -5, D:3) 11 gold pieces (5, -2, D:3) an amulet of wildshape (5, 0, D:3) a +0 club a +0 dagger a gnoll corpse (9, 4, D:3) Maxwell's Memoranda