cikandin Level 1 of the Dungeon (5, 16, D:1) a +0 whip 2 stones a kobold skeleton a rat skeleton (6, 29, D:1) a hobgoblin corpse (7, 29, D:1) a rat corpse (7, 33, D:1) a rat corpse (skeletalised by now) (9, 29, D:1) a dart slug corpse (10, 26, D:1) a bat corpse (11, 42, D:1) a +0 club a +0 ring mail a goblin skeleton (12, 43, D:1) a +1 short sword of speed a kobold skeleton (18, 11, D:1) a bat skeleton (18, 14, D:1) a +0 scale mail (18, 25, D:1) a +0 leather armour (29, -6, D:1) a +0 dagger a kobold skeleton (31, 45, D:1) a +0 whip a kobold corpse (skeletalised by now) (34, 19, D:1) a hobgoblin skeleton (37, 14, D:1) a frilled lizard skeleton (43, 44, D:1) a bat corpse (skeletalised by now) (44, 18, D:1) a quokka skeleton (46, 3, D:1) a bat corpse (skeletalised by now) (50, 43, D:1) a rat corpse (skeletalised by now) (55, 1, D:1) a bat corpse (skeletalised by now) (57, -4, D:1) a +0 dagger (57, 37, D:1) a +0 club a goblin corpse (skeletalised by now) (58, 33, D:1) a +0 spear (60, 36, D:1) a +0 dagger (63, 28, D:1) a +0 club a +0 club a rat skeleton a goblin skeleton Level 2 of the Dungeon (9, 2, D:2) a +0 whip of electrocution (20, 4, D:2) a +0 ring mail (29, -1, D:2) a ball python corpse (30, 8, D:2) the +9 dagger of Incongruity {spect, rC+ Will+ Dex+2} rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (30, 12, D:2) an adder corpse (32, 10, D:2) a +0 flail a +0 whip a gnoll corpse (32, 12, D:2) a +0 short sword 4 stones a kobold corpse