cikandin Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (3, -5, D:1) a +0 ring mail (10, -7, D:1) a +0 dagger (10, -5, D:1) a +0 chain mail (13, -24, D:1) a frilled lizard skeleton (19, -32, D:1) a rat skeleton (19, -9, D:1) a quokka skeleton (27, -26, D:1) a frilled lizard skeleton (32, -29, D:1) a scarab talisman (34, -36, D:1) an inkwell talisman (42, -33, D:1) a quokka skeleton (47, -34, D:1) a quokka skeleton Level 2 of the Dungeon (5, 7, D:2) a bat skeleton (9, 3, D:2) a +0 dagger a goblin skeleton (12, -2, D:2) a +0 chain mail (16, 17, D:2) a +0 dagger (20, 17, D:2) an adder skeleton (21, 16, D:2) a +0 dagger 5 stones (28, 12, D:2) a +0 club (28, 29, D:2) an adder skeleton (28, 34, D:2) a kobold skeleton (35, 29, D:2) a bat corpse (skeletalised by now) (37, 29, D:2) an adder corpse (skeletalised by now) (38, 28, D:2) a frilled lizard corpse (skeletalised by now) (55, -7, D:2) a +0 club (56, -8, D:2) a +0 whip (56, -7, D:2) a +0 whip a gnoll corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip (15, 13, D:3) a quokka corpse (skeletalised by now) (23, 25, D:3) a +0 dagger (25, 22, D:3) an adder skeleton (25, 24, D:3) a +0 hand axe (26, 26, D:3) a +0 club (26, 27, D:3) a rat skeleton (31, 32, D:3) a ball python corpse (skeletalised by now) (36, 2, D:3) a +0 whip a +0 club (37, 1, D:3) a +2 antimagic short sword (37, 18, D:3) a +0 club (38, -1, D:3) a rat skeleton (39, -1, D:3) a +0 dagger a +0 robe an orc skeleton (39, 19, D:3) a +0 spear (39, 21, D:3) a +0 hand axe (40, 19, D:3) a +0 ring mail (41, 19, D:3) a +0 mace (50, -1, D:3) a +0 ring mail (50, 5, D:3) a ball python skeleton Level 4 of the Dungeon (2, 12, D:4) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (17, 8, D:4) a parchment of Frozen Ramparts (18, 29, D:4) an adder skeleton (19, 33, D:4) a quill talisman (23, 43, D:4) a +0 lajatang Level 5 of the Dungeon (1, 1, D:5) the +0 chain mail of the Shore {Harm rF+ Str+4 Int-3} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (10, 1, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (16, -23, D:5) a +0 dagger a +0 ring mail (16, -8, D:5) a quill talisman (17, -24, D:5) a +0 dagger a +0 robe an orc skeleton (17, -23, D:5) a +0 mace a +0 leather armour (18, -23, D:5) a +0 dagger a +0 robe (18, -20, D:5) a +0 dagger (39, 1, D:5) a +0 trident (44, -37, D:5) a +0 trident Level 6 of the Dungeon (4, -4, D:6) a +0 helmet (28, -3, D:6) a bullfrog corpse (34, -26, D:6) a +0 short sword (36, -14, D:6) a +0 mace (36, -2, D:6) a parchment of Summon Ice Beast