Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9241035511290157422 28 code2828 the Magician (level 3, 30/30 HPs) Began as a Djinni Cinder Acolyte on June 12, 2026. Was a High Priest of Ignis. Got out of the dungeon alive. The game lasted 00:00:53 (1143 turns). code2828 the Magician (Djinni Cinder Acolyte) Turns: 1143, Time: 00:00:53 Health: 30/30 AC: 2 Str: 13 XL: 3 Next: 30% Gold: 49 EV: 10 Int: 17 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + (20%) a - -1 falchion (flame) rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Fiery Armour (0%), Foxfire Swarm (0%), Rising Flame (0%) You escaped. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a -1 falchion of flaming (weapon) Armour b - a +0 robe (worn) Jewellery c - a +4 ring of protection Scrolls c - a scroll of brand weapon {unknown} e - a scroll of amnesia {unknown} Potions d - 2 potions of curing {unknown} Skills: - Level 3.0 Fighting - Level 2.6 Long Blades + Level 3.2 Spellcasting - Level 3.2 Conjurations - Level 3.2 Hexes - Level 3.2 Summonings - Level 3.2 Necromancy - Level 3.2 Translocations - Level 3.2 Forgecraft + Level 3.2 Fire Magic - Level 3.2 Ice Magic - Level 3.2 Air Magic - Level 3.2 Earth Magic - Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 26% 2d6 7% 2 b - Kinetic Grapnel Frge 52% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. There is an open door here. Found a club. You reach down and open the door. There is an open door here. There is an open door here. You encounter a quokka. A quokka is nearby! A quokka is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You miscast Scorch. Nothing appears to happen. Flames lash the quokka. The quokka is almost dead. The quokka's fire resistance burns away. The quokka barely misses you. The quokka closely misses you. You miss the quokka. The quokka is almost dead. The quokka barely misses you. Flames lash the quokka. The quokka is burned terribly! You kill the quokka! Your magical contamination has completely faded away. You see here a quokka corpse. You see here a quokka corpse. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You see here a +0 leather armour. Things that are here: a +0 dagger; a goblin skeleton There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an escape hatch in the floor here. There is a staircase leading out of the dungeon here. You have escaped! ##.#............##..............# ...>.÷....##....##....##.....#..# #.........##..........##........# #....##.........................# #....##...................##....# #.........................##....# #...............................# #..##...........>................ #..##...........@..........##..#. #..........................##.†.. #...............................# #...##.........................## #...##...................##....## #........................##....#. #.......##..........##.........#. .##.....##....##....##........... .###..........##................. There were no monsters in sight! Vanquished Creatures 4 dart slugs (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 5 bats (D:1) 3 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code2828 the Djinni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | code2828 set off with the following spells memorised: | Scorch. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 101 | D:1 | Reached XP level 2. HP: 17/25 MP: 0/0 605 | D:1 | Reached XP level 3. HP: 30/30 MP: 0/0 605 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1143 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, chequers_serial_rivers_large_a, minmay_tetromino_s4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Conjurations | 3 | 3.2 Hexes | 3 | 3.2 Summonings | 3 | 3.2 Necromancy | 3 | 3.2 Translocations | 3 | 3.2 Forgecraft | 3 | 3.2 Fire Magic | 3 | 3.2 Ice Magic | 3 | 3.2 Air Magic | 3 | 3.2 Earth Magic | 3 | 3.2 Alchemy | 3 | 3.2 Fighting | | 3.0 Long Blades | | 2.6 Action || total ---------------------------++------- Attack: Normal || 53 Melee: Falchion || 53 Cast: Scorch || 14 Armour: Robe || 43 Dodge: Dodged || 31