conp Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (6, -12, D:1) a serpent talisman (9, -14, D:1) a rat corpse (skeletalised by now) (12, 18, D:1) a +0 club a kobold skeleton (14, -6, D:1) a bat skeleton (15, -4, D:1) a +0 club (16, 17, D:1) a +0 mace (18, 7, D:1) a +0 robe (22, -10, D:1) a stone a +0 short sword a kobold skeleton (23, -11, D:1) a rat skeleton (24, -5, D:1) a +0 club (28, -8, D:1) a hobgoblin skeleton (34, 25, D:1) a +0 dagger (41, -4, D:1) a +0 quarterstaff (54, 4, D:1) a +0 club (60, -16, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a potion of mutation (4, 0, D:2) a +6 ring of intelligence (4, 9, D:2) the +6 spear "Linu" {flame, Dex+8} Dex+8: It affects your dexterity (+8). (unseen)