conp Level 1 of the Dungeon (0, 0, D:1) a +0 whip 3 stones (15, 9, D:1) a +0 dagger (17, -1, D:1) a +0 dagger (17, 32, D:1) a jackal corpse (skeletalised by now) (31, -18, D:1) a +0 ring mail (31, 22, D:1) a quokka skeleton (42, -10, D:1) 3 stones (47, 19, D:1) a bat corpse (skeletalised by now) (55, -9, D:1) a +0 hand axe (55, 32, D:1) a bat corpse (skeletalised by now) (59, -4, D:1) a +0 club (62, 15, D:1) a +0 dagger 5 stones a ball python skeleton a kobold skeleton (62, 16, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (2, -2, D:2) an adder corpse (skeletalised by now) (3, 12, D:2) a +0 club (8, 19, D:2) 6 stones (9, 5, D:2) a +0 robe (9, 6, D:2) a +0 mace (20, -2, D:2) a +0 leather armour (24, -7, D:2) a ball python skeleton (24, 1, D:2) an adder skeleton (25, -9, D:2) a bat skeleton (28, -7, D:2) a goblin skeleton (33, -3, D:2) a +0 helmet (34, 4, D:2) the +3 leather armour of Card Tricks {^Contam Will+++ Regen+ Str+3} Str+3: It affects your strength (+3). Will+++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. (43, 26, D:2) a +0 whip (49, 27, D:2) 4 stones (50, -4, D:2) a +0 hammer (51, -5, D:2) a +0 hammer (52, -4, D:2) a +0 hammer (53, -5, D:2) a +0 hammer (54, -5, D:2) a +0 hammer (55, -6, D:2) a +0 hammer (57, -13, D:2) a +0 long sword (57, -7, D:2) a +0 hammer (57, -6, D:2) a +0 hammer (57, -5, D:2) a +0 hammer (57, 1, D:2) a +0 short sword (58, -7, D:2) a +1 hammer of protection (unseen) (58, -6, D:2) a +0 hammer (58, -5, D:2) a +0 hammer (58, 0, D:2) a ball python corpse (59, -7, D:2) a +0 hammer of holy wrath (unseen) (59, -5, D:2) the +7 hammer of Sudden Death {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen)