Dungeon Sprint DCSS version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 10666538973803919588 0 conway the Tinkerer (level 1, -7/13 HPs) Began as a Coglin Forgewright on Nov 18, 2024. Mangled by a merfolk siren ... wielding a +0 spear (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (17 turns). conway the Tinkerer (Coglin Forgewright) Turns: 17, Time: 00:00:23 Health: -7/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +0 hammer {Tertia} rCold . . . d - +0 dagger {Kun} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no teleportation @: mesmerised, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) {Tertia} d - a +0 dagger (offhand) {Kun} Armour c - a +0 robe (worn) Scrolls i - a scroll of blinking Potions b - 3 potions of magic e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 1.7 Spellcasting + Level 4.8 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 28% 2d4 4% 2 Launch Clockwork Bee Frge 14% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 65% 4 Forge Lightning Spire Air/Frge 7% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The merfolk siren is lightly wounded. You hit the merfolk siren with your +0 dagger. The merfolk siren chants its luring song. Okay, then. You hit the merfolk siren with your +0 hammer. The merfolk siren is moderately wounded. You closely miss the merfolk siren with your +0 dagger. The merfolk siren chants its luring song. x2 You hit the merfolk siren with your +0 hammer. The merfolk siren is moderately wounded. You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. You hit the merfolk siren with your +0 hammer. The merfolk siren is heavily wounded. You hit the merfolk siren but do no damage. The merfolk siren hits you with a +0 spear. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising, 64% to hit) The kinetic grapnel hits the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. The grapnel guides your strike. You hit the merfolk siren with your +0 hammer. The merfolk siren is heavily wounded. You hit the merfolk siren with your +0 dagger. The merfolk siren chants its luring song. You hit the merfolk siren with your +0 hammer. The merfolk siren is severely wounded. You closely miss the merfolk siren with your +0 dagger. The merfolk siren barely misses you. You hit the merfolk siren with your +0 dagger. The merfolk siren is severely wounded. You closely miss the merfolk siren with your +0 hammer. The merfolk siren chants its luring song. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## ..#.. .$. #m# ##@## +.<.+ ##.## #+# You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | conway the Coglin Forgewright began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a merfolk siren 17 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Mace || 10 Dagger || 10 Cast: Kinetic Grapnel || 3 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 1 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 1 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 18 daAuts