conway Level 1 of the Dungeon [Shop] The Oracle's Delphic Readings a scroll of amnesia (40 gold) a scroll of identify (20 gold) a Treatise on Traps (300 gold) a book of Displacement (220 gold) the Unrestrained Analects (440 gold) a scroll of identify (20 gold) a book of Geomancy (200 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a book of Spatial Translocations (180 gold) a scroll of revelation (75 gold) a scroll of fear (40 gold) (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (7, -6, D:1) a +0 hand axe (7, 7, D:1) a potion of brilliance (12, -1, D:1) 5 stones (18, 1, D:1) a bat corpse (skeletalised by now) (25, -14, D:1) a +0 whip 5 stones (36, 1, D:1) a quokka corpse (skeletalised by now) (42, 19, D:1) a potion of curing (44, 5, D:1) a hobgoblin skeleton (47, -1, D:1) a potion of enlightenment (47, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (48, 10, D:1) a +0 club a jackal corpse (skeletalised by now) (50, -1, D:1) a +0 hand axe (57, -8, D:1) a quokka corpse (skeletalised by now) (59, 22, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (0, 1, D:2) a +0 short sword (15, 8, D:2) an adder skeleton (19, 27, D:2) a frilled lizard corpse (skeletalised by now) (24, -4, D:2) a +0 leather armour (25, -4, D:2) 3 stones (25, 21, D:2) a +0 club (30, 13, D:2) a stone a +0 whip a kobold skeleton (36, 16, D:2) a potion of curing (41, 25, D:2) a granite talisman Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 1, D:3) a +0 short sword a rat corpse (0, 3, D:3) a bat corpse (1, 0, D:3) a +0 dagger a quokka corpse (2, 0, D:3) a +0 club (2, 2, D:3) a ball python corpse