Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 3540512226227052616 22 conway the Grave Robber (level 2, -1/20 HPs) Began as a Mummy Necromancer on Nov 19, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (369 turns). conway the Grave Robber (Mummy Necromancer) Turns: 369, Time: 00:01:02 Health: -1/20 AC: 2 Str: 11 XL: 2 Next: 68% Magic: 2/5 EV: 11 Int: 14 God: Gold: 13 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of summoning {unknown} Skills: + Level 0.6 Fighting - Level 1.5 Dodging + Level 1.8 Stealth + Level 2.9 Spellcasting * Level 4.2 Necromancy * Level 0.8 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Curse of Agony Necr 20% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, chance to affect: 67%) You feel a surge of power! The jackal struggles to resist. The jackal barely misses you. The jackal bites you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 67%) You feel a surge of power! The jackal struggles to resist. The jackal bites you. The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 67%) You feel a surge of power! A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal closely misses you. Your soul wisp misses the jackal. You barely miss the jackal. The jackal closely misses you. Your soul wisp touches the jackal. You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You die... .# .# .## #.. .. .# # ##.# #.# #@*# #...##h#####.# #...†.h......# ####.###.####### .. .#...##.### #.# ..#......# ##.# #h..##.#.# ##.#########.# #.#.# ##.#...#.....###.#.# You could see 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) A goblin (D:1) 3 jackals (D:1) 3 frilled lizards (D:1) A kobold (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A giant cockroach (D:1) 3 jackals (D:1) A ball python (D:1) A rat (D:1) 7 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | conway the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 184 | D:1 | Reached XP level 2. HP: 15/20 MP: 3/5 368 | D:1 | HP: 1/20 [jackal (3)] 369 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 70 Cast: Soul Splinter || 14 Armour: Robe || 51 Dodge: Dodged || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 369 | 369 | 0 | 0 | 224 | 1 | 369.0 | Dungeon | 369 | 369 | 0 | 0 | 224 | 1 | 369.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 369 daAuts