Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 12424209372733512787 4 conway the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Nov 20, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (107 turns). conway the Grave Robber (Mummy Necromancer) Turns: 107, Time: 00:00:43 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 0/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of see invisible Scrolls d - a scroll of blinking {unknown} Skills: + Level 0.1 Fighting - Level 1.5 Dodging + Level 1.6 Stealth + Level 2.7 Spellcasting * Level 4.0 Necromancy * Level 0.3 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 38% 2d9 6% 2 Vampiric Draining Necr 19% 2d7 12% 3 Animate Dead Necr 19% N/A 38% 4 Curse of Agony Necr 19% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Aim: a jackal (chance to affect: 66%) You feel a surge of power! The jackal struggles to resist. The jackal barely misses you. Your soul wisp barely misses the jackal. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 66%) You feel a surge of power! There's no room for the soul wisp to form! The jackal is unaffected. The jackal misses you. The jackal barely misses you. Your soul wisp touches the jackal. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 66%) You feel a surge of power! The jackal struggles to resist. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the jackal. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the jackal. The jackal is moderately wounded. The jackal misses you. The jackal completely misses you. Your soul wisp misses the jackal. You completely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal. The jackal dies! You hit the jackal. The jackal is almost dead. The jackal bites you. You die... ##....#.ß.<.ß.#.#.#.#.# #.....#.......#.#.#.#.# .....#...###.ß.###.#.#...# .....#.....#...#...#.##### . #.......##+##...#.# ##.^............#.# .. ##......*rh......# .### #.......hh#####.##... #..########@...#..#..# .... #....#..#..# .### #....#..#..# #####....#..#..# .........#.....# #####....#.#..## #..)....).# ########..# #..... You could see 3 jackals, a rat and a friendly soul wisp (summoned). Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A jackal (D:1) A goblin (D:1) 3 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | conway the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 107 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, palyth_stone_intersect, nrook_mini_vaults, minmay_shallow_snake_nest Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Soul Splinter || 7 Armour: Robe || 14 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 107 | 107 | 0 | 0 | 64 | 1 | 107.0 | Dungeon | 107 | 107 | 0 | 0 | 64 | 1 | 107.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 107 daAuts