Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 3314393426852084579 28 conway the Grave Robber (level 2, 0/20 HPs) Began as a Mummy Necromancer on Nov 20, 2024. Frozen to death by an endoplasm (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (1080 turns). conway the Grave Robber (Mummy Necromancer) Turns: 1080, Time: 00:01:10 Health: 0/20 AC: 2 Str: 11 XL: 2 Next: 96% Magic: 1/5 EV: 11 Int: 14 God: Gold: 103 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 0.8 Fighting - Level 1.5 Dodging + Level 1.9 Stealth + Level 2.9 Spellcasting * Level 4.2 Necromancy * Level 1.0 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 5% 2 Vampiric Draining Necr 21% 2d7 11% 3 Animate Dead Necr 21% N/A 36% 4 Curse of Agony Necr 21% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, chance to affect: 67%) You feel a surge of power! The endoplasm struggles to resist. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, chance to affect: 67%) You feel a surge of power! The endoplasm struggles to resist. The endoplasm misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - dart slug Aim: an endoplasm (chance to affect: 67%) You feel a surge of power! A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. Your soul wisp touches the endoplasm. The endoplasm hits your soul wisp. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm completely misses you. The endoplasm hits your soul wisp but does no damage. Your soul wisp touches the endoplasm but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. Your soul wisp touches the endoplasm. The endoplasm hits your soul wisp. The endoplasm freezes you. You are frozen. You resist. You die... ######### ........# ......J*############ #wJ@.........# #.##########.# #.# #.# #.# #.# #.# #.# #.# #.# ..# #.# .## ##.# ##..# You could see a dart slug, 2 endoplasms and a friendly soul wisp (summoned). Vanquished Creatures A bat (D:1) A quokka (D:1) A ball python (D:1) 2 kobolds 5 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:1) 2 ball pythons An endoplasm (D:2) 2 goblins A hobgoblin (D:1) A kobold (D:1) A bat (D:1) A rat (D:1) 11 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | conway the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 271 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 1031 | D:2 | Reached skill level 1 in Ice Magic 1078 | D:2 | HP: 1/20 [frozen (2)] 1080 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_corners, minmay_tree_intersection D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 1 | 1.0 Fighting | | 0.8 Dodging | | 1.5 Stealth | | 1.9 Spellcasting | | 2.9 Necromancy | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 65 Cast: Soul Splinter || 23 Use: Scroll || 2 Armour: Robe || 47 Dodge: Dodged || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1079 | 1046 | 33 | 0 | 898 | 2 | 539.5 | Dungeon | 1079 | 1046 | 33 | 0 | 898 | 2 | 539.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 915 daAuts D:2: 164 daAuts