Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 8881000405781607613 21 conway the Grave Robber (level 2, -1/20 HPs) Began as a Mummy Necromancer on Nov 21, 2024. Slain by a goblin ... wielding a +1 dagger of draining (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (278 turns). conway the Grave Robber (Mummy Necromancer) Turns: 278, Time: 00:00:46 Health: -1/20 AC: 2 Str: 11 XL: 2 Next: 62% Magic: 1/5 EV: 11 Int: 14 God: Gold: 25 SH: 0 Dex: 12 Spells: 3/6 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: very slightly contaminated A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Skills: + Level 0.7 Fighting - Level 1.5 Dodging + Level 1.8 Stealth + Level 2.9 Spellcasting * Level 4.2 Necromancy * Level 0.8 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 3% 1 b - Grave Claw Necr 40% 2d9 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Curse of Agony Necr 20% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Aiming: Grave Claw (safe; 6% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, weak, ally target, soul-splintered) You feel a surge of power! You miscast Grave Claw. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. The endoplasm hits you. Your soul wisp touches the gnoll. The goblin barely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 club. The endoplasm freezes you. You are frozen. You resist. Your soul wisp barely misses the gnoll. The goblin closely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll misses you. The endoplasm closely misses you. Your soul wisp touches the gnoll. The gnoll dies! The goblin barely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +1 dagger of draining. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is moderately wounded. Your soul wisp touches the endoplasm. The endoplasm closely misses you. The goblin barely misses you. You hit the endoplasm. You kill the endoplasm! Your soul wisp misses the goblin. The goblin hits you with a +1 dagger of draining. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. Your soul wisp barely misses the goblin. The goblin hits you with a +1 dagger of draining. You die... # ..###### ........ .. .......## #. ........#############. # #..............#. #.##.############.#. #..@..# #.#. ##g*...# ##.#. .$......# ######.... ....................#. #..........#.........#. .....#.....##.#####.#.#. ##.#.##...## # #.#.## #.#. #.### #.#)## #.#.## #####.#.## You could see a goblin (ally target) and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 kobolds (D:1) A quokka (D:1) 2 bats (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) 2 quokkas (D:1) 3 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | conway the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 207 | D:1 | Reached XP level 2. HP: 18/20 MP: 3/5 212 | D:1 | Learned a level 2 spell: Grave Claw 278 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_ring, minmay_pentomino_s2 Action || total ---------------------------++------- Melee: Dagger || 32 Cast: Soul Splinter || 10 Armour: Robe || 30 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 278 | 278 | 0 | 0 | 209 | 1 | 278.0 | Dungeon | 278 | 278 | 0 | 0 | 209 | 1 | 278.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 278 daAuts