conway Level 1 of the Dungeon [Shop] Sasonteph's Book Shop a parchment of Petrify (169 gold) a parchment of Borgnjor's Revivification (543 gold) a parchment of Freeze (52 gold) a parchment of Brom's Barrelling Boulder (169 gold) a parchment of Swiftness (114 gold) a parchment of Shatter (676 gold) a parchment of Slow (52 gold) (0, 0, D:1) a bat skeleton (5, 26, D:1) a +0 club (12, 18, D:1) a rat skeleton (19, 21, D:1) a +0 short sword (20, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, 0, D:1) a bat corpse (skeletalised by now) (27, 9, D:1) a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (36, -9, D:1) a +0 robe (42, 22, D:1) a hobgoblin skeleton (42, 33, D:1) a +0 long sword (43, 24, D:1) a jackal corpse (skeletalised by now) (44, 19, D:1) a +0 robe (44, 29, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 sling (0, 22, D:2) a medusa talisman (2, 22, D:2) a +0 robe (3, -5, D:2) a hobgoblin skeleton (5, 12, D:2) a +0 club a +0 sling (6, -15, D:2) a frilled lizard corpse (skeletalised by now) (10, -3, D:2) a +0 robe (16, -6, D:2) a jackal corpse (skeletalised by now) (16, -5, D:2) a jackal corpse (skeletalised by now) a ball python corpse (skeletalised by now) (16, 42, D:2) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (20, 25, D:2) a +0 dagger a goblin skeleton (22, 40, D:2) a +0 dagger (23, -2, D:2) a quokka skeleton (24, 42, D:2) a potion of heal wounds (27, -9, D:2) a +0 dagger (29, -8, D:2) a +0 club a goblin corpse (skeletalised by now) (29, 21, D:2) a potion of heal wounds (30, -8, D:2) a frilled lizard skeleton (34, -13, D:2) a rat corpse (skeletalised by now) (36, -5, D:2) a +0 short sword (47, -10, D:2) a hobgoblin corpse (skeletalised by now) (48, 1, D:2) a +0 pair of gloves (50, 3, D:2) an adder corpse (skeletalised by now) (60, 2, D:2) a potion of heal wounds Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Baan" {rF+ Wiz Str+2 Dex+3 Stlth+} (5730 gold) [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the ring "Wefar" {Fly rElec Str+2 Int+3 Dex-4} (3360 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). the +3 mace of Cyezen Hora {drain, rElec rF+ Dex-3} (3510 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the ring of Lalylic {rC++ rN++ Will- Slay+4} (6680 gold) [ring of slaying] rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +5 sling "Meicry" {drain, rElec rF+ Will+ Stlth+} (5710 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 pair of boots of Curiosity {Rampage rN++ rCorr Str-3} (2630 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. the ring "Fappaser" {+Blink rElec AC+4 Str+5 Stlth-} (6610 gold) [ring of protection] +Blink: It lets you blink. rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. the conjuration staff "Boqaoz" {Str+6 Conj} (4460 gold) [staff of conjuration] Str+6: It affects your strength (+6). Conj: It increases the power of your Conjurations spells. the +6 hand axe of Transparent Tenacity {protect, Str+4 Int-3} (4270 gold) Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +4 leather armour of Daesyt {*Silence rPois Dex+6} (4020 gold) *Silence: It may silence you when you take damage. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +3 dagger "Eviscerator" {freeze, rElec rPois rF- rC-} (2280 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. the +10 dagger "Dragon's Funeral" {spect, Stlth+} (6480 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the air staff of Abuse {rElec rC+ Will+ Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Air: It increases the power of your Air spells. the ring of the Curious Yaks {rElec rC+ SInv} (3600 gold) [ring of see invisible] rElec: It insulates you from electricity. rC+: It protects you from cold. SInv: It lets you see invisible. the +0 ring mail of Curiosity {Rampage *Slow rN++ Stlth+} (1870 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Juaxtuol {rN++ rCorr AC+4} (5910 gold) [ring of protection] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). the +4 hand axe "Murmur" {freeze, rElec Dex+2 Stlth+} (4640 gold) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the hive talisman of the Tatzelwurm {rF- rN+ Dex+3 SInv} (9300 gold) [hive talisman] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the +0 pair of gloves of Romun {Will+ Str+2 Dex+3} (2760 gold) Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the dragon-coil talisman "Omar" {rF+ rC+ MP-7 Str+3 Int+2} (10140 gold) [dragon-coil talisman] rF+: It protects you from fire. rC+: It protects you from cold. MP-7: It affects your magic capacity (-7). Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (7, 5, D:3) a +0 long sword (14, 18, D:3) a potion of attraction (15, 3, D:3) a +0 leather armour (15, 9, D:3) the felid skeleton of Natasha (17, 11, D:3) a bat skeleton (17, 23, D:3) the felid skeleton of Natasha (18, 11, D:3) the felid skeleton of Natasha (19, 11, D:3) a +0 whip a kobold skeleton (22, 9, D:3) a +0 club (33, -6, D:3) a frilled lizard corpse (skeletalised by now) (34, 8, D:3) a +0 plate armour (34, 9, D:3) a +0 club a goblin corpse (skeletalised by now) (34, 28, D:3) a ring of positive energy (35, 11, D:3) a +2 ring mail of cold resistance (40, -9, D:3) a rat corpse (skeletalised by now) (49, 8, D:3) a +0 ring mail Level 4 of the Dungeon (2, -3, D:4) a +0 club (4, -2, D:4) 5 gold pieces (5, 3, D:4) a +0 short sword (5, 8, D:4) a ball python skeleton (6, 7, D:4) a +0 whip (7, 4, D:4) a potion of attraction (11, 7, D:4) a hobgoblin skeleton (14, -1, D:4) a +0 long sword (14, 33, D:4) a +0 flail (15, 6, D:4) a potion of curing (19, 17, D:4) a +0 robe (25, -1, D:4) a scorpion corpse (25, 11, D:4) a potion of heal wounds (26, 11, D:4) a potion of resistance (31, 32, D:4) a hound corpse (skeletalised by now) (33, 1, D:4) an adder corpse (skeletalised by now) (39, 8, D:4) a +0 chain mail (47, 11, D:4) a potion of ambrosia