cwj7922 Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (1, -16, D:1) a +0 whip (1, 0, D:1) a hobgoblin corpse (skeletalised by now) (7, 22, D:1) a +0 dagger (11, -9, D:1) a rat corpse (skeletalised by now) (12, -9, D:1) a rat corpse (skeletalised by now) (17, -17, D:1) a +0 spear (17, 31, D:1) a +0 dagger (17, 32, D:1) a rat corpse (skeletalised by now) (18, 24, D:1) a hobgoblin corpse (skeletalised by now) (23, -9, D:1) a +0 short sword (23, 34, D:1) a +0 dagger (34, -19, D:1) a ball python corpse (skeletalised by now) (48, -19, D:1) the -1 tower shield of the Midnight Sun {rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. the +0 pair of boots of the Necropolis {rF+ Regen+ Str+3} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 pair of boots of Patterns {Str+2 Int-2 SInv} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. (49, 22, D:1) a +0 short sword a stone (52, 7, D:1) a staff of cold