Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10993137227280552431 (custom seed) 14 cwj7922 the Shield-Bearer (level 2, 24/24 HPs) Began as a Formicid Fighter on Apr 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (915 turns). cwj7922 the Shield-Bearer (Formicid Fighter) Turns: 915, Time: 00:00:53 Health: 24/24 AC: 6 Str: 20 XL: 2 Next: 60% Magic: 2/2 EV: 8 Int: 7 God: Gold: 42 SH: 5 Dex: 13 Spells: 1/1 levels left rFire . . . (100%) a - +0 flail rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slow A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of fog {unknown} h - a scroll of torment {unknown} j - a scroll of identify {unknown} Potions m - 2 potions of might f - a potion of curing {unknown} k - a potion of enlightenment {unknown} l - a potion of mutation {unknown} n - a potion of attraction {unknown} Skills: + Level 3.5 Fighting + Level 2.2 Maces & Flails + Level 3.5 Armour + Level 4.3 Shields You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 85% 1 Grave Claw Necr 0% 2d7 94% 2 Mercury Arrow Conj/Alch 0% 2d5 94% 2 Frozen Ramparts Ice 0% 1d1 99% 3 Ozocubu's Armour Ice 0% N/A 99% 3 Tukima's Dance Hex 0% N/A 99% 3 Vampiric Draining Necr 0% 2d6 99% 3 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History There is an open door here. There is a fountain of clear blue water here. There is a stone staircase leading down here. There is a fountain of clear blue water here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. No target in view! No target in view! No target in view! No target in view! No target in view! Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. This is a scroll of acquirement! You hear a splash. Something appears at your feet! d -> A - 2 scrolls of acquirement You hear a splash. Something appears at your feet! You hear a splash. Something appears at your feet! Why would you want to do that? Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...###...## ###..####..### ##.....#...# #####..##.### ###..#...## #####~##..##..# ##≈≈≈~~..#.###.# ######## ###≈≈≈~~≈~~..# #.# ..†....# #≈≈≈≈≈~@≈~~~.# #.# ######.# ###≈≈≈≈~~≈~..# #.# #.# #####~≈~~..# #.## #.# #.~~≈~~.# #..# #.# #~~~~≈..# ##.## #.########.≈~≈~~.# #..# #..........~≈~~~.# ##.## ########..~~~~~..# #..# ##..~~~~..# ##.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cwj7922 the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 333 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 384 | D:1 | Found a faded altar of an unknown god. 912 | D:1 | Identified 3 scrolls of acquirement 912 | D:1 | Acquired the +2 pair of boots of Patterns {Str+2 Int-2 | SInv} 913 | D:1 | Acquired the +0 pair of boots of the Necropolis {rF+ Regen+ | Str+3} 914 | D:1 | Acquired the -1 tower shield of the Midnight Sun {rN+ | Str+4} 915 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_ring, angelslayer_ecumenical_altar_muddy, nicolae_figureground_pulse, chequers_serial_rivers_large_a Action || total ---------------------------++------- Attack: Normal || 38 Melee: Flail || 38 Read: Acquirement || 3 Armour: Scale mail || 31 Dodge: Dodged || 17 Block: Buckler || 14