cwj7922 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 16, D:1) a hobgoblin corpse (skeletalised by now) (6, 38, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, 7, D:1) a rat corpse (skeletalised by now) (16, -1, D:1) a +0 spear (16, 47, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, 39, D:1) a quokka corpse (skeletalised by now) (22, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (22, 50, D:1) a +0 dagger (33, -3, D:1) a ball python corpse (skeletalised by now) (43, 32, D:1) a quokka skeleton (48, 38, D:1) a +0 short sword a stone a kobold skeleton (51, 23, D:1) a staff of cold Level 2 of the Dungeon (1, 5, D:2) a parchment of Summon Small Mammal (5, 8, D:2) 2 gold pieces (6, 8, D:2) 892 gold pieces a +4 spectral giant spiked club the +2 pair of boots of Minor Irritation {^Contam rElec Str+5 Int+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (7, 4, D:2) 3 large rocks (12, -11, D:2) a +0 sling (20, -3, D:2) a scroll of vulnerability (21, -7, D:2) a +0 club (30, -6, D:2) a staff of fire