cxz5309 Level 1 of the Dungeon (2, 0, D:1) a bat corpse (skeletalised by now) (4, 0, D:1) a +0 dagger (16, -7, D:1) a +0 war axe a +0 club a +0 dagger a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (21, 14, D:1) a hobgoblin skeleton (22, 12, D:1) a +0 club (26, -16, D:1) a +2 dagger of draining (30, -17, D:1) a +0 dagger (32, 3, D:1) a +0 leather armour (34, -12, D:1) a +0 dagger (34, 2, D:1) a +0 helmet (34, 4, D:1) a +0 robe (41, 16, D:1) a +0 buckler (42, 25, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (1, -20, D:2) a +0 flail (6, 9, D:2) a +0 sling (21, 1, D:2) a +0 hammer (22, -17, D:2) a hobgoblin skeleton (24, -12, D:2) an adder skeleton (35, 7, D:2) an adder corpse (skeletalised by now) (36, -36, D:2) a +0 dagger (45, 5, D:2) the +1 dagger of Ebbuammy {freeze, rElec Str-4 Dex+2 SInv} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (50, -24, D:2) a +0 flail