cxz5309 Level 1 of the Dungeon [Shop] Pukeng's Distillery a potion of heal wounds (80 gold) 2 potions of heal wounds (160 gold) a potion of enlightenment (50 gold) 2 potions of mutation (160 gold) a potion of haste (100 gold) a potion of might (40 gold) a potion of moonshine (10 gold) a potion of berserk rage (50 gold) (1, -6, D:1) a +0 mace (3, -13, D:1) 3 boomerangs (5, -31, D:1) a hobgoblin corpse (skeletalised by now) (20, -35, D:1) a +0 club a kobold skeleton (20, -1, D:1) a +0 ring mail (21, -1, D:1) a +0 dagger (22, -8, D:1) a staff of necromancy (31, -44, D:1) a +0 long sword (32, -23, D:1) a +0 robe (32, -18, D:1) a +0 club (52, 7, D:1) a +0 helmet (59, -16, D:1) a +0 dagger (59, 7, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 6, D:2) a +0 short sword (9, 7, D:2) 3 boomerangs (10, 7, D:2) 6 poisoned darts (12, -6, D:2) a frilled lizard skeleton (14, 7, D:2) a +0 ring mail (15, 14, D:2) a bat skeleton (18, -16, D:2) a +0 ring mail (55, 20, D:2) a hobgoblin skeleton (56, 18, D:2) a scroll of identify Level 3 of the Dungeon (1, 2, D:3) a +0 flail (2, 8, D:3) a rat skeleton (18, 9, D:3) an adder skeleton (25, -15, D:3) a +0 trident (28, -4, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (38, -18, D:3) a +0 short sword a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (38, -9, D:3) a +0 robe (58, 3, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a river rat skeleton (2, 1, D:4) a rat skeleton (7, -41, D:4) a +0 rapier (12, -6, D:4) a +0 dagger (23, -39, D:4) a +0 dagger a +0 robe a +0 flail a +0 chain mail an orc skeleton (24, -39, D:4) a +0 flail (31, -26, D:4) 2 flux baubles (34, -12, D:4) 5 stones a +0 club (38, -22, D:4) a +0 leather armour (43, -1, D:4) a scroll of vulnerability (44, -3, D:4) a potion of berserk rage (45, -33, D:4) a +1 whip of pain (45, -1, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (46, -3, D:4) 2 scrolls of blinking (47, -1, D:4) a potion of haste (48, -12, D:4) a +0 falchion (50, -14, D:4) a +0 spear (51, -6, D:4) a boomerang a +0 club a +0 dagger a +0 club a gnoll skeleton an orc skeleton (51, -5, D:4) a +0 club (51, -4, D:4) a +0 chain mail a +0 war axe a +0 robe a +0 dagger an orc skeleton Level 5 of the Dungeon (1, -11, D:5) a +0 whip (2, -12, D:5) a +0 club a +0 spear (2, -11, D:5) a +0 club a +0 whip a +0 leather armour a gnoll corpse (3, -11, D:5) a +0 dagger