Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 17131532835700867014 28 dash the Conjurer (level 3, 19/24 HPs) Began as a Demonspawn Conjurer on Feb 12, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:04 (1036 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 1036, Time: 00:01:05 Health: 19/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/7 EV: 11 Int: 20 God: Gold: 101 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . k - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons d - a +0 club e - a +0 club f - a +0 whip j - a +0 whip k - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} h - a scroll of teleportation {unknown} i - a scroll of fear {unknown} l - a scroll of amnesia {unknown} Potions b - a potion of magic g - a potion of curing {unknown} m - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your touch may inflict minor irresistible damage on your foes. Message History The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. A hobgoblin is nearby! A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! The hobgoblin throws a stone. The stone hits you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, quivering stones (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #... (# .... .# ..... .### ..... ...#### ...... ....... ......##....... ......†........ #@....... ####........ ..#......... # #.#†##...... #.#.#.# ...... #.#.#.# ...... #..<#.# ..... ###.#.# ##### #...#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins A quokka (D:1) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 290 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 290 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 331 | D:1 | Learned a level 2 spell: Searing Ray 1036 | D:2 | Discovered your monstrous ancestry. 1036 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1036 | D:2 | Reached XP level 3. HP: 19/24 MP: 3/7 1036 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring, nicolae_titane D:2: layout_basic, shapermc_ecumenical_altar_ellora, minmay_misc_feat_plants, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 47 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1035 | 1003 | 32 | 0 | 889 | 2 | 517.5 | Dungeon | 1035 | 1003 | 32 | 0 | 889 | 2 | 517.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 998 daAuts D:2: 36 daAuts