Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.35-a0-1267-ge6b51bfc9a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 48223305613000912, deterministic pregen: 1 Version history: Game started: 0.35-a0-1262-g034f1973d3 0.35-a0-1267-ge6b51bfc9a Command line: /usr/games/crawl-git-e6b51bfc9a -name decjpractice -rc /dgldir/rcfiles/crawl-git/decjpractice.rc -macro /dgldir/rcfiles/crawl-git/decjpractice.macro -morgue /dgldir/morgue/decjpractice/ -webtiles-socket /crawl-master/webserver/sockets/decjpractice:2026-10-10.13:20:47.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-git-e6b51bfc9a(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5c07c2701a7f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-e6b51bfc9a(_Z13do_crash_dumpv+0x43a) [0x5c07c270fd0a]: do_crash_dump() /usr/games/crawl-git-e6b51bfc9a(_Z20crash_signal_handleri+0x1fa) [0x5c07c2701f7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x77d0aabbe330]: /lib/x86_64-linux-gnu/libc.so.6(pselect+0x5e) [0x77d0aac9f00e]: /usr/games/crawl-git-e6b51bfc9a(_ZN14TilesFramework11await_inputEPFbvE+0x118) [0x5c07c2ee92d8]: TilesFramework::await_input(bool (*)()) /usr/games/crawl-git-e6b51bfc9a(_Z8getch_ckv+0xcf) [0x5c07c2eed54f]: getch_ck() /usr/games/crawl-git-e6b51bfc9a(+0x84aea5) [0x5c07c29f6ea5]: /usr/games/crawl-git-e6b51bfc9a(_Z25getch_with_command_macrosv+0x210) [0x5c07c29fad70]: getch_with_command_macros() /usr/games/crawl-git-e6b51bfc9a(+0xd4f384) [0x5c07c2efb384]: /usr/games/crawl-git-e6b51bfc9a(+0xd4fefd) [0x5c07c2efbefd]: /usr/games/crawl-git-e6b51bfc9a(main+0x1f7) [0x5c07c2630047]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x77d0aaba31ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x77d0aaba328b]: /usr/games/crawl-git-e6b51bfc9a(_start+0x25) [0x5c07c2630b35]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000077d0aac897d7 in __GI___wait4 (pid=2369205, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000077d0aac897d7 in __GI___wait4 (pid=2369205, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005c07c270214c in call_gdb (file=0x77d0aad7d4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2367844\000\000\000\000\000" #2 0x00005c07c270fd28 in do_crash_dump () at dbg-asrt.cc:682 t = 1791638457 dir = "/dgldir/morgue/decjpractice/" name = "/dgldir/morgue/decjpractice/crash-decjpractice-20261010-132057.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x77d0aad7d4e0 <_IO_2_1_stderr_> #3 0x00005c07c2701f7a in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No locals. #5 0x000077d0aac9f00e in pselect64_syscall (sigmask=0x7ffc641e51e0, timeout=, exceptfds=0x0, writefds=0x0, readfds=0x7ffc641e5160, nfds=4) at ../sysdeps/unix/sysv/linux/pselect.c:34 sc_ret = -4 sc_ret = data = {140721988194784, 8} data = sc_ret = sc_ret = resultvar = __arg6 = __arg5 = __arg4 = __arg3 = __arg2 = __arg1 = _a6 = _a5 = _a4 = _a3 = _a2 = _a1 = sc_cancel_oldtype = sc_ret = resultvar = __arg6 = __arg5 = __arg4 = __arg3 = __arg2 = __arg1 = _a6 = _a5 = _a4 = _a3 = _a2 = _a1 = #6 __pselect (nfds=4, readfds=0x7ffc641e5160, writefds=0x0, exceptfds=0x0, timeout=, sigmask=0x7ffc641e51e0) at ../sysdeps/unix/sysv/linux/pselect.c:56 tval = {tv_sec = 101188404953120, tv_nsec = 140721988194664} #7 0x00005c07c2ee92d8 in TilesFramework::await_input (this=this@entry=0x5c07c3484f40 , has_console_input=has_console_input@entry=0x5c07c2eec020 <_curses_has_key()>) at tileweb.cc:715 c = result = fds = {fds_bits = {9, 0 }} maxfd = 3 saved_sig_mask = {old = {__val = {0, 1, 495740256377, 66, 30064771104, 0 }}} signals_to_wait_for = {__val = {134217728, 0, 0, 262144, 0, 140721988195696, 0, 0, 140721988194960, 140721988194960, 0, 9020160654362179840, 98784247832, 101188410822464, 140721988195696, 140721988196272}} __d = #8 0x00005c07c2eed54f in _get_key_from_curses () at libunix.cc:575 c = result = c = result = c = #9 getch_ck () at libunix.cc:643 c = #10 0x00005c07c29f6ea5 in _getch_mul () at macro.cc:838 keys = std::deque with 0 elements a = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Level build method = , level layout type = passages, absdepth0 = 13 Level vaults: layout_cellular_growth nicolae_lair_cropped_circle nicolae_lair_die-orama Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< a komodo dragon corpse; a water moccasin skeleton You start resting. You encounter an elephant. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The elephant tramples your fulminant prism! The elephant trunk-slaps your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is moderately wounded. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is heavily wounded. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant! The elephant is severely wounded. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the elephant!! You kill the elephant! You see here a yak corpse. You start resting. Magic restored. You see here a cane toad skeleton. You see here a yak corpse. You see here an elephant skeleton. Found a redback corpse. Found a redback corpse. You are caught in a web! There is a web here. You disentangle yourself. Found a redback corpse. Found a redback corpse and a twisted sapphire ring. Found a hole to the Spider Nest. Found a redback corpse. t - a ring of flight There are no items here. You see here a redback corpse. Found a stone staircase leading down. Found a quarterstaff. You now have 156 gold pieces (gained 9). Found an agate ring. There is a stone staircase leading down here. Found a mace. A malevolent force fills the Lair of Beasts... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a roar! You encounter a four-headed hydra. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the four-headed hydra!! The four-headed hydra is moderately wounded. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the four-headed hydra! The four-headed hydra is heavily wounded. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the four-headed hydra!! The four-headed hydra is severely wounded. The four-headed hydra is knocked back by the mystic blast. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the four-headed hydra! The four-headed hydra is almost dead. The four-headed hydra is knocked back by the mystic blast. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the four-headed hydra!!! You kill the four-headed hydra! You have reached level 13! You start resting. The sentinel's mark upon you fades away. You start resting. Magic restored. You start waiting. Done waiting. Found a redback corpse. Found a redback corpse. d - a scroll labelled QYRIUW HYFA u - a +4 ring of protection You pick up a parchment of Iskenderun's Battlesphere and begin reading... You add the spell Iskenderun's Battlesphere to your library. Okay, then. Okay, then. Unknown command. Unknown command. Okay, then. You see here a basilisk skeleton. There is a stone staircase leading up here. You see here a dream sheep skeleton. You see here a dream sheep skeleton. You see here a basilisk skeleton. You see here a basilisk skeleton. You see here a dream sheep skeleton. You see here a dream sheep skeleton. Done exploring. Done exploring. You see here a dream sheep skeleton. You see here a dream sheep skeleton. There is a stone staircase leading down here. You climb downwards. You encounter a cane toad. Found a scroll labelled ZADDOLYPPA and two plate armours. There is a stone staircase leading up here. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the plant!!! The plant begins to die. The plant is moderately damaged. The blast of energy engulfs the cane toad!! The cane toad is almost dead. The cane toad croaks. You hear a trumpeting! x3 Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The cane toad stings your fulminant prism. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the plant!!! The plant is heavily damaged. The blast of energy engulfs the cane toad! You kill the cane toad! You hear a trumpeting! Your Conjurations skill increases to level 13! Your Fire Magic skill increases to level 8! Okay, then. You start resting. A nearby plant withers and dies. Magic restored. l - 2 scrolls labelled ZADDOLYPPA (gained 1) Okay, then. There is a stone staircase leading up here. Found 4 javelins. Found 23 gold pieces. You encounter a water moccasin. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (81% to hit) You feel a surge of power! You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is heavily wounded. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the water moccasin!! You kill the water moccasin! You stop channelling your searing ray. You see here a water moccasin corpse. You now have 179 gold pieces (gained 23). You pick up a parchment of Inner Flame and begin reading... You add the spell Inner Flame to your library. Found a parchment of Forge Lightning Spire. You encounter an elephant. The elephant leaves your sight. The elephant leaves your sight. Found 3 datura-tipped darts. The elephant leaves your sight. You pick up a parchment of Forge Lightning Spire and begin reading... You add the spell Forge Lightning Spire to your library. You encounter an elephant. The elephant trumpets! Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. You encounter an elephant. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is moderately wounded. The blast of energy engulfs the elephant!! The elephant is heavily wounded. You hear an angry growl. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is almost dead. The blast of energy engulfs the elephant!! The elephant is moderately wounded. The blast of energy engulfs the elephant! The elephant is heavily wounded. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is severely wounded. The blast of energy engulfs the elephant!! The elephant is almost dead. The blast of energy engulfs the elephant!!! You kill the elephant! Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant! You kill the elephant! The blast of energy engulfs the elephant!! You kill the elephant! You see here a water moccasin corpse. You start resting. Magic restored. You see here a water moccasin corpse. You see here an elephant corpse. You see here an elephant corpse. You encounter a mountainshell. You encounter an elephant. The mountainshell growls angrily. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The mountainshell fractures the ground with its footsteps. The falling rubble hits you! The falling rubble hits your fulminant prism! Your fulminant prism crackles loudly. You take 12 damage, and have 66/78 hp. You hit the pile of debris but do no damage. The elephant tramples your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is moderately wounded. The blast of energy engulfs the pile of debris! The pile of debris begins to collapse. The pile of debris is heavily damaged. The blast of energy engulfs the pile of debris!! The pile of debris begins to collapse. You destroy the pile of debris! The blast of energy engulfs the pile of debris. The pile of debris begins to collapse. The pile of debris is lightly damaged. The blast of energy engulfs the pile of debris!! The pile of debris begins to collapse. The pile of debris is almost destroyed. The blast of energy engulfs the pile of debris! The pile of debris begins to collapse. The pile of debris is severely damaged. You hear a howl! x3 You can't see any susceptible monsters within range! (Use Z to cast anyway.) The pile of debris collapses into dust. x3 The mountainshell fractures the ground with its footsteps. The falling rubble hits you! You take 16 damage, and have 52/78 hp. The pile of debris collapses into dust. x3 The mountainshell fractures the ground with its footsteps. The falling rubble hits you! Consider to using tele/blink, potion or other emergency measures...... You take 13 damage, and have 39/78 hp. The pile of debris collapses into dust. The pile of debris collapses into dust. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The pile of debris collapses into dust. Your fulminant prism crackles loudly. The pile of debris collapses into dust. The elephant tramples your fulminant prism! The elephant trunk-slaps your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the pile of debris!!! The pile of debris begins to collapse. You destroy the pile of debris! The blast of energy engulfs the elephant!! The elephant is severely wounded. The blast of energy engulfs the mountainshell!!! The mountainshell is warded from harm. The pile of debris collapses into dust. x2 Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant! The elephant is severely wounded. You hear a howl! x3 Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The elephant tramples your fulminant prism! The elephant trunk-slaps your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the elephant!! You kill the elephant! You hear a howl! You see here a water moccasin corpse. You start resting. A mountainshell comes into view. The mountainshell fractures the ground with its footsteps. The falling rubble hits you! You take 7 damage, and have 57/78 hp. You see here a water moccasin corpse. The pile of debris collapses into dust. x2 The mountainshell fractures the ground with its footsteps. The falling rubble hits you!! Consider to using tele/blink, potion or other emergency measures...... You take 21 damage, and have 39/78 hp. The pile of debris collapses into dust. x3 The mountainshell fractures the ground with its footsteps. The falling rubble hits you. You take 5 damage, and have 34/78 hp. Casting: Starburst (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the mountainshell!!! The mountainshell is severely wounded. The bolt of fire hits the pile of debris!! The pile of debris resists. The pile of debris begins to collapse. You destroy the pile of debris! The bolt of fire hits the pile of debris!! The pile of debris resists. The pile of debris begins to collapse. You destroy the pile of debris! The bolt of fire hits the pile of debris!! The pile of debris resists. The pile of debris begins to collapse. The pile of debris is almost destroyed. The bolt of fire hits the pile of debris! The pile of debris resists. The pile of debris begins to collapse. The pile of debris is severely damaged. The bolt of fire hits the pile of debris! The pile of debris resists. The pile of debris begins to collapse. The pile of debris is severely damaged. The bolt of fire hits the pile of debris! The pile of debris resists. The pile of debris begins to collapse. The pile of debris is heavily damaged. The bolt of fire hits the pile of debris!! The pile of debris resists. The pile of debris begins to collapse. You destroy the pile of debris! The bolt of fire hits the pile of debris! The pile of debris resists. The pile of debris begins to collapse. The pile of debris is almost destroyed. The bolt of fire hits the pile of debris! The pile of debris resists. The pile of debris begins to collapse. The pile of debris is severely damaged. The pile of debris collapses into dust. x2 Casting: Starburst (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the mountainshell!! You kill the mountainshell! The bolt of fire hits the pile of debris!! The pile of debris resists. You destroy the pile of debris! The bolt of fire hits the pile of debris! The pile of debris resists. You destroy the pile of debris! The bolt of fire hits the pile of debris! The pile of debris resists. You destroy the pile of debris! The bolt of fire hits the pile of debris!! The pile of debris resists. You destroy the pile of debris! The pile of debris collapses into dust. x2 Your Spellcasting skill increases to level 14! The pile of debris collapses into dust. x4 The pile of debris collapses into dust. The pile of debris collapses into dust. x3 You see here a water moccasin corpse. You start resting. Magic restored. You start resting. HP restored. You see here a cane toad corpse. You see here 4 javelins. You see here 3 datura-tipped darts. Found a ring mail. A malevolent force fills the Lair of Beasts... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. You encounter a polar bear. You encounter a water moccasin. Found a parchment of Irradiate. Found a scroll of teleportation. t - 7 scrolls of teleportation (gained 1) You encounter an eight-headed hydra. Found a parchment of Frozen Ramparts. You encounter a water moccasin. You hit the plant but do no damage. You blast the plant! The plant begins to die. The plant is lightly damaged. The water moccasin hisses angrily. A nearby plant withers and dies. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the fungus! The fungus begins to die. The fungus is lightly damaged. The mystic blast hits the water moccasin!! The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. You hear an angry hiss. You hear a croak. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the water moccasin! You kill the water moccasin! You start resting. A nearby fungus withers and dies. You encounter a basilisk. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The basilisk gazes at you. You resist with almost no effort. Your fulminant prism crackles loudly. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the basilisk!! The basilisk is heavily wounded. The basilisk is knocked back by the mystic blast. The basilisk collides with your fulminant prism! Your fulminant prism is moderately damaged. The basilisk is severely wounded. The mystic blast hits the bush but does no damage. Your fulminant prism explodes! The blast of energy engulfs the basilisk!! You kill the basilisk! You hear a roar! You hear an angry hiss. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Found a scroll of fog and 4 javelins. Your fulminant prism explodes! The blast of energy engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the eight-headed hydra!! The eight-headed hydra is heavily wounded. You hear an angry hiss. x2; You hear a loud, deep croak! You hear a roar! You feel a surge of power! You erupt in a blast of force! The mystic blast hits the eight-headed hydra! The eight-headed hydra is severely wounded. The eight-headed hydra is knocked back by the mystic blast. The eight-headed hydra collides with the plant! The plant is moderately damaged. The eight-headed hydra is severely wounded. The mystic blast hits the bush!! The bush is moderately damaged. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the bush. The bush is moderately damaged. The mystic blast hits the eight-headed hydra!! You kill the eight-headed hydra! You start resting. A nearby plant withers and dies. Magic restored. Found a quarterstaff. You see here a scroll of fog. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (wandering, hasn't noticed you, 81% to hit) You feel a surge of power! You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin misses you. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the plant!! The plant begins to die. The plant is lightly damaged. The mystic blast hits the fungus!! The fungus begins to die. The fungus is lightly damaged. The mystic blast hits the water moccasin. The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall. The water moccasin is almost dead. You stop channelling your searing ray. The polar bear growls angrily. You hear a roar! The water moccasin bites you! You take 7 damage, and have 71/78 hp. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the fungus! The fungus is moderately damaged. The mystic blast hits the plant! The plant is moderately damaged. The mystic blast hits the water moccasin! You kill the water moccasin! A nearby plant withers and dies. x2; A nearby fungus withers and dies. You see here a scroll of fog. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the polar bear! The polar bear is moderately wounded. The polar bear is knocked back by the mystic blast. The polar bear slams into the rock wall! The polar bear is heavily wounded. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the polar bear! The polar bear is almost dead. The polar bear is knocked back by the mystic blast. The polar bear slams into the rock wall. You kill the polar bear! g - 4 scrolls of fog (gained 1) Found a viscous altar of Jiyva. Found a staircase to the Slime Pits. You see here 4 javelins. You now have 196 gold pieces (gained 17). You see here a parchment of Frozen Ramparts. You encounter a blink frog. The blink frog blinks! You see here a parchment of Irradiate. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! You pick up a parchment of Irradiate and begin reading... You add the spell Irradiate to your library. The blink frog hits your fulminant prism. Your fulminant prism crackles loudly. The blink frog hits your fulminant prism! The blink frog blinks! Your fulminant prism explodes! You hear a roar! Found a parchment of Dispersal. You pick up a parchment of Dispersal and begin reading... You add the spell Dispersal to your library. Found 17 gold pieces. Found 19 gold pieces. You encounter a four-headed hydra. The four-headed hydra leaves your sight. You encounter a komodo dragon. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the komodo dragon! The komodo dragon is moderately wounded. The blast of energy engulfs the four-headed hydra!!! The four-headed hydra is heavily wounded. You hear an angry hiss. You hear a croak. You hear a loud, deep croak! You hear an angry hiss. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! You encounter a cane toad. Your fulminant prism crackles loudly. You encounter a water moccasin. Your fulminant prism explodes! The blast of energy engulfs the four-headed hydra!! You kill the four-headed hydra! The blast of energy engulfs the komodo dragon!!! You kill the komodo dragon! Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The cane toad stings your fulminant prism!! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the water moccasin!!! You kill the water moccasin! The blast of energy engulfs the cane toad!!! You kill the cane toad! You now have 213 gold pieces (gained 17). You start resting. You encounter a blink frog. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! You encounter a cane toad. Your fulminant prism crackles loudly. The blink frog blinks! Your fulminant prism explodes! The blast of energy engulfs the blink frog!! The blink frog is almost dead. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Found a shimmering spore talisman. Your fulminant prism crackles loudly. The blink frog blinks! Your fulminant prism explodes! The blast of energy engulfs the cane toad!! The cane toad is severely wounded. Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a cane toad (severely wounded, chance to affect: 88%) The cane toad's mind is blasted! Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a cane toad (almost dead, chance to affect: 88%) The cane toad's mind is blasted!! You blow up the cane toad! Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a blink frog (almost dead, chance to affect: 77%) The blink frog's mind is blasted! You blow up the blink frog! You start resting. A blink frog comes into view. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The blink frog blinks! You feel a surge of power! You erupt in a blast of force! The mystic blast hits the fungus!! The fungus begins to die. The fungus is lightly damaged. The mystic blast hits the blink frog!! The blink frog is heavily wounded. The blink frog is knocked back by the mystic blast. Your fulminant prism crackles loudly. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the blink frog! The blink frog is almost dead. The blink frog is knocked back by the mystic blast. The blink frog collides with your fulminant prism! Your fulminant prism is moderately damaged. You kill the blink frog! The mystic blast hits the fungus!! The fungus is lightly damaged. Your fulminant prism explodes! The blast of energy engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. A nearby fungus withers and dies. A nearby fungus withers and dies. Magic restored. You now have 232 gold pieces (gained 19). You see here the spore talisman "Ottiutre" {Will+ rCorr Dex+5}. Found a fine chain mail and a parchment of Call Canine Familiar. You pick up a parchment of Call Canine Familiar and begin reading... You add the spell Call Canine Familiar to your library. Found a pair of gloves. You hit the plant. The plant begins to die. You blast the plant! The plant is lightly damaged. You hit the plant. You blast the plant. The plant is lightly damaged. A nearby plant withers and dies. You see here the spore talisman "Ottiutre" {Will+ rCorr Dex+5}. Found a jewelled spore talisman. Found a wand of quicksilver (6). You see here the spore talisman "Ceulaahe" {rC+ rCorr}. You encounter a death yak. The death yak bellows! You encounter a black mamba. Found a leather armour. You encounter a polar bear. You encounter a death yak. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! You encounter a death yak. You encounter a death yak. The death yak gores your fulminant prism. Your fulminant prism crackles loudly. The death yak gores your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the death yak!! The death yak is moderately wounded. The blast of energy engulfs the death yak! The death yak is moderately wounded. The blast of energy engulfs the black mamba!! The black mamba is almost dead. You hear a trumpeting! x2; You hear an angry hiss. You hear a trumpeting! Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. The black mamba bites you but does no damage. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the black mamba!! You kill the black mamba! The bolt of fire hits the death yak!! The death yak is heavily wounded. The bolt of fire hits the death yak!!! The death yak is almost dead. The bolt of fire hits the fungus!! The fungus begins to die. The fungus is lightly damaged. You encounter a death yak. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the death yak but does no damage. The death yak is heavily wounded. The death yak gores you. Your fulminant prism explodes! The blast of energy engulfs the death yak!! You kill the death yak! The blast of energy engulfs the death yak!! The death yak is moderately wounded. The blast of energy engulfs the death yak!! The death yak is heavily wounded. The blast of energy engulfs the death yak!! The death yak is almost dead. You hear an angry hiss. You hear a trumpeting! Your Fire Magic skill increases to level 9! You take 6 damage, and have 72/78 hp. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the death yak! You kill the death yak! A nearby fungus withers and dies. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The death yak completely misses your fulminant prism. The death yak gores your fulminant prism! x2 Your fulminant prism detonates feebly. You see here the spore talisman "Ceulaahe" {rC+ rCorr}. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death yak (moderately wounded) Okay, then. Casting: Starburst (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the fungus!!! The fungus begins to die. The fungus is moderately damaged. The bolt of fire hits the death yak!! The death yak is severely wounded. The bolt of fire hits the death yak!! The death yak is heavily wounded. The bolt of fire hits the death yak!! The death yak is severely wounded. Casting: Starburst (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the fungus!!! The fungus is heavily damaged. The bolt of fire hits the death yak!! You kill the death yak! The bolt of fire hits the death yak!!! The death yak is almost dead. The bolt of fire hits the death yak!! You kill the death yak! A nearby fungus withers and dies. Casting: Starburst (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the death yak!! You kill the death yak! The bolt of fire hits the polar bear!!! You kill the polar bear! You start resting. Magic restored. You see here a death yak corpse. You see here a death yak corpse. You see here the spore talisman "Ceulaahe" {rC+ rCorr}. b - a wand of quicksilver (16) (gained 6 charges) You encounter a komodo dragon. The komodo dragon hisses angrily. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (92% to hit) You feel a surge of power! You focus your ray upon the komodo dragon. The searing ray hits the komodo dragon! The komodo dragon is moderately wounded. (Press . to maintain the ray.) The searing ray hits the komodo dragon. The komodo dragon is moderately wounded. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the komodo dragon!! The komodo dragon is almost dead. The komodo dragon is knocked back by the mystic blast. You stop channelling your searing ray. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the komodo dragon!! You kill the komodo dragon! You start resting. Magic restored. Found a stone staircase leading up. Found a stone staircase leading up. Found 2 potions of heal wounds. You encounter an elephant. There is a stone staircase leading up here. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The elephant trumpets! You hear a trumpeting! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is moderately wounded. You hear an angry hiss. x2; You hear a bellow! Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is severely wounded. You hear a trumpeting! You hear an angry hiss. You hear a bellow! x3 Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! You kill the elephant! You hear a bellow! You start resting. You encounter an elephant. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! You encounter a water moccasin. Your fulminant prism crackles loudly. You hear an explosion! The blast of energy engulfs the elephant! The elephant is moderately wounded. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is heavily wounded. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is moderately wounded. The water moccasin is knocked back by the mystic blast. The water moccasin collides with the elephant. The elephant is heavily wounded. The water moccasin is heavily wounded. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is almost dead. The blast of energy engulfs the water moccasin!!! You kill the water moccasin! You hear a trumpeting! Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! You kill the elephant! You hear a bellow! You start resting. You encounter an elephant. You see here a death yak skeleton. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is moderately wounded. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the elephant!! The elephant is severely wounded. The elephant is knocked back by the mystic blast. The elephant collides with your fulminant prism. Your fulminant prism is moderately damaged. The elephant is almost dead. Your fulminant prism explodes! The blast of energy engulfs the elephant!! You kill the elephant! You start resting. You encounter an elephant. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is moderately wounded. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The elephant tramples your fulminant prism! The elephant trunk-slaps your fulminant prism. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant! The elephant is heavily wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the elephant! The elephant is severely wounded. The elephant is knocked back by the mystic blast. The elephant collides with your fulminant prism! Your fulminant prism is heavily damaged. You kill the elephant! Your fulminant prism explodes! Your Spellcasting skill increases to level 15! You start resting. Magic restored. You see here an elephant corpse. There is a stone staircase leading up here. w - 7 potions of heal wounds (gained 2) There is a stone staircase leading up here. You climb upwards. Found a hand axe and a robe. Found a stone staircase leading up. There is a stone staircase leading down here. Found a hat. You see here a +0 hand axe. Found a stone staircase leading down. You encounter a komodo dragon. You see here a scroll labelled QYRIUW HYFA. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a bellow! x4; You hear an angry hiss. You hear a bellow! Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The komodo dragon hisses angrily. Your fulminant prism crackles loudly. The komodo dragon bites your fulminant prism!! Your fulminant prism explodes! The blast of energy engulfs the komodo dragon!! The komodo dragon is almost dead. You hear a bellow! You hear a croak. You hear a bellow! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (almost dead, 92% to hit) You feel a surge of power! You focus your ray upon the komodo dragon. The searing ray hits the komodo dragon. The komodo dragon is almost dead. (Press . to maintain the ray.) The searing ray hits the komodo dragon. You kill the komodo dragon! You stop channelling your searing ray. Okay, then. Welcome back, decjpractice the Deep Elf Conjurer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Setting a skill training target for Alchemy at 7.0. Alchemy 4.4: Alchemy target -> 7, Spellcasting/Conjurations training ON. Alchemy 6: Translocations/Fighting/Evocations training ON. Alchemy 7 reached: Alchemy training stopped. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-1262-g034f1973d3 0.35-a0-1267-ge6b51bfc9a Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [decjpractice] Species: Deep Elf Job: Conjurer HP: 78/78; mods: 0/0 MP: 32/34; mod: 0 Stats: 4 29 13 Position: (40, 27), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 8 | 2545 | 0/636 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 34 | 15 | 3914 | 35/580 Conjurations | X | 1 | 33 | 13 | 4718 | 682/694 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 4 | 420 | 0/210 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 33 | 9 | 2206 | 314/441 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 7 | 1177 | 0/336 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 9 | 1892 | 0/441 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 761 #13: 529 #49: 969 #73: 124951 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #8, inv slot #4: scarf of invisibility eq slot #5, inv slot #6: +0 pair of gloves eq slot #9, inv slot #9: ring of protection from fire eq slot #1, inv slot #11: staff of conjuration eq slot #4, inv slot #12: +2 hat of willpower eq slot #6, inv slot #13: +0 pair of boots of stealth eq slot #3, inv slot #14: +0 troll leather armour eq slot #9, inv slot #15: ring of see invisible }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.......## ##.>.....P# #◊....<...# ##........# #)........# ##.......[. #.........# ### ##.......## #..#####@....### #..........[## #............# #...........P# ##...........## #......#...### #.....####.# #.....# ### ##.....#### dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>