Dungeon Crawl Stone Soup version 0.35-a0-1307-g2a00050bef (webtiles) character file. Game seed: 10102430934160860 97 decjpractice the Apothecary (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Oct 17, 2026. Slain by an orc ... wielding a +0 hand axe (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:58 (2145 turns). decjpractice the Apothecary (Deep Elf Conjurer) Turns: 2145, Time: 00:01:59 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 41% Magic: 0/10 EV: 11 Int: 25 God: Gold: 110 SH: 0 Dex: 13 Spells: 2/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: studying Forgecraft A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of acquirement {unknown} h - a scroll of torment {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of fear {unknown} Potions g - a potion of magic {!q!d} d - 3 potions of curing {unknown} f - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting + Level 4.4 Conjurations + Level 4.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 16% 2 Scorch Fire 6% 2d5 16% 2 Olgreb's Toxic Radiance Alch 26% N/A 16% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15851 Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of warping (heavily wounded, 86% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. (Press . to maintain the ray.) Neutralize or avoid the wand carrier ASAP! The searing ray hits Ijyb. Ijyb is severely wounded. Ijyb closely misses you. The searing ray hits Ijyb! Ijyb is almost dead. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The dice are ABSOLUTELY not on your side...... You take 2 damage, and have 7/24 hp. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. You finish channelling your searing ray. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 6/24 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of warping (almost dead, 86% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. (Press . to maintain the ray.) Ijyb misses you. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. You encounter a goblin. It is wielding a +0 club. The orc hits you with a +0 hand axe! You die... #.#.###### #. .. #.#.# .##. #...# .#.# #...# ... #.#.# .. #.#.# #.# #.#.# ####+#######'####.#.####### .o.g.....o@g......#........ ...###.###.################ ... ..# #### #### You could see Ijyb, an orc and a goblin (wandering). Vanquished Creatures 5 adders 2 dart slugs A ribbon worm (D:2) 4 endoplasms 9 hobgoblins 3 quokkas 6 bats 2 frilled lizards 5 goblins 9 kobolds 9 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | decjpractice the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 187 | D:1 | Reached XP level 2. HP: 9/15 MP: 4/8 723 | D:1 | Learned a level 2 spell: Searing Ray 1116 | D:2 | Found a faded altar of an unknown god. 1151 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 1707 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/10 1712 | D:2 | Learned a level 4 spell: Fulminant Prism 2132 | D:3 | Encountered Ijyb 2145 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_corners, st_stairs_4 D:2: layout_loops_ring, basic_ecumenical_altar D:3: layout_basic, trog_hazing_becter, grunt_ministairs_9, grunt_decor_resistance, minmay_pentangle, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 2 3 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.1 Conjurations | | 4.4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 96 | 19 || 115 Searing Ray | 1 | 3 || 4 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 9 | 2 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2147 | 2087 | 60 | 0 | 1859 | 3 | 715.7 | Dungeon | 2147 | 2087 | 60 | 0 | 1859 | 3 | 715.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1105 daAuts D:2: 871 daAuts D:3: 170 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+