Dungeon Crawl Stone Soup version 0.35-a0-1307-g2a00050bef (webtiles) character file. Game seed: 5222251994862463737 0 decjpractice the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Oct 17, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). decjpractice the Conjurer (Deep Elf Conjurer) Turns: 0, Time: 00:00:09 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic {!q!d} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting * Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Setting a skill training target for Spellcasting at 11.0. Setting a skill training target for Conjurations at 11.0. Setting a skill training target for Alchemy at 4.4. Setting a skill training target for Necromancy at 22.0. Setting a skill training target for Translocations at 4.0. Setting a skill training target for Fire Magic at 11.0. Setting a skill training target for Ice Magic at 22.0. Setting a skill training target for Earth Magic at 7.0. Setting a skill training target for Air Magic at 7.0. Setting a skill training target for Hexes at 7.0. Setting a skill training target for Fighting at 8.0. Setting a skill training target for Armour at 15.0. Setting a skill training target for Evocations at 9.0. Setting a skill training target for Stealth at 16.0. Welcome, decjpractice the Deep Elf Conjurer. No one who enters this dungeon returns the same. But you must have the Orb of Zot, hidden deep inside... Press ? for a list of commands and other information. Found three items. Found a staircase leading out of the dungeon. Welcome back, decjpractice the Deep Elf Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# ..# #. #.# #.# #.# #?# #.# #.# #.# #.# #.# #.##.##.# #.....# #####....(##### .......@....?.? #####.....##### #.....# #.##.##.# #.# #.# #.# #.# #.# #.# #.# #.# #.# .# #.# #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | decjpractice the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_ring Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+