Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 12361679710376236815 36 decjpractice the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Oct 20, 2026. Mangled by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:52 (848 turns). decjpractice the Conjurer (Deep Elf Conjurer) Turns: 848, Time: 00:02:52 Health: -7/19 AC: 0 Str: 4 XL: 3 Next: 17% Magic: 2/9 EV: 13 Int: 24 God: Gold: 104 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Teeth rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.22/turn %: no passive effects @: pig-form, very quick A: very fast, weak attacks, no casting, small, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a filthy swine. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Missiles b - 3 poisoned darts Armour a - a +0 robe (melded) Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic {!q!d} d - a potion of curing {unknown} f - a potion of mutation {unknown} j - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 3.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 16% 2 Grave Claw Necr 6% 2d7 16% 2 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Sticky Flame Fire/Alch 11% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11150 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a filthy swine. You cover ground very quickly. Your unarmed attacks are very weak. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The bat closely misses you. The bat barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (83% to hit) You focus your ray upon the kobold. The searing ray hits the bat. The bat is severely wounded. The searing ray misses the kobold. (Press . to maintain the ray.) The bat misses you. You hear a zap. Something tries to affect you, but you resist. The searing ray hits something. The searing ray hits the kobold! You kill the kobold! The bat closely misses you. The searing ray hits the bat. You kill the bat! The searing ray misses the rat. You hear a zap. Something tries to affect you, but you resist. The searing ray hits the rat! You kill the rat! You finish channelling your searing ray. Something hits you. You take 1 damage, and have 8/19 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) You hear a zap. You turn into a filthy swine. Your +0 robe melds into your body. You stop channelling your searing ray. Something hits you! * * * LOW HITPOINT WARNING * * * The dice are ABSOLUTELY not on your side...... You take 8 damage, and have 1/19 hp. Something hits you! You die... ### +.. #.# ##### #+##.# ....# #.##.# #.###########.##a# #.......@..)..†..# ################## ##### ..... ..... ..... ..... ..... You were aware of invisible Sigmund (remembered). Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms 4 hobgoblins 3 jackals (D:1) A quokka (D:2) 3 ball pythons 4 bats 3 frilled lizards 2 goblins (D:1) 6 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | decjpractice the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 156 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 529 | D:1 | Learned a level 2 spell: Searing Ray 733 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 800 | D:2 | Encountered Sigmund 848 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic D:2: layout_basic, angelslayer_ecumenical_altar_broken_walls_simple, uniq_robin, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 2 3 | 3.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 59 Searing Ray || 3 Armour: Robe || 7 None || 5 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 848 | 832 | 16 | 0 | 653 | 2 | 424.0 | Dungeon | 848 | 832 | 16 | 0 | 653 | 2 | 424.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 680 daAuts D:2: 168 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+