defect Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, 16, D:1) a +0 dagger a goblin corpse (4, 0, D:1) a +0 robe (6, 8, D:1) a bat corpse (skeletalised by now) (13, 13, D:1) a jackal corpse (skeletalised by now) (14, 38, D:1) a +0 pair of gloves (17, 23, D:1) a +0 short sword a kobold skeleton (20, 31, D:1) a +0 pair of gloves (23, 26, D:1) a +0 club a goblin corpse (skeletalised by now) (24, 4, D:1) a +0 dagger (26, 30, D:1) a quokka skeleton (31, 10, D:1) a +0 club a goblin skeleton a jackal skeleton a ball python skeleton a jackal skeleton (31, 12, D:1) a jackal skeleton (35, -6, D:1) a +0 pair of gloves (42, -8, D:1) a bat corpse (skeletalised by now) (42, 35, D:1) a +0 whip (44, 32, D:1) a bat corpse (skeletalised by now) (55, -5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (55, 5, D:1) a frilled lizard corpse (skeletalised by now) (61, 22, D:1) a +0 rapier Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (0, 3, D:2) a potion of berserk rage (0, 5, D:2) 9 gold pieces