Dungeon Crawl Stone Soup version 0.34-a0-731-g51e9893999 (webtiles) character file. Game seed: 8332601106969111894 54 dellhart the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Sept 4, 2025. Quit the game on level 2 of the Dungeon on Sept 5, 2025. The game lasted 00:03:29 (1445 turns). dellhart the Conjurer (Deep Elf Conjurer) Turns: 1445, Time: 00:03:30 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 66% Magic: 11/11 EV: 26 Int: 24 God: Gold: 76 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) d - +3 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: acrobatic, studying Staves A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons d - a +3 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat (worn) Talismans c - a rimehorn talisman Scrolls c - a scroll of amnesia {unknown} d - a scroll of revelation {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 20% 1d1 10% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Leda's Liquefaction Alch/Erth 2% N/A 67% 4 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You unwield your +2 dagger of draining. d - a +3 dagger (weapon) You unwield your +3 dagger. You sense an unholy aura. e - a +2 dagger of draining (weapon) You unwield your +2 dagger of draining. d - a +3 dagger (weapon) You drop a +2 dagger of draining. An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is lightly wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray misses the adder. The adder completely misses you. x2 The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. You see here an adder corpse. Found a stone staircase leading up. Found a stone staircase leading down. There is a stone staircase leading up here. An endoplasm comes into view. An endoplasm is nearby! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. There is a stone staircase leading down here. A rat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......##.##### #......<......# #......##.###.# #......##.###†######### #.>.................... #..##########.######### #...### #.....# #.#...###.##### #.###.@....... #.....#....... #####.#....... #.#....... #.#....... #.#....... #.#......r #.#....... You could see a rat (wandering). Vanquished Creatures 2 adders (D:2) 6 endoplasms 2 hobgoblins (D:1) 7 jackals (D:1) 2 quokkas 3 ball pythons 2 bats (D:1) 3 frilled lizards 2 giant cockroaches (D:1) 3 goblins 3 kobolds (D:1) 2 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dellhart the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 146 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 149 | D:1 | Learned a level 2 spell: Searing Ray 677 | D:1 | Found a faded altar of an unknown god. 923 | D:1 | Reached skill level 5 in Conjurations 923 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1445 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_corners, chequers_ecumenical_altar_grove, hangedman_abyss_or_decor_stabs D:2: layout_basic, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Cast: Magic Dart || 50 Searing Ray || 10 Armour: Robe || 9 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1443 | 1425 | 18 | 12 | 1223 | 2 | 721.5 | Dungeon | 1443 | 1425 | 18 | 12 | 1223 | 2 | 721.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1021 daAuts D:2: 421 daAuts