demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman the blade talisman of Lugonu's Displeasure {rElec} [blade talisman] rElec: It insulates you from electricity. a lupine talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +9 short sword of Discretion {heavy, +Blink Will++ Dex-3 SInv} +Blink: It lets you blink. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (61, 8, D) a staff of death (62, 0, D) a staff of alchemy (62, 1, D) a +1 great sword of freezing (62, 9, D) a +2 helmet of intelligence (63, 0, D) a +2 plate armour of cold resistance (63, 3, D) a +0 short sword a +0 robe (63, 8, D) a +4 chain mail of fire resistance (67, 0, D) a +2 great sword of electrocution (unseen) (67, 4, D) a black bear corpse (skeletalised by now) (69, 0, D) a +0 shortbow of flaming (70, 8, D) the +5 great mace "Jaxef" {freeze, *Rage Fly Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Int+4: It affects your intelligence (+4). (70, 30, D) a +0 dagger a +0 shortbow a +0 leather armour (71, 8, D) the +5 spear of Moext {flame, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (71, 16, D) a staff of cold (71, 26, D) a lightning rod (4/4) (71, 27, D) a manual of Unarmed Combat (72, 8, D) a +6 ring of strength a +4 ring of slaying (72, 9, D) a staff of earth (72, 16, D) a +0 ring mail of fire resistance (72, 26, D) a +1 trident of distortion (unseen) (72, 27, D) an amulet of the acrobat (72, 30, D) a +0 short sword a +0 ring mail (72, 31, D) a +0 scimitar of holy wrath a +0 ring mail (73, 1, D) the +3 partisan of the Distant Future {pain, Dex+3} Dex+3: It affects your dexterity (+3). (73, 17, D) a +2 ring mail of fire resistance (73, 26, D) the staff of Excruciating Pain {rPois rC+ rN+++ rCorr Str-4 Int-2 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int-2: It affects your intelligence (-2). Ice: It increases the power of your Ice spells. (unseen) (73, 27, D) a staff of air (unseen) (73, 29, D) a +0 short sword a +0 ring mail (74, 2, D) a +0 short sword a +0 leather armour (75, 2, D) a +0 hand axe