demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of strength a +6 ring of strength a ring of flight a +0 falchion (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) a +0 quarterstaff of draining (61, 11, D) a +0 long sword a +0 robe an elf corpse (61, 12, D) a +3 rapier a +0 robe (62, 0, D) a sack of spiders (62, 1, D) a +3 short sword of draining (unseen) (62, 8, D) a +1 whip of electrocution (62, 9, D) a staff of death (63, 0, D) a +2 plate armour of poison resistance (unseen) (63, 8, D) the +5 mace of the Invisible Emperors {speed, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (63, 10, D) a +0 long sword a +0 robe (68, 0, D) a +2 sling of freezing (unseen) (68, 2, D) a brain worm corpse (69, 0, D) a +8 mace of protection (unseen) (70, 8, D) a +3 ring mail of cold resistance (unseen) (70, 9, D) a staff of conjuration (71, 8, D) the +6 arbalest of Fortitude {elec, rN+ Will- Int+2} rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). (71, 16, D) the ring of Estrel {rF+ Str+5 Int+9 Dex-3} [ring of intelligence] rF+: It protects you from fire. Str+5: It affects your strength (+5). Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). (unseen) (71, 17, D) a +0 sling of flaming (unseen) (72, 8, D) a +0 sling of draining (unseen) (72, 16, D) a +4 trident of venom (unseen) (72, 17, D) a +2 cloak of willpower (unseen) (72, 20, D) 2 atropa-tipped darts (73, 1, D) a +1 heavy quarterstaff (unseen) (73, 16, D) a +2 trident of protection (unseen) (73, 17, D) a lightning rod (4/4) (74, 3, D) a polar bear corpse (75, 1, D) a +2 heavy trident (unseen)