demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a quill talisman (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 12, D) a book of Wicked Creation (49, 24, D) a +2 ring mail of fire resistance (49, 27, D) a +0 dagger a +0 robe a human corpse (49, 36, D) the +7 orcbow "Zoideje" {freeze, Str+2} Str+2: It affects your strength (+2). (50, 12, D) a staff of cold (unseen) (50, 13, D) the +7 rapier "Xioraid" {vamp, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (50, 24, D) a +1 sling of flaming (50, 25, D) +1 swamp dragon scales (50, 28, D) a +0 robe (50, 29, D) a +1 mace of protection a +0 robe (50, 37, D) a staff of cold (50, 39, D) a +0 dagger a +0 robe a human corpse (51, 12, D) a book of the Grave (51, 13, D) a staff of fire (unseen) (51, 18, D) a harpy corpse (51, 24, D) a +0 heavy great mace (51, 25, D) a +5 spear a +0 robe (51, 28, D) a +0 dire flail (51, 38, D) a +0 halberd a +0 plate armour (52, 12, D) a staff of death (unseen) (52, 13, D) a Gell's gravitambourine (2/2) (52, 24, D) the +1 ring mail of Starshine {Harm rCorr Str-2 SInv} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (52, 25, D) a book of Cryoformation (52, 28, D) a +0 war axe a +0 robe (52, 36, D) a staff of fire (52, 37, D) the +3 spear of Articulation {freeze, rN+ rCorr Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (52, 38, D) a +0 dagger a +0 robe a +3 spear a +0 robe a human corpse (53, 12, D) a phantom mirror (53, 13, D) a ring of wizardry (53, 24, D) a +2 great sword a +0 robe a staff of air (53, 36, D) a +4 shortbow (53, 37, D) a +0 morningstar of protection (54, 12, D) a staff of cold (unseen) (54, 13, D) a staff of cold (unseen) (54, 25, D) a staff of alchemy (54, 36, D) a +2 long sword of flaming (55, 12, D) the +11 glaive of Veboeca {drain, rPois} rPois: It protects you from poison. (unseen) (55, 13, D) a +0 robe of willpower (55, 24, D) a staff of air (60, 36, D) a +1 dagger of speed (60, 37, D) a +1 long sword of holy wrath (61, 0, D) +0 steam dragon scales (61, 16, D) a +3 antimagic rapier (unseen) (61, 37, D) a +2 ring mail of willpower (62, 1, D) a +2 hand axe of venom (62, 8, D) a +2 scale mail of willpower (62, 9, D) a +2 plate armour of poison resistance (62, 19, D) a cane toad corpse (skeletalised by now) (62, 26, D) a +8 plate armour of ponderousness (62, 27, D) the +2 acid dragon scales of Tender Moments {Regen+ rCorr Dex+3} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (62, 36, D) the +4 shortbow "Worm" {heavy, Stlth+} Stlth+: It makes you more stealthy. (63, 0, D) a serpent talisman (63, 16, D) a +0 rapier of speed (63, 19, D) a komodo dragon corpse (skeletalised by now) an iguana corpse (skeletalised by now) (63, 36, D) the +6 arbalest "Damnation" {damnation} (63, 37, D) a staff of earth (64, 16, D) the quill talisman of the Maze {rElec rC- rN+ Will+} [quill talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. a fortress talisman (64, 17, D) the +0 chain mail of the Fisher {rCorr Str-4 Dex+3} rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (64, 41, D) a javelin (65, 26, D) the +8 quarterstaff of the Tentacled God {holy, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (67, 0, D) a +0 flail of protection (unseen) (68, 2, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (69, 2, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 36, D) a box of beasts (70, 8, D) a +1 heavy mace (70, 9, D) a +2 flail of protection (70, 11, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (70, 36, D) a box of beasts (70, 37, D) a +4 halberd of flaming a water moccasin corpse (skeletalised by now) (71, 8, D) a +1 cloak of willpower (71, 16, D) a +3 heavy long sword (71, 27, D) a ring of see invisible a ring of flight (71, 37, D) a staff of death (71, 38, D) an adder corpse (skeletalised by now) (71, 39, D) a +0 battleaxe (71, 40, D) a black mamba corpse (skeletalised by now) (72, 26, D) a bullfrog corpse (skeletalised by now) (72, 27, D) a staff of fire a wolf corpse (skeletalised by now) (72, 36, D) a +1 orcbow of freezing (72, 38, D) a +0 mace (73, 26, D) the +0 robe of Locumyd {Dex+5} Dex+5: It affects your dexterity (+5). (73, 27, D) a staff of conjuration (73, 36, D) a +0 pair of gloves of infusion (73, 37, D) +0 swamp dragon scales (73, 40, D) a ball python corpse (skeletalised by now) (74, 38, D) a +0 battleaxe a naga corpse (skeletalised by now) (75, 1, D) the +1 ring mail "Limiuc" {^Contam rN+ MP+8 Stlth+} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy.